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Posted

Hey guys. Thought I would throw in my two cents.

Makoto vs. Ragna. Match up is very diverse, a bit fun.

Review:

Makoto can easily shift the match in her favor due to mix ups and fake outs. she can do upto 6-7K on a regular meterless grinding Ragna to the dirt with his low health. she has little priority when it comes to wake up, Corona Upper lacks when it comes to a clash with Inferno Divider, or if its blocked. A Good Ragna would keep the pressure and make sure you won't be able to do too much damage, this is where Makoto's Parry can really come in handy. It can help with that godly 5B Ragna likes to throw around and even with 5C making his range tools null and a Counter efficient.

Although Ragna has good spacing tools, he still has to come in close to do any real damage.

I put it on Makoto's favor unless anyone has anything to add. 6.0 to 4.0

And Pardon I'm a bit new to this.

Anyone else have this Match up?

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Posted

Personally since I main Ragna as well, I'd put this as a pretty even matchup. Both sides have very good mixup options and this is going to hinder Makoto's ability to parry effectively. Not to mention if the Ragna player thinks he is pressing his luck, A simple Dead Spike gets him away for free. Ragna is one of the few who can dish out lots of damage easily in this game which means that while he still lacks the output Makoto has, she still needs to be scared. Also I have a feeling baiting Makoto's parry will be a huge thing in this match. I see empty jumps on the way for this. So its a matter of who gets hit first is gonna be the one scrambling to get an out. High level play will be intense for this matchup.

Although OmniScythe may be a bit better at figuring it out as I haven't played against a good Makoto yet. Just my 2 cents.

Posted

lol I like how you labeled the topic title "Continuum Shift." For a second there I thought you were talking about Makoto x Ragna in Calamity Trigger.

Anyways I'm thinking Ragna is gonna end up with the advantage because he does comparable damage with way more range. He can jump and throw out j.C with little fear and ID any "fakeout" bs if Makoto gets too greedy once she gets in.

But if he whiffs a dp............. lol.

Although Ragna has good spacing tools, he still has to come in close to do any real damage.

lol no

Posted

Makoto's Parry can be cancelled into any move though. So I don't see how you could bait it. It's not like there's some sort of vulnerability on it.

The parry itself blocks when active, then you just hold back if they have a meaty out.

Posted

Ragna's range beats Makoto's normals by a long shot. You can 3C Ragna's 5B but the risk of getting a 2C fatal to the face isn't worth it.

You can try parrying, but I still see this matchup in Ragna's favor. His normals are fast and have range, while Makoto's are fast but lack range.

Posted

I agree. Ragna's normals are stupid. You can try parrying, which actually would be the best option.

However, no matter how I look at it, it seems like 5B > Makoto.

Posted

I haven't played Makoto yet but judging from what I have seen and the tools at her disposal she is going to have to work a lot harder than Ragna at this matchup. Ragna is one of my mains and Makoto players are going to have to be uncharacteristically defensive because Ragna can play the range game all day. They both have the potential to dish out a ton of damage and build up ludicrous amounts of heat but Ragna can feel safe at any range. For Makoto to win I feel that the Ragna player will need to make mistakes or that Makoto will need to IB nonstop.

Somewhat arbitrary guess: 6.0 to 4.0 in Ragna's favor.

Posted

What's funny about my matchup with Ragna is that it's all about who DPs better. Any player would just 5B me every single time. What I found out is that if you jump cancel after doing a 3C, Ragna will miss an immediate 5B. Sometimes I make a surprise lvl3.5D is a Ragna gets too rushy.

Keep your eye on any typical Ragna's movements and then mixup. Get too rushy (mash buttons while trying to mixup) and you're pretty much screwed.

I'd give the matchup a 60 in Makoto's favor.

Posted

I'm not sure how much in favor Ragna would be but I definitely think the match is either even or in his favor. People pretty much stated the obvious. He's great at just about any range, godly 5b owns your normals for free - and any good Ragna, knowing this, will also know you will be tempted to be defensive and parry. In otherwords I see a lot of baited parrys coming with dirty consequences. Furthermore Ragna gets comparable damage to Makoto's more easily - leaving less room for mistakes for Makoto to capitalize off of then the other way around.

Ragna's range is superior to her's and he can hang with her pound for pound in close range. I really do not see this being in Makoto's favor without some seriously psychic parrying.

Posted

Imo this match up is gona be really hard for Makoto. Her normals save for the A's are slow so getting past rags 5B will be hell and he should be able to ib,ID most of her block strings cuz she cant space/parry loop on block and she's fairly slow. She'll have to play really smart on the offense. I guess she could parry on defense i would say she could Dp out but rag should be able to stay safe from it cuz her Dp has crap range.

7.0-3.0 or 6.5-3.5 in rags favor to me.

Posted

No offense to anyone but could we stop posting match-up ratio's and shit, hasn't even been a week yet. :psyduck:

Posted
No offense to anyone but could we stop posting match-up ratio's and shit, hasn't even been a week yet. :psyduck:

Yep, I agree. and the fact that she cant parry 2b or 2c means that he can still do his most damaging Double Belial Edge to 22c combo.

Posted
Yep, I agree. and the fact that she cant parry 2b or 2c means that he can still do his most damaging Double Belial Edge to 22c combo.

At least you can punish 5B.

Posted

That is true, but most of the time when I'm fighting Makoto I approach with Dash 2B,3C due to the fact that she cant punish it, and I go counter-fishing with J.c, I'd never just run up to her with a 5B, now that's just asking for a easy 1/4 of my health right there.

Posted

Look, we could go on for hours about this (kinda getting off topic), but the bottom line is don't rely to heavily on that parry.Especially if the Ragna you're fighting expects to to parry everything.

Posted
No offense to anyone but could we stop posting match-up ratio's and shit, hasn't even been a week yet. :psyduck:

I don't want to say that it doesn't matter, but we know how Ragna plays and we can pretty much see Makoto's character archetype. They both have comparable damage and meter gain while Ragna has a range and air-to-air advantage. It's probably too early to give a concise ratio but this matchup is pretty clearly in Ragna's favor. Unless in the future we find some way to safely approach Ragna and/or punish his ranged pokes consistently.

Posted
Yep, I agree. and the fact that she cant parry 2b or 2c means that he can still do his most damaging Double Belial Edge to 22c combo.

wait what? i thought u could parry everyting that wasn't a low.

Posted

Allow me to clarify. When I say baiting parry - I mean scenarios like an empty jump-in throw attempt or conditioning your opponent with a certain combo or string that throws something out like an attack that has long active frames (in otherwords something easily parried) then dropping the combo for a throw.

Parry may be safe in most regards, but if someone anticipates a parry they can throw you. After she's around longer I see this happening alot considering how big a rush down character Ragna is and parries will be expected considering how difficult it is to beat out his normals.

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