GenoWhirl Posted September 29, 2010 Author Posted September 29, 2010 [h] 5A > 2C > 6B > 3C > 2C > 6C > 2C > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (3.9k, 48% MG) WE BE TROLLING IN DA CORNAR
CODE=BLUE Posted September 29, 2010 Posted September 29, 2010 has this been added yet? [h] 2C>6B>5B>5C>236C>9D>jAAA>236A>236B>CD>jB>j214B>9D>D>jB>dj>jB>jC>236236C 6.4k or 5.3k without DD ender @zeromus from my experience you hit D as fast as you can after[w] C. ull keep the speed from wolf form anyway. on your other question: sounds good to me. 236A is even safe on block, so if you delay it a bit and force them to block you can go for a trap. 236C is also possible after 5C, but i htink only the people online would fall for it This gains 47% Heat but requires a full wolf gauge.
GenoWhirl Posted September 29, 2010 Author Posted September 29, 2010 Oh so my 3C > 2C > 5C version is better Yay
Postulio Posted September 29, 2010 Posted September 29, 2010 anyone have a corner combo starting with 2147B yet?...
seyu Posted September 30, 2010 Posted September 30, 2010 Bad thing is it needs full wolf meter [h] 5A > 2C > 6B > 3C > 2C > 5C > j.B > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C for 3.6k and 45% MG and doesn't need that much bar so lolnvm this ones hot as hell:3
furix Posted September 30, 2010 Posted September 30, 2010 anyone have a corner combo starting with 2147B yet?... I only have a simple combo that doesn't involve wolf and uses meter. Nothing great. Buuut.. after 2147b you can do 2c6b, so from there I am sure there are some things to work with. For now I am doing 2147b 2c6b 5b5c HJC j.C j.236236C. 4.1k damage. I am sure there's better options that don't use any meter. I've only messed around with him for less than 30 minutes. :s EDIT: I guess 2147b 2c6b 5b2c HJC j.b dj.bc j.236236c is possible too, for 4.4k damage.
Chumaralupa Posted September 30, 2010 Posted September 30, 2010 So I found out something interesting with Valkenhayn's forward throw mid-screen, luckily I can record stuff http://www.youtube.com/watch?v=MIm-zKdRp8w Makes for mid-screen throw combos with 50% meter on two characters that I've found so far. Probably not really a feasible option in a real game but I found it hilarious, just maybe that one time someone will win with it.
GenoWhirl Posted September 30, 2010 Author Posted September 30, 2010 I only have a simple combo that doesn't involve wolf and uses meter. Nothing great. Buuut.. after 2147b you can do 2c6b, so from there I am sure there are some things to work with. For now I am doing 2147b 2c6b 5b5c HJC j.C j.236236C. 4.1k damage. I am sure there's better options that don't use any meter. I've only messed around with him for less than 30 minutes. :s EDIT: I guess 2147b 2c6b 5b2c HJC j.b dj.bc j.236236c is possible too, for 4.4k damage. [h] j.214B > 2C > 6B > 2C > 6C > 2C > j.DAA > j.236A > j.236B > CD > j.B > dj.B > j.C (4.2k Damage, 44% MG)
GenoWhirl Posted September 30, 2010 Author Posted September 30, 2010 The 5A high damage combos (5A > 2C > 6B) won't work on Noel unless you dash before the 5A. Testing on other chars
NumeroGaijin Posted September 30, 2010 Posted September 30, 2010 Valks 236236C if rapid cancelled at the right pops the enemy in the air and they float for a long time lol. possible high damage potential but cost 100 percent heat but clearly a very strange and funny thing to see lol
pikdum Posted September 30, 2010 Posted September 30, 2010 Valks 236236C if rapid cancelled at the right pops the enemy in the air and they float for a long time lol. possible high damage potential but cost 100 percent heat but clearly a very strange and funny thing to see lol The same thing happens if you win with chip damage using this distortion.
CODE=BLUE Posted September 30, 2010 Posted September 30, 2010 The 5A high damage combos (5A > 2C > 6B) won't work on Noel unless you dash before the 5A. Testing on other chars Don't think they work on Lambda and Mu either.
ikeTATARI Posted September 30, 2010 Posted September 30, 2010 The 5A high damage combos (5A > 2C > 6B) won't work on Noel unless you dash before the 5A. Testing on other chars Yeah, in order for those 5A combos to connect 100% of the time (on characters that aren't Tager), you have to be as close as possible when you start them. I think unless you're in a punish situation (where you know you're close enough) you can do 5A>3C>2B>etc - it's less damage, but it still builds quite a bit of meter.
Ronove Posted September 30, 2010 Posted September 30, 2010 That's a general rule actually, if you are not on the opponents face it's better to go for 2A/5A and skip 5B else you're going to get pushed out of range to continue your combo. Anyway, I've been messing around with this combo 5B > 5C > 236C > 9D > [w]j.AAA > [w]j.236A > [w]j.236B > 7C > [w]j.B > [w]j.B > D > 5B > 5C > j.B > j.214B > 9DD > j.B > j.BC but I'm encoutering a few problems when doing 7C > [w]j.B > [w]j.B > D > 5B Like, despite managing to hit twice with [w]j.B it looks like there's not enough time to D > land > 5B as the opponent has already recovered, which probably means the first part of that bit has to probably be executed earlier although it's not possible to buffer [w]j.B at all..
AtTheGates Posted September 30, 2010 Posted September 30, 2010 air throw combos, all tested vs. tsubaki. http://www.youtube.com/watch?v=h5l1VDmkHLw 3055 (4175) damage, anywhere air throw,\/,236C,9D,A,A,A,236A,236B,C,D,B,214B,D,D,B,dj.B,dj.C(,delay 236236C) 3172(4292) damage, must end in corner: air throw, \/, 236C, 9D, j.A,A,A,236A, 236B, delay 7C,B,B,\/,D,B,C, j.B,dj.B,dj.C(,delay 236236C) 4536 damage, 50% heat: air throw, \/, 236C, 9D, j.A,A,A,236A, 236B, delay 7C,B,B,\/,D,B,632146D 5674 damage, 50% heat, corner only: air throw,delay j.214B,\/,6B,2C,6C,2C,sj.D,A,A,236A,236B,7C,B,B,\/,D,5B,632146D [note: only 2x [w]j.A,A. 3xA probably possible vs other chars.] [youtube link coming soon]
Ross Posted September 30, 2010 Posted September 30, 2010 ATG: In your opinion anytime you can hit with a falling [W] B,B and can hit with a [w]5B can you transform and hit with an [h]5b?
AtTheGates Posted September 30, 2010 Posted September 30, 2010 ATG: In your opinion anytime you can hit with a falling [W] B,B and can hit with a [w]5B can you transform and hit with an [h]5b? good question, i'm not sure yet, but from what i've seen and tried out, you and your opponent need to have a certain height when you hit him with the last j.B before landing. the problem is, the timing is quite different depending on the setup. in some combos, you have to delay the 236B, the 7C and the j.B, and in some other combos, you have to do everything ASAP except the j.B. edit: just found out that you might not even need 7C in those combos. i just did the relaunch with C, slightly delayed B,B,\/,5B,super. setup i used vs tsubaki: 5B vs crouch,5C,236C,9D, A,A,A,236A,236B,C, B,B,\/,5D,5B,super.
Ross Posted September 30, 2010 Posted September 30, 2010 In the double relaunches off 236c Ive been doing I do 4C instead of 7c, that way you can do it from some positions if you are a little close to the ground. Im pretty certain you can do a variation of at least a single relaunch off of any setup im just not sure of the damage. For instance I started this combo last nigth but didnt' find an ender [h] 2b,3c,5b,5c, j.b, 214b ~ 9d, [w] a 236a, c, b delay a. From there you can def do wolf 5b but I think you might be able to do [h] 5b, 5c, jb, jc for super oppurtunity or just a bit more damage.
Felicia Posted September 30, 2010 Posted September 30, 2010 Yeah, in order for those 5A combos to connect 100% of the time (on characters that aren't Tager), you have to be as close as possible when you start them. I think unless you're in a punish situation (where you know you're close enough) you can do 5A>3C>2B>etc - it's less damage, but it still builds quite a bit of meter. Even if you use a pressure string like 5B > 6B into 5/2A > 2C you still won't be in range to pull this combo off. Realistically, this isn't a viable combo against most of the cast, due in part to many of them having faster jabs, and that Valk's human form just isn't good in a close-range fight. You're likely to get hit by 5A spammers more often trying pull this combo off. It works against Tager, and there are some strategies in the corner where this can work, but overall, this isn't that viable of a combo.
AtTheGates Posted September 30, 2010 Posted September 30, 2010 i can confirm that this combo works against all characters: 4536 damage, 50% heat: air throw, \/, 236C, 9D, j.A,A,A,236A, 236B, C,B,B,\/,D,B,632146D the trick is to hit them while they are above you with the j.B, twice, so that it barely hits. that way you have more time to morph back, 5B. also, the difficulty seems to vary by hitbox. for some reason, it felt really hard against arakune. gonna try out your combo now and find an ender for it ^^
Sophisticat Posted September 30, 2010 Posted September 30, 2010 Whoo, Valk is awesome! Combos aren't as hard as I thought they'd be. Couple links and height differences to watch for, but it's a far cry from what I've had to endure with Haku! Couple Q's: - Does nothing combo after [whatever] -> 236a? So far I RC it whenever I have the meter. - Does 5b -> 5c -> 236c really combo? It seems it's possible from what I'm reading around here, but I just can't get it to work. Weirdly, adding stuff between the 5b and 5c will make it combo, but it doesn't work otherwise. - Any use for 236b -> 236b in combos?
AtTheGates Posted September 30, 2010 Posted September 30, 2010 For instance I started this combo last nigth but didnt' find an ender [h] 2b,3c,5b,5c, j.b, 214b ~ 9d, [w] a 236a, c, b delay a. From there you can def do wolf 5b but I think you might be able to do [h] 5b, 5c, jb, jc for super oppurtunity or just a bit more damage. 5B,3C,2B,5C, j.B,j.214B,D, j.236A,236B,C, delay B,B,\/,5B, super 5237 damage, corner vs ragna. edit: the relaunch is pretty hard since you have to delay the B,B perfectly. i couldn't get 5B->5C to connect at the relaunch point. no idea if it's hitbox related. for both of those, the \/,D,B link is really hard: edit: 5B,3C,2C,6B,2C,6C,2C, sj.D,A,A,236A,236B,C, B,B,\/,D,B,632146D 6389 damage, corner vs ragna, 50% heat edit2: 2A version 2A,5B,3C,2C,6C,2C, sj.D,A,A,A,236A,236B,C,B,B,\/,D,B,super 4983 damage
faultydefense Posted September 30, 2010 Posted September 30, 2010 Whoo, Valk is awesome! Combos aren't as hard as I thought they'd be. Couple links and height differences to watch for, but it's a far cry from what I've had to endure with Haku! Couple Q's: - Does nothing combo after [whatever] -> 236a? So far I RC it whenever I have the meter. - Does 5b -> 5c -> 236c really combo? It seems it's possible from what I'm reading around here, but I just can't get it to work. Weirdly, adding stuff between the 5b and 5c will make it combo, but it doesn't work otherwise. - Any use for 236b -> 236b in combos? do you really find valk combos easier than haku combos? wow you can combo off a 236A counter, other than that, not that i know of, its safe tho which is important 5C > 236C combos on crouchers (6B 2 hit will force crouch, thats probably how you're getting it) 236B >236b will net you a little extra damage off a 3C when you're not in range for pick-up, and the second 236B can be a frame trap as most people don't expect you to do the second hit on block...think ragna's hellsfang~D follow
Ross Posted September 30, 2010 Posted September 30, 2010 Plus even if youd o it and they do block wolf transform makes it at least semi safe.... ATG: Okay well at least if you have 50 percent you can super off it, or you can probably do wolf 5b, j.aa, j.bb
Sophisticat Posted September 30, 2010 Posted September 30, 2010 do you really find valk combos easier than haku combos? wow Yes, I do. My skills were forged in the fires of the (S)SFIV trials, CS Challenge mode, and Haku's horrifying [stuff] -> Enma -> [stuff] bnb + 5c -> 5c/2c links. I see what you mean, but Valk really does feel a lot easier. I guess that prior exp. makes his stuff feel natural. you can combo off a 236A counter, other than that, not that i know of, its safe tho which is important 5C > 236C combos on crouchers (6B 2 hit will force crouch, thats probably how you're getting it) 236B >236b will net you a little extra damage off a 3C when you're not in range for pick-up, and the second 236B can be a frame trap as most people don't expect you to do the second hit on block...think ragna's hellsfang~D follow I saw another Valk online who did 5b -> 5c -> 236a -> DC -> j.B -> 5b -> etc. The DC reset the combo, but it hit if you were blocking low/mashing. Thanks for the info, though. I'll play around with that stuff.
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