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tastylumpia

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  1. Unsummon -P- is frame disadvantage. It's relatively safe if done at a distance, so you're essentially neutral. If you string into far drill that whiffs behind them, unsummon -P- to push them into the drill leaves you at slight advantage. Generally your options at the end of your pressure are Nobiru unsummon (safest option, leaves you at + frames) Damned fang into unblockable setup Deadman's hand setup Let Eddie gauge run out, continue blockstring pressure or run away to stall for time YMMV
  2. "Ogawa doesn't do it" is poor justification for not learning something. Eddie -P- pressure is important for a number of reasons: Costs the least amount of Eddie gauge. Fastest startup out of the Eddie attacks. Because it's so non-committal, allows you to quickly reset your negative input. Since it costs so little gauge you can continue a longer stagger string. Doing 2k, -p- is a strong frame trap where every blocked hit can 50/50 for a damned fang. It also corner carries and allows you a safe unsummon. To make them actually scared of the low hit you need to be able to confirm the low. Lazy Eddie players (including Ogawa at times) will not confirm the low and just go for the tick grab on hit. This works to an extent but once your opponent figures this out they will start fuzzy jumping your strings and you'll wish you took a little time in training mode to learn the -P- confirm.
  3. Just realized that list was for 1.0. In 1.1 you can hit tip range j.K on crouching Faust to combo into the 1-hit at a spacing that probably would've whiffed in 1.0, thanks to the buff on the downward hitbox.
  4. 1 hit SG is character hurtbox specific. Someone posted a list a few pages back, here's a repost. It's not 100% accurate because I've definitely connected on Faust for example, but still a decent guideline. Keep in mind crouching and standing hurtbox is different. Easy (fair amount of leeway with spacing): May I-No Elphelt Ky Venom Sin Ramlethal Difficult (have to clip with the edge of jH): Chipp Sol Slayer Zato Impossible(?) Faust Bedman Potemkin Millia Axl Also you can combo into 1h SG after a damned fang in the corner by doing 623S (early -D-), 5p (JC) SG. Basically you're linking 5p after the grab then tigerkneeing the shadow gallery while the big drill holds them in place. Ogawa said on twitter that he does the shortest knockdown combo to prevent building the opponent too much meter/burst. If they're far from burst and you're close to killing you definitely want to do as long a combo as possible or just go into an unblockable.
  5. What do you do for mid-distance mawaru confirm from midscreen? Like 2K,2S -K- on hit there's too much pushback to combo dash 2/5S 5H 22H?
  6. So Eddie-less punish combo is 5s 5h(3) / 5s 2h into H drill or super midscreen. How about corner?
  7. What to do midscreen? Corner looks like side dust into drill unblockable but midscreen confirms look kind of bootleg.
  8. I puked in my mouth a little whenever I read a post saying she doesn't have good neutral game/pokes. One of the longest 2a in the game (along with Tao and Haku), massive sweep range (with only -1), long range safe overhead, extremely vertical reaching 6a, ridiculously fast air-to-air with 6f atatata and 10f wrench to beat out bigger normals. Not to mention that j.2C, with its absurd hitbox that randomly crosses up and is deceptively safe. The lack of + frames hardly hinders her at all as her footsie tools are amazing.
  9. Just have to play solid D and run out his meter. If you're afraid of the high low you can upback, guess a jD or attempt to knock him out of the air. Remember wolf 5a does not hit low. Agito is good for getting past head invuln wolf 5b. Sweep is good for counterhitting his (normal) standing pokes. Just some observations.
  10. Anyone have a hard copy of CP they're trying to sell?
  11. Remember when we had a CS1 cab? I think there were only 4~ regulars. Also, remember when Rod hosted an NCI in his old apartment? That was lulz.
  12. What's the BnB confirm for mid screen 5B/sweep FC?
  13. Anyone have any basic BnBs or notes on basic strategy?
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