Mr. Kimura Posted August 12, 2010 Posted August 12, 2010 Trying to get organized here, hope this is better. I'll look through it again and make sure I got the information right, let me know if anything is wrong. Thanks to all who chipped in. This matchup isn't too bad but however, inexperience makes any matchup ugly. What to Watch For Jin's jump C is a good tool against Lambda Ice Car goes over 5D Corner game is Jin's strongest area, stay out of the rape zone Watch out for Blizzards and Gale as they have invulnerability Watch for cross up j.B and fake cross up j.D Don't Cavalier through j.B Watch out for his jump canceling to continue pressure Jin's overhead is slow but please do watch out for it Yukikaze (can counter projectiles, but loses to lows like B Act Parser) Watch out for Arrows of Ice if you're jumping (duh) What do I Do? 6D works against Ice Car, just watch your spacing (don't do it too close or you'll countered) You may be able to A Gravity Seed the second hit of any Ice Car A Gravity Seed can catch holes in his pressure Try 6A to his j.B, or even 2C but watch his position Try to 2D IADs Low attacks beat Yukikaze DP can be punished, A and B version whiff on crouch More On His Offense - by kenja0 If Jin is using an Ice Car (not A), 2A will beat him to his next action. If Jin uses 2D, just block it- it's too risky to move. But, if there's one thing I notice, Jin is extremely weak against Barrier Blocking. Barrier will push him away, in which he must respace himself via dash cancels/jump cancels etc, which he is somewhat vulnerable (if you try to punish his respacing, he may DP). On a random tangent with my experiences, the Jin player I know ends everything with a DP move, and if he notices it starts failing, he grabs instead. The absolute best way to know if Jin's blockstring is over is if they Blizzard/Gale or Ice Car (which is bad). Jin can cancel every single one of those moves into a Blizzard/Gale if they don't whiff. If you aren't that close (judge that distance well), go for a low move (2A, 2B, 3C) which will knock him out of a Blizzard because of the hitbox discrepancies. Gale beats everything but can only combo in the corner/Super. Gravity Seed clashes and becomes a frame disadvantage. If he misses with a Blizzard, he Blizzards again in a row because there just happens to be enough time to do so. >_> There was a time where he had enough frame advantage to Blizzard 4 times in a row- clash with 3 of them and hit me out of my 4th attack. He's never lost a fight online (Xbox Live) because of the DP strategy. Don't fall for it. Ever. Barrier Block is your friend- aerial/ground, and if you lose to someone who DP spams, you didn't exert your defense well enough. Jin is not that good.
lime93 Posted August 12, 2010 Posted August 12, 2010 Well don't flunk many sword opportunities, also if he spams ice car from across the screen just 6D it if he spams it in the corner instant block and punish. Most Jins I play try to use the same corner pressure with j.B and a string of low attacks then repeat you can do the gravity shield, counter assault or IB and a opening in their pressure I know in CS it's easier for me to 6A his j.B for an anti air counter you can also bait the mashing C if they usually mash C on wake up you can quickly jump over it and punish or gravity shield to counter it. The main thing I try to do always against Jin though is keep the sword pressure and go for a few mix ups trying not to be too predictable with my sword patterns.
Arcade Fire87 Posted August 12, 2010 Posted August 12, 2010 Well don't flunk many sword opportunities, also if he spams ice car from across the screen just 6D it if he spams it in the corner instant block and punish. Most Jins I play try to use the same corner pressure with j.B and a string of low attacks then repeat you can do the gravity shield, counter assault or IB and a opening in their pressure I know in CS it's easier for me to 6A his j.B for an anti air counter you can also bait the mashing C if they usually mash C on wake up you can quickly jump over it and punish or gravity shield to counter it. The main thing I try to do always against Jin though is keep the sword pressure and go for a few mix ups trying not to be too predictable with my sword patterns. You have to space yourself correctly though, Jins j.C is a good tool against Lambda. They'll probably fish for a good counter. Add to that a few projectiles and some 2D to catch IAD's and you need to be careful. If he catches you with an overhead in the corner you may as well burst, since that's where his big damage comes from. Jins not anywhere near as scary as he was in CT though
kenja0 Posted August 12, 2010 Posted August 12, 2010 Ice Car C trumps Lambda's 5D and 5C (use 6D). Be weary of the invincibility of Blizzards and possibly Gales. I think this works (only tried it once) Gravity Seed the 2 hit of any Ice Car. Watch out for Jin's jump cancel moves because can try to do a cross-up (j.B) or cross-up fake (j.D). Jin has pretty much no comboability outside of the corner. So stay out of there. Jin's overhead outside of aerials is terrible, so you can block low relatively safely- Gravity Seed clashes with it I think.. Other than that, it's not a hard matchup.
ryu-bi Posted August 12, 2010 Posted August 12, 2010 Doing 214D blockstring is dangerous when he can distortion punish you for it. Jin now has Yukikaze, if he counters your projectiles you can jump over or gold burst through
Starkaiser Posted August 16, 2010 Posted August 16, 2010 Actually, it'd be nice if this kind of threads have video link too. It is hard to see the situation just by wording along. I tried to find Lamdra vs Jin video from Video thread, but it doesn't have many. and not really fit into what people in this thread explain much...
Arcade Fire87 Posted August 17, 2010 Posted August 17, 2010 Actually, it'd be nice if this kind of threads have video link too. It is hard to see the situation just by wording along. I tried to find Lamdra vs Jin video from Video thread, but it doesn't have many. and not really fit into what people in this thread explain much... on Youtube, type in Blazblue Minori or Blazblue Goro I know for a fact those top Lambda players have some Jin fights
Mr. Kimura Posted August 29, 2010 Author Posted August 29, 2010 It seems whenever I fight Jin even in open space I can't punish anything he does, 3C during his dash pretty much got me in the corner. But whatever, I try to find holes in his blockstrings and use 2B to try and fight back but he always ends up on me and pushing me to the corner. What are Jin's standard blockstrings and mixups? Usually his blockstrings end in Ice Car or that iceberg looking thing (2D), in which, I always try to mash him out before he does it I guess. Ice Car is punishable but what about the ice chunk looking shit?
kenja0 Posted August 29, 2010 Posted August 29, 2010 If Jin is using an Ice Car (not A), 2A will beat him to his next action. If Jin uses 2D, just block it- it's too risky to move. But, if there's one thing I notice, Jin is extremely weak against Barrier Blocking. Barrier will push him away, in which he must respace himself via dash cancels/jump cancels etc, which he is somewhat vulnerable (if you try to punish his respacing, he may DP). On a random tangent with my experiences, the Jin player I know ends everything with a DP move, and if he notices it starts failing, he grabs instead. The absolute best way to know if Jin's blockstring is over is if they Blizzard/Gale or Ice Car (which is bad). Jin can cancel every single one of those moves into a Blizzard/Gale if they don't whiff. If you aren't that close (judge that distance well), go for a low move (2A, 2B, 3C) which will knock him out of a Blizzard because of the hitbox discrepancies. Gale beats everything but can only combo in the corner/Super. Gravity Seed clashes and becomes a frame disadvantage. If he misses with a Blizzard, he Blizzards again in a row because there just happens to be enough time to do so. >_> There was a time where he had enough frame advantage to Blizzard 4 times in a row- clash with 3 of them and hit me out of my 4th attack. He's never lost a fight online (Xbox Live) because of the DP strategy. Don't fall for it. Ever. Barrier Block is your friend- aerial/ground, and if you lose to someone who DP spams, you didn't exert your defense well enough. Jin is not that good.
Fireryda Posted August 29, 2010 Posted August 29, 2010 DP is unsafe on block. If you block any just dash 5b-6b... Gotta be on your toes though. ~-10 to -15 frame advantage for jin. Watch out if he starts cancelling into ice swords instead. Jin doesn't get much off an A blizzard unless he has meter or is in the corner i think so you don't really need to watch out for it. 6 frame startup is pretty good but no invul. If he does D DP, jump back j.2d is the safest option. You could try and guess if he's going for unblockable with 5c/5d ch or dash block/5b but it's risky especially if you're near the corner as it can easily lead into 4k+ for him. If he does ice car you can IB 2nd hit easily and dash 5b-6b ...
Recommended Posts