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Posted
What I mean is, you can still have a good connection even if it's a lower number. If he's in Toronto and I'm in Toronto, it should ALWAYS be level 4, even if our internet quality is garbage and we have tons of delay. Being closer just means it's less likely to have lag.

what am i reading

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Posted

You're reading how BB determines what connection number you get with another player. The number that gets shown is only based on distance. That doesn't mean distance and internet quality don't both have a hand in having a good connection, I'm just saying what BB shows you, and all it shows you is distance. I have had personal experience in this, as well. I've had some level 0s actually have a decent connection to me and some level 3s were garbage. Level 4s for me are so rare though and they're usually the best connections, but there are other players I've played that said their level 4s were garbage.

That's why it's so weird that roldy would have a 0 or 1 connection with someone from Toronto if he's already in Toronto.

Posted

Another weird thing was that I made a room requesting only level 3 or higher connection, but someone came in and had 1. I'm guessing the connection level it shows you while selecting a room and the connection while you're actually in the room are somehow calculated differently.

Or it might just be me, I really don't know >_>

Posted
Another weird thing was that I made a room requesting only level 3 or higher connection, but someone came in and had 1. I'm guessing the connection level it shows you while selecting a room and the connection while you're actually in the room are somehow calculated differently.

Or it might just be me, I really don't know >_>

There's a funny trick at least on XBL regarding this.

If the room is open you can go to their gamertag and go to "Join Session in Progress", which will ignore the connection restrictions altogether.

And you are correct, the restriction is only based on what the connection is when it's being listed on the other player's side.

Posted

@Roldy: The bars measure distance though, not ping. There's no way it should show as a 1 unless something is fucked.

This isn't true, and it's pretty easy to verify that it's not true.

Open up the list of custom games. Then, throttle your connection (run a torrent and have it use all of your upload, for example) and refresh the list. Bam, instant zeros.

The reason that the number doesn't always correlate with good performance is that consistency matters far more than the latency at any given time. Without factoring in lag correction (Which BB does very, very well -- if you don't believe me, try playing basically any other fighting game on a console) a constant ping of 50ms will result in a constant two frames of lag. A constant ping of 20ms will result in a constant one frame of lag, but if it spikes up to 100ms every few seconds, it becomes four frames of lag, resulting in a stuttering effect that the game's netcode has far more trouble dealing with and is far more noticeable to the player. And because the ping is USUALLY 20ms, the game will report that ping as being better than the 50ms you receive from the player who will actually give better performance. I used really, really optimal numbers too -- most matches will probably be around 100ms all the time and a significant percentage of them will be over that.

There's nothing special about the way that BB tracks ping other than that it doesn't refresh it as often as, say, an FPS does so the tendency for it to inaccurately report is great; this, combined with the fact that the actual ping isn't displayed makes the number basically useless. Really, the only way to avoid playing bad matches is to remember whose connection reacts negatively with yours. It's ultimately P2P so the performance will be intrinsically inconsistent. There are a lot of countries (like Canada) where upload speeds are incredibly poor on average, so not even location is a good indicator. I play against 1s all the time, but I've spent so much time on netplay with 0s filtered out that I know which players are too laggy for me to play against. Vice-Taicho, for example, shows up as a 2 or even a 3 for me sometimes but the latency is inconsistent so the game can become unplayable.

Posted
Don't know why you took the effort, anyone with any knowledge of the internet's infrastructure should know this.

The shower was occupied and I didn't want to leave my house like a smelly ho so you got that.

Posted
Don't know why you took the effort, anyone with any knowledge of the internet's infrastructure should know this.
I didn't know, I'm just a noob programmer T_T
Posted

hard working smart man

just fk it and bomb the company before you leave, wdf

Posted

I'm hoping my BBCSEX will get here early by Friday. Maybe I'll actually get a chance to netplay Toronto if we never do anything offline:(.

Posted
I'm hoping my BBCSEX will get here early by Friday. Maybe I'll actually get a chance to netplay Toronto if we never do anything offline:(.
Wait, what? Extend isn't even out by then >_>

Unless the place you ordered it from shipped the game out super early before the release date...

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