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Posted

I've noticed something about Mu-12. When I do my BE combos to her, they whiff her, and it leaves me in bad position. I've only fought her a few times and not gonna lie, It's alot of work to get in, but just like any of the other zoning/lock down characters, It's rewarding to get in stay in for that herp-a-derp damage. Discuss any details you have to make this match-up easier, I think this a 6-4 match up in Ragna's favor.

Posted

I say 6-4 Mu favor

Yet here are some helpful tips in defeating her.

-She's unable to detonate the turrets in the air

-New turrets only fire once. Any turrets before it remains positioned until special command

-Her 6b is really slow. You could easily fit an ID before the first hit of the attack or in between

-Don't fall down (Her oki game is just as good as Ragna or possibly better)

-Any form of lock down can be knocked out by her own feint burst (No solid punished if pulled off. No form of wall bounce properties after it either)

I like to say more but got something else to cover.

Posted

tk gauntlet hades. spam that shit, it rapes stein placement and 236d in the air. just imagine that setting steins/236d=arakune cloud.

be VERY aggressive, do not let her set up. in the event that you get a combo in while a 236d laser is in the air, get ready to throw a dp out mid combo to avoid being hit. in the corner, blocking low is your priority - 3c does something like 3.6k meterless, wheras 6b is only 1.7k~ meterless, 4.4k~ with meter

in the event that you let her set up and get laser oki going, be patient and block til 236d wears out. if you see them setting steins and using 236d, tk gauntlet/HF that shit. cross up j2c attempts are possible, so watch for them.

oh and her DP is a frame 1 invuln dp, along with her super. -20 on block or something, knocks you half a screen away. do not respect it much, though. low damage and if you air tech you can immediately air dash and gauntlet hades them if they're setting steins. if they expect it, then rc it. if you do this, be ready to grab tech as well.

if they can instant block, do not throw out 2b 5c 5d 6c out predictably. they can punish everything, even if you stop gatling, except for 2b, with their dp.

her 3c, is a 2c fatal counter on regular block if they don't stein cancel it. if they do stein cancel, then it is safe unless you instant block. if you do, you can punish with 5b. if you don't, then they are stuck in a predictable position anyway (jumping away) and you can go for an air throw or tk gauntlet hades.

j2c is punishable by 5b on instant block - if you are close enough for 5a it should also punish it on regular block.

6b (her overhead) is punishable on instant block of the 2nd hit, by 5b. watch out for frame traps (i think that is the right term?) though, as she can 63214c to knock you away right after, or dp you away. safest option is 623c after you IB the 2nd hit, though it may clash with her DP. she can also special cancel from the first hit, so ideally, you want to IB both hits and mash DP or something, lol.

her regular lasers disappear if you hit her while she is blocking (they might hit you if you are very very close to the steins though)

belial from full screen is actually a viable option sometimes, as they lasers can't track you since you're moving so fast. her anti airs stuff it clean though.

i played 300~ games with mu so far (top 5 psr-wise, if that means anything), and a good amount of games with ragna so far as well. i'd say this is 6-4 in ragnas favor at least

  • 2 weeks later...
Posted

thanks for the much needed words. i will keep the gautlet hades in mind when im facing her again. Still, need more practice on instant blocking though.

  • 3 weeks later...
  • 1 month later...
Posted

So what's the solution to getting double BE combos on Mu? I don't remember where this was answered before, but it should be said again in here anyway.

Posted

There's no trick as far as I know. Mid-screen the double BE is super strict on Mu-12 silly hitbox (like 1 frame link strict), but it's totally doable in the corner.

Posted

Ok thanks. From trying it myself just now, as far as corner double BE, it seems like you just need to delay the 6D ever so slightly.

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