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Posted

It seems we won't be doing UAT this weekend, but as I mentioned awhile back I will be having games at my place Friday night. Anytime after 7 is fine. I have 2 setups and 1 spare monitor as usual.

Winter is coming.......

Posted

If anyone would like to play, I'm hosting a lobby for UNIEL.

I'd lie and say i'm streaming to instantly make you interested, but my piddly laptop cant handle streaming sadly. >.>

Posted

hi I JUsT mOvEd HeRE

 

Does anybody here get beer on the weekends? I need drinks.

 

We had a guy, but he moved away recently. Sorry brah, you might've gotten along with him.

Posted

BTW, I'm going to have to end things around 1am since I do need to be up early to help someone move. If you're thinking of coming late, consider your time-effectiveness first.

Posted

GGs. Wish I knew how to play fighting games.

Also, for being the "pure" character, Elphelt sure does have an awful lot of fanservice. In b4 best waifu.

Posted

His 5K is scarier as an anti-air than a poke. Against ground I think he does 2S or 5H instead.

Also he had dustloop in +R too.

Posted

True, but it'll be more widespread now that it's not just a small contingent of players coming into Xrd. Though yeah, I see your point.

Now the only thing missing is Testament's addition as DLC.*

*Hopeless Optimism

Posted

5K is a good poke to run in with. 5H is mostly for counterhits, and 2S is for plus frames and controlling space. 2P and 5S(f) are his other main pokes on the ground.

 

And 5K is a good AA because of how fast and active the move is, but Sol extends his hurtbox as well, so 5K can lose pretty badly to either properly-spaced or high-priority jump ins.

 

Dragon install is a lot better, but it's still not a great super. Most Sol players get more use out of Tyrant Rave, which isn't particularly amazing either -- it just lets Sol pick up after sweep in the corner for good damage.

 

If you're concerned about how Sol got better, Kudakero (the dive kick) and a better Fafnir have made his neutral game much stronger. 5K is unchanged since forever (it was the exact same in XX, iirc), so it really doesn't have anything to do with Sol being better now.

 

 

I'm hoping we'll still get a few more returning characters.

Posted

As VR notes in that video, DI isn't invulnerable until frame seven, so it doesn't actually have startup invulnerability. The end result is that DI YRC isn't that different from YRCing any other move. The only real difference is that it works to stop upward momentum, so it can potentially be used to tk into an overhead, which may or may not prove useful -- I'm not convinced of its usefulness just yet. It also requires 50 meter to use (even though it only costs 25) because DI can only be done with 50 meter.

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