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The [Newer!!!] NorCal Thread! - BB, GGAC, HnK, FUC, Touhou, and Other Sad Life Games!


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Posted
wow, hakumen j.B fuzzy is HELLA gay. why did i never use this before?

j.B causes fuzzy guard? What would you be following up with? After a blocked j.B I usually just land and go for a low or double jump to tsubaki (if possible).

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Posted

just jump cancel and do another j.B, lol. and you can do it off of j.2C as well, since j.2C keeps your opponent in blockstun for hella long. of course, you can do other stuff too (land renka/2B/5B/5C/whatever) but j.B is probably your best overhead for that mixup.

this is all stuff i will be covering in the hakumen guide, slated for completion on friday.

Posted
just jump cancel and do another j.B, lol. and you can do it off of j.2C as well, since j.2C keeps your opponent in blockstun for hella long. of course, you can do other stuff too (land renka/2B/5B/5C/whatever) but j.B is probably your best overhead for that mixup.

this is all stuff i will be covering in the hakumen guide, slated for completion on friday.

I will fellate your epeen if you finish that guide. I need that shit like crack. Astralled like 10 times today (granted, it was over dozens of games) courtesy of blindgirl. Fuck Tsubaki.

Posted

you're respecting tsubaki?

even if you think she's gonna stuff your jump, jump anyways, lol. an airborne hakumen is a scary hakumen.

Posted

no, needs to be an xbox stick for it to work in 360. You basically need to hack a pad, or buy a TE stick to get a decent xbox stick

Posted
Well that's kind of cool. Shame there isn't any machines in San Francisco or something. :( That's like a 50 minute ride for me.

Thought SFSU had a CS machine.

Posted (edited)
j.B causes fuzzy guard? What would you be following up with? After a blocked j.B I usually just land and go for a low or double jump to tsubaki (if possible).

its almost like you described a fuzzy guard set up here.............

PS any high or mid attack can "cause" fuzzy guard... fuzzy guard is just using a high attack (generally a jumping attack that would miss a crouched opponent) on some one who has locked themselves into standing block stun...

Edited by KatanaDash
Posted
just jump cancel and do another j.B, lol. and you can do it off of j.2C as well, since j.2C keeps your opponent in blockstun for hella long. of course, you can do other stuff too (land renka/2B/5B/5C/whatever) but j.B is probably your best overhead for that mixup.

this is all stuff i will be covering in the hakumen guide, slated for completion on friday.

From what I've heard, IBing the first j.B makes the fuzzy guard impossible to do. lol~

Posted
Astralled like 10 times today (granted, it was over dozens of games) courtesy of blindgirl. Fuck Tsubaki.

Don't hate on the blind~! She really doesn't have much else going for her aside from combo into astral (which lags the arcade cab lol).

Posted
From what I've heard, IBing the first j.B makes the fuzzy guard impossible to do. lol~

fuckin mixups, how do they work?

Posted

hope you read the part where it said the converter needs a wired 360 pad plugged into it a tall times in order to work.

Posted
hope you read the part where it said the converter needs a wired 360 pad plugged into it a tall times in order to work.

*goes back and read it* oh, I have a wireless one with the detachable cord, that could wor- "an original Xbox 360 usb wired controller to the converter"

...FFFFFFFFFFFFFFF:psyduck:

Where are the other sites for arcade-related things? Forgot most of them, the rest don't have much.

Posted
*goes back and read it* oh, I have a wireless one with the detachable cord, that could wor- "an original Xbox 360 usb wired controller to the converter"

...FFFFFFFFFFFFFFF:psyduck:

Where are the other sites for arcade-related things? Forgot most of them, the rest don't have much.

You might be able to use a crappy gamestop brand wired controller. You can get them for like $20.

Posted
They don't when you IB them.

there's this really cool move hakumen has, it begins with h and ends with u.

oh, and j.2C isn't jump cancelable, so disregard what i said earlier.

Posted
there's this really cool move hakumen has, it begins with h and ends with u.

oh, and j.2C isn't jump cancelable, so disregard what i said earlier.

you could switch between j.b and hotaru and whatever else Hakumen has that can be safe on block, make the other person guess. Isn't that mixup to begin with?

Posted (edited)
you're respecting tsubaki?

even if you think she's gonna stuff your jump, jump anyways, lol. an airborne hakumen is a scary hakumen.

Not so much the character as the player is troll who does the most ridiculous stuff. And I'm always scared of anti-air. Usually I go for ground mixups (stomp, TK tsubaki, D spam) but apparently those double jump stuffs are important too.

its almost like you described a fuzzy guard set up here.............

PS any high or mid attack can "cause" fuzzy guard... fuzzy guard is just using a high attack (generally a jumping attack that would miss a crouched opponent) on some one who has locked themselves into standing block stun...

Oh, I just assumed the opponent continued blocking high. I didn't even think of fuzzy existing in BB until qwerty brought it up.

Don't hate on the blind~! She really doesn't have much else going for her aside from combo into astral (which lags the arcade cab lol).

Go play Arcana Loliheart you fag.

Edited by tastylumpia
Posted
you could switch between j.b and hotaru and whatever else Hakumen has that can be safe on block, make the other person guess. Isn't that mixup to begin with?

the mixup off of a fuzzy guard is usually high/low. either j.B and then jumpcancel into a second one, or j.B and then land and 2B/renka.

in this case though, if IB makes the second j.B less than airtight, you can just jumpcancel and do hotaru instead, since they have to respect it and block it because it beats everything lol.

Not so much the character as the player is troll who does the most ridiculous stuff. And I'm always scared of anti-air. Usually I go for ground mixups (stomp, TK tsubaki, D spam) but apparently those double jump stuffs are important too.

anti-air? air IB is +10, you have hotaru, j.B, j.C, j.2C, j.D, an airthrow with ridiculous range and one of the best airdashes in the game; you have nothing to be afraid of, lol.

Posted

Seriously, just toss out some IAD delayed j.d to keep Tsubaki guess on anti-air 2c. If they don't take the bait you eat 2.5k or so. If they do get caught they eat 4k+ and you get the opportunity to airdash in because they have to second guess themselves.

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