BagLunch Posted January 17, 2011 Posted January 17, 2011 Also, Ghost Trick is probably the best game of the year.
Cardinal_Sin Posted January 17, 2011 Posted January 17, 2011 So Akuma in MvC3 has been RADICALLY CHANGED from his previous vs. incarnations! Now when he is on the ground and does super fireball, he shoots a ton of regular hadokens! When he is in the air, he shoots a beam downwards for super fireball! This is the exact opposite of how he used to be! A revolution! Taskmaster's voice is kind of wtf. It sounds really nasal and young. Is he supposed to be like a slightly less jolly Deadpool? maybe Taskmaster is unconsciously channeling old school Skeletor (e.g. not sounding threatening at all). Also i was expecting them to use a less goofy costume for him. His head looks he like ripped it right off of Austin's smoking skull belt.
BagLunch Posted January 17, 2011 Posted January 17, 2011 Will Taskmaster have move stealing like Rogue did in addition to having special moves that are already like other characters? I wonder if the hitboxes/frames/etc. of moves like spidey swing are the same as for the original character Taskmaster vs. Thor should have somebody summon the power of Greyskull I wonder if the final playable character reveal will be mango sentinel On a side note, if you could make an SF4 character taking only normals from existing characters, which normals would you pick? Would you want Bison's s.RH, Akuma's, Chun's.... I don't know if there is a low strong in the game better than Ryu's. The best cr.jab in the game is probably Rog's. The best standing jab in the game... is also probably Rog's. Gief's far standing strong is pretty good. etc.
Cardinal_Sin Posted January 17, 2011 Posted January 17, 2011 as it stands Seth already has already stolen some of the better ones and turned them more shitty. The urien sweep is basically an abel sweep without cancelabiliity, and standing fierce is hella slow compared to the Sim version iirc. Also you forgot Adon and Sagat standing RH's, both of which break focus. Though I think Adon's is MUCH more effective for that specific purpose given its better horizontal reach in footsies, Sagat's being the more standard anti-air utility move. OTOH without a context, some of the moves (such as crouching forwards) hard to gauge as being powerful when put into a new character. Ryu cr.mk works so well because of the way shoto designs are by nature, and akuma sweep is better than it should be mostly because of vortex and not because of its innate properties (although that thing does come out fast as shit, to be fair). But in the end I don't really know, some of this stuff is too hard to think about. Let's just all play gundam musou 3 and call it a day.
BagLunch Posted January 17, 2011 Posted January 17, 2011 I just didn't bother to mention Adon and Sagat lol Seth does have some of them, except in some cases they are phenomenally crappified. His st.RH kinda sorta looks like Adon's, but doesn't do 2-hits lol... and at that point, is it even the same move? There are some moves that are just plain good without need for any context, like Rog jab. Yeah, some moves that have particular purposes (like AA cr.strongs) can't really be evaluated well without some context (who needs an AA cr.strong when you have DP?). ZZ Gundam was stupid good in the first Gundam Musou b/c he was all AOE, and if Musou games are about anything, it's about who is the best combine harvester.
Cardinal_Sin Posted January 17, 2011 Posted January 17, 2011 Wasn't Wing Zero stupid good though? Though, was talking with Mike about this yesterday and it seems wing zero got nerfed between 1 and 2, i'm sure he can tell you all about it. However, IIRC he still has a million airdash cancels and strings that into more airdashes (though I guess everyone kinda has that at full power). That is one thing in general I like about Gundam Musou over Dynasty series, you can always combo your way out of a bad situation to safety (or pursue generals with ridiculously long strings while a million jobbers are trying to catch up to you). I suppose it dulls down the gameplay further ultimately, but the alternative is dying more easily, and dying in a Musou game is just hella frustrating.
BagLunch Posted January 17, 2011 Posted January 17, 2011 I didn't use Wing Zero much, but that really just has to do with me not liking Gundam Wing that much in the first place. I can say that Char's Red Zaku sucks... which means that it was actually top tier and I just didn't know. I still wish that they made a new Ikusagami game. I like Gundam Musou simply because I am genetically pre-disposed to liking Gundam, but Ikusagami is the musou-style game that actually impresses me.
BagLunch Posted January 17, 2011 Posted January 17, 2011 Of course, when I think about how Genki normally makes Wangan Midnight games, and that a part of the game is racing through large amounts of incoming traffic,maybe Ikusagami isn't such a stretch. I hope one day to play the EU release of Ikusagami!
Saru Kada Posted January 17, 2011 Posted January 17, 2011 never played ikusagami though it looks pretty cool nu, god, strike freedom are the top tiers I remember from musou 2; wing zero was pretty trash. musou 3 will feature unicorn and 00 so the tier list will probably get shaken up again combine harvesting is indeed a great indicator of tier, and there's a lot of things you have to take into account there. aoe around you or in front of you? which charge string is it (c3, c4, c5, etc) and how long does it take to start up/how easily can you be interrupted out of it? vs. single target combos are also important and become a more significant factor as you crank up the difficulty. for example, one reason wing zero is shitty in 2, especially on higher difficulties, is that when comboing into air super, the standard finisher, the opponent often falls out of range.
BagLunch Posted January 17, 2011 Posted January 17, 2011 From EDF, I used to think about two metrics: one is damage, and one is lethality. The two aren't the same! At lower difficulties, there is an extremely strong correlation between AOE and lethality; since the enemies in general have few HP, frequent AOE brings the highest rate of lethality. Exceptionally high DPS to any particular target really isn't that important. ZZ had the combination of large AOE and frequent AOE, which made things easy for him at Normal difficulties. I remember not playing at the much higher difficulties because things just took too long to kill lol
Superking™ Posted January 17, 2011 Author Posted January 17, 2011 Will Taskmaster have move stealing like Rogue did in addition to having special moves that are already like other characters? I wonder if the hitboxes/frames/etc. of moves like spidey swing are the same as for the original character Taskmaster vs. Thor should have somebody summon the power of Greyskull I wonder if the final playable character reveal will be mango sentinel On a side note, if you could make an SF4 character taking only normals from existing characters, which normals would you pick? Would you want Bison's s.RH, Akuma's, Chun's.... I don't know if there is a low strong in the game better than Ryu's. The best cr.jab in the game is probably Rog's. The best standing jab in the game... is also probably Rog's. Gief's far standing strong is pretty good. etc. You know I've been leaking info about this game for the longest time, I'm surprised you aren't asking me about this stuff. lol
Superking™ Posted January 18, 2011 Author Posted January 18, 2011 AH3+GM3 will be here tomorrow by 1200. Mike if you want I can drop by after work, wait on second thought if you're okay with it, I'll just do it on Friday.
BagLunch Posted January 18, 2011 Posted January 18, 2011 Brief note on stats: http://sportsillustrated.cnn.com/hockey/nhl/stats/ If you check there like RIGHT NOW, you will notice that the NHL leader in shot percentage is a certain Mario Bliznak of the Canucks. Ahead of such giants as Grant Clitsome and Jeremy Colliton who each have 66.7%, stands Bliznak with a whopping 100%. That's right, those other guys who net 2/3s of the shots they make can't hold a candle to this elite sniper who has never failed to hit the back of the net. Now, you're probably also thinking, "who the hell are these guys". Well, they are players who have between 1 and 3 points TOTAL. That's right, they've got shooting percentages that make Ovechkin look pee-wee league because they've only taken 1, 2 or 3 shots. Expect this to be the most hotly contested stat as the season goes on! Hopefully someday they'll restrict this category to those who have attempted more than X shots or have scored more than Y goals so that it isn't just the playground of minuscule sample sizes.
Saru Kada Posted January 18, 2011 Posted January 18, 2011 Hopefully someday they'll restrict this category to those who have attempted more than X shots or have scored more than Y goals so that it isn't just the playground of minuscule sample sizes.nothing but net nigel, no rush, this weekend is ok.
BagLunch Posted January 18, 2011 Posted January 18, 2011 So AH3 has been made usable through unscrupulous channels. I have to wonder about these PC-based arcade platforms. Sure they are dirt cheap and easy to develop for, but without customized hardware/input device gimmickery, it's easier than ever to crack and pirate. Of course, who knows how long it would take today for people to dump and crack something with a copy protection scheme as involved as, say, CPS3. That said, Ringwide (which AH3 is not on) is like the most ghetto arcade platform ever made, and maybe the sheer ghettoness of it will discourage piracy. Survival of the ghetto-est? Who knows.
Cardinal_Sin Posted January 18, 2011 Posted January 18, 2011 There's a technological sweet spot there that guarantees survival of either extreme mediocrity rather than outright ghetto-ness, I suppose old school SNK fell a little short of that sweet spot into extreme piracy instead. It's a blurry line; too niche and no one will even play the game (legally or otherwise). Or, alternatively, if you get your product into enough boxes, people will still become tethered to your software / platform even if they stole it (e.g. MS windows and security updates). Looks like they get the last laugh after all.
Superking™ Posted January 18, 2011 Author Posted January 18, 2011 So AH3 has been made usable through unscrupulous channels. I have to wonder about these PC-based arcade platforms. Sure they are dirt cheap and easy to develop for, but without customized hardware/input device gimmickery, it's easier than ever to crack and pirate. Of course, who knows how long it would take today for people to dump and crack something with a copy protection scheme as involved as, say, CPS3. That said, Ringwide (which AH3 is not on) is like the most ghetto arcade platform ever made, and maybe the sheer ghettoness of it will discourage piracy. Survival of the ghetto-est? Who knows. Ex-board which AH3 runs on, is just a traditional board designed by examu, it's not PC based. And considering examu used to be Yuki Enterprise a company that made Mahjong games before being contracted by SNKP to make SS0/SS0SP/SST, it wouldn't surprise me of the ghettoness. Hell, I saw paikman's ex-board at Evo, it was hella ghetto, didn't even look cool like say a Naomi or a MVS.
Superking™ Posted January 18, 2011 Author Posted January 18, 2011 btw, I only posted that pic to show that Mike's GM3 had come in already, AH3 came in with the same order.
BagLunch Posted January 18, 2011 Posted January 18, 2011 There's a technological sweet spot there that guarantees survival of either extreme mediocrity rather than outright ghetto-ness, I suppose old school SNK fell a little short of that sweet spot into extreme piracy instead. It's a blurry line; too niche and no one will even play the game (legally or otherwise). Or, alternatively, if you get your product into enough boxes, people will still become tethered to your software / platform even if they stole it (e.g. MS windows and security updates). Looks like they get the last laugh after all. A funny thing that was mentioned at the fail0verflow conference was that all vendors should put Linux support into their products, because when Linux support is removed, hackers will hack it back in. If you'd ask me, that sounds like an argument to NOT put Linux support into anything, because the hackers will do that work for you.
Superking™ Posted January 18, 2011 Author Posted January 18, 2011 A funny thing that was mentioned at the fail0verflow conference was that all vendors should put Linux support into their products, because when Linux support is removed, hackers will hack it back in. If you'd ask me, that sounds like an argument to NOT put Linux support into anything, because the hackers will do that work for you. The fail0verflow excuse is BS, because the PS3 has been tried to be hacked for years, if the hackers didn't get the service usb dongle they would have continued to be lost in the woods. Also Linux use on the PS3 has always been sluggish and never went anywhere unless you were the military or a university using it for research, no one ever did anything with it prior. None of these cats gave a shit about it prior. Linux or no linux, those guys just wanted notoriety (and free shit). They claim to want to be white hat hackers, but their MO suggests otherwise. If the lawsuit goes through and SCE wins (and those hackers are all based in the US and you know Corporate America and the law system), those hackers will have a steady diet of penis going forward.
BagLunch Posted January 18, 2011 Posted January 18, 2011 Ex-board which AH3 runs on, is just a traditional board designed by examu, it's not PC based. And considering examu used to be Yuki Enterprise a company that made Mahjong games before being contracted by SNKP to make SS0/SS0SP/SST, it wouldn't surprise me of the ghettoness. Hell, I saw paikman's ex-board at Evo, it was hella ghetto, didn't even look cool like say a Naomi or a MVS. Ah, I thought it was Taito X-2. Anyway, it doesn't look that different from Atomiswave, does it? Both are metal boxes and take cartridges... Atomiswave is just red instead of black? ohlordyredblacktreejokecoming
Saru Kada Posted January 18, 2011 Posted January 18, 2011 yeeeeeeeeah gundams. looking forward to it. how much do I owe you, $100?
Superking™ Posted January 18, 2011 Author Posted January 18, 2011 yeeeeeeeeah gundams. looking forward to it. how much do I owe you, $100? Yah, $100 covers game+your part of the shipping+HST, if there are duties I'll take that along with my half of the shipping+HST+my game. Ah, I thought it was Taito X-2. Anyway, it doesn't look that different from Atomiswave, does it? Both are metal boxes and take cartridges... Atomiswave is just red instead of black? ohlordyredblacktreejokecoming Nah, Exboard is a big clunky board, and the software come in little rom carts reminiscent of DS carts. AW is a Naomi with less ram and orange and uses smaller carts than Naomi.
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