KBnova Posted April 10, 2012 Posted April 10, 2012 Good luck with everything Kenji! Thanks Sheraz mode! Yeah sorry Pat mode for not being able to make it out this past weekend. I had tons of errands that were unexpected and still cleaning/packing things. Well hope to all of the MD peeps for good growth/health in all fighters/life mode and hope to see you guys online for GG and or P4U! YUKIKOOOOOOOOOOOOOOOOOOOOOO!!! Anyways take it easy everyone and definitely had a great time knowing most of you guys Also STEVE H!!! SPECIAL K!!! Current #1 and #2 Ky in US!
4r5 Posted April 11, 2012 Author Posted April 11, 2012 Cleaning and packing doesn't sound like fun. Stay cool in Texas. I'll catch you at some tournament somewhere.
4r5 Posted April 13, 2012 Author Posted April 13, 2012 finally made the srk front page, and I didn't even try
Reioumu Posted April 14, 2012 Posted April 14, 2012 Pat, we need to have a lab session sometime soon for our Valentines.
Reioumu Posted April 14, 2012 Posted April 14, 2012 (edited) lab fours I posted a lot of my valentine stuff, what's your team? I'm using Valentine Peacock Edited April 14, 2012 by Reioumu
4r5 Posted April 14, 2012 Author Posted April 14, 2012 right now it's just val, probably going to move on to fort next working on a val mid screen combo now, and it's super hard at the moment. delayed strings and running dashes. I should of worked out the damage scaling system first, so that I could calc the damage without wasting time attempting to do the combo.
4r5 Posted April 14, 2012 Author Posted April 14, 2012 calc the damage ah, it's already done and is pretty simple Damage Scaling Attack damage scales down at a compounding 85% per hit after the 3nd hit in a combo. Damage scales to a mininum 25% for attacks with base damage of 1000 and above and 15% of base damage for hits under 1000 base damage. Throws with multiple hits keep the damage scaling of the first hit for the entire throw. Any combo after a throw scales damage as if the throw was a single hit. Minimum damage for any hit is 1 point. Blockbuster Sequels reset damage scaling to 80% at the super flash. Projectiles have their scaled damage determined from when they hit, even if left on the screen during the additional super flash. There's no hit stun or gravity scaling. Only damage scaling.
4r5 Posted April 15, 2012 Author Posted April 15, 2012 what are people playing this on? I got it for both
Avion Posted April 15, 2012 Posted April 15, 2012 I have it on xbox but online parasoul kind of sucks because you have to do a bunch of link combos with her.
Abominable K Posted April 15, 2012 Posted April 15, 2012 Ugh, Skullgirls feels so good but... it's SO ugly I can't stand to look at it for over five minutes at a time.
4r5 Posted April 16, 2012 Author Posted April 16, 2012 if the DLC sells well enough, the third DLC char will probably be a man. Then you can punch the bitches.
4r5 Posted April 16, 2012 Author Posted April 16, 2012 I am down for pathaus sessions Sunday evenings and Mondays are my best days for stuuffff
Tarnish Posted April 16, 2012 Posted April 16, 2012 A quick reminder that as much as one may not like Skullgirls aesthetically, it isn't BlazBlue. And neither is Persona 4 Arena.
4r5 Posted April 16, 2012 Author Posted April 16, 2012 Hey, my Chaos Breaker machine now doubles as a Skullgirls machine.
4r5 Posted April 16, 2012 Author Posted April 16, 2012 Except my PSN account already has 5 activated systems, so I need to deactivate one of you all's PS3.
4r5 Posted April 16, 2012 Author Posted April 16, 2012 Wow, Skullgirls on XBL is pretty ass. No wonder you are having trouble with links.
Abominable K Posted April 17, 2012 Posted April 17, 2012 Pshh, kick me off of Chaos Breaker; I haven't played that crap in years.
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