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Posted
I think you can fit in a [w] 236a before the 236b in your bolded version. Think you can also go full relaunch combo as well if you have wolf meter but you did say you don't like using a lot of meter.

I don't use [W]236A cause I use the j.B>j.B>5B>JC>j.B>3C>j.A>Land>[H]5B>etc relaunch as a combo ender and if you do the [W]236A in addition to everything else, you run out just before you can finish the [W]j.A.

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Posted

Watching the vids against vineeth/dabbit it feels like you get really impatient when you aren't in their face pressuring. Vineeth was really on point that day though, took out my Tsubaki earlier in the tourney too.

Posted (edited)

http://www.youtube.com/watch?v=4y2x_xZgo8I

Me using Valk against my good friend and one of the smartest Tager's in NorCal, Natearistata. He is commentating as we're playing online. I utilize a fuzzy guard I came up with off of Wolf Canceled 236A and as you can tell from the commentary, its apparently effective :3 This is one of my better Valk matches despite it being online. Enjoy:keke:

EDIT: If there are any Tager players in the Valk forums, the 1st, 3rd and 4th matches are my Tager trolling HARD. Its hard to play seriously online AND eating lunch at the same time :3

Edited by OrionXElite
Posted
Nice! stealing wolf dash > D > 2B lol

I had a mixp similar to urs but worse .. wolf dash > 2C > 5A

This mixup is VERY VERY strong. It can cover literally every option that can be done against it. Go to [W]j.A to prevent mash outs and it prevents jump outs, slightly delayed [W]j.B to beat backdashes, you can go back to Human Form and block before a DP can come out and hit you. The mixup is also invisible as hell. Its either low, high or you can even go Command Grab. I must've set that up 100 times tonight and out of that 100, I hit the right mixup about 95 times :3 Its his most natural frame trap possible! I'll try and get some better videos of it sometime soon and show how it really fucks shit up.

Posted (edited)

when I anticipate a DP, I go for wolf 7C .. Invincibility frames go through everything .. In the 400 games I used valk, it went through tons of Hazam's JHs, Gold bursts, Jin's DPs and counter super, Litchi DPs. Against Makoto's and Ragna's DPs, go for 4C since their DPs beat ur 7C dash. If they do not DP, the wolf will dash at them to continue pressure again or u can double bait a DP. I think that's better than blocking point black. what do you think?

like in 1:49 in my video

http://www.youtube.com/watch?v=SOwX_BsD5ds

I like wolf j.A to prevent mash outs ... been having trouble with this for a while since I've been only doing j.B after cancelling to wolf mode

Edited by ATG Warlord
Posted

So for the 4/7C cancels to avoid DPs, while it is effective, my only real issue with it is the fact that it only deals with ONE of their options. Block will deal with mash outs and DPs with one action. Now yes, 4/7C dashes to bait DPs is good since they can't RC it but you have to make sure you time it right cause if they know about the risk, they can just delay it a little bit to deal with it and it becomes a problem again. So its like, use it if you have a 100% certain read.

Posted

with blocking, you're surrendering yourself to their pressure. If they know about 7/4C dashes, you can do them again to double bait their DP. as of mashing out attempts, just j.A when you dash back at them again. That's how I've been doing things so far(except for j.A which I just learned thx to you :keke:).

Posted

Had this happen in a casual match earlier today, HAD to record it, we were laughing our asses off.

http://www.youtube.com/watch?v=x1thQSP9C6Y

I am of course the Valk.

After further experimentation, you can do this on a counter hit, rapid cancel as soon as Valk hits the ground for the same effect... then you can follow it up with 2C > 6B > 2C > 5C >JC > j.B > j. 214B > etc for up to 5731 damage. Sadly even in low health I cannot get enough heat gain to end it with a second distortion...

HOW CAN I MAXIMIZE THE LULZ DAMAGE GOING ON HERE GUYS?!

Posted
Had this happen in a casual match earlier today, HAD to record it, we were laughing our asses off.

http://www.youtube.com/watch?v=x1thQSP9C6Y

I am of course the Valk.

After further experimentation, you can do this on a counter hit, rapid cancel as soon as Valk hits the ground for the same effect... then you can follow it up with 2C > 6B > 2C > 5C >JC > j.B > j. 214B > etc for up to 5731 damage. Sadly even in low health I cannot get enough heat gain to end it with a second distortion...

HOW CAN I MAXIMIZE THE LULZ DAMAGE GOING ON HERE GUYS?!

I'm gonna be making a video with the help of my friend who runs the BBVlog and make a Valk combo video for IPW's BB page. I have a combo that involves that exact occurrence. Its gonna be epic. I won't spoil the approach but the start is Konig Flug(2 hits) RC on CH to make it maximize float time. Simply put, if I recall correctly, the combo I do from it leads to 8k ending in a 2nd Konig Flug :3 Truly epic.

Posted

XD

Dude I have to see that, if I don't catch where you post it and you happen to remember, PM it to me. that's awesome.. Wish I could see it now :P

Posted

http://www.youtube.com/watch?v=Q-HGDfk-_H8

http://www.youtube.com/watch?v=f571DEQGNNc

http://www.youtube.com/watch?v=BdpX2A84A3w

http://www.youtube.com/watch?v=7KF6zxXixBc

http://www.youtube.com/watch?v=OO0yxzJcHSU

http://www.youtube.com/watch?v=LJ8V4Uxfn-M

http://www.youtube.com/watch?v=WIQCqTvvI54

http://www.youtube.com/watch?v=jQT9HZCGzhY

I'll leave these here for anyone who wants to see. I use a nice tech trap I thought up and I have much better execution and all around much stronger gameplay. It would be a great reference for people still learning. Enjoy! :keke:

Posted

You're doing much better now :) You had good punishes on that Ragna's 2D, hitconfirmed properly and had good optimization on your combos. I only have ONE real critique.

@1:15~ish- You hit a 5C>Rozen but had only about half your Wolf meter. You had the right idea but you took a more risky route for doing the combo. When you hit stuff like that and you have only some Wolf Meter, its more optimal to try and instead of going for [W]5B>JC>j.B>3C>j.A for a loop, try and IAD after 5B instead of doing the 3C Dash after j.B. Makes it a little easier to manage the meter in that situation while I also being able to gain a really good amount of Heat for it. [W]5B>IAD>j.B>j.A>Land>5B>IAD>j.B>j.A>Land>D>[H]5B>2C>JC>j.B>dj.B>j.C This would net you about 40 heat and around 3.5k with 5C>Rozen>9D[W]j.A>j.B>Land>5B tacked on the front. Although I haven't specifically tested this exact combo, the idea is there. Get those IADs down and you'll save that much more Wolf

Posted

I see so IAD in wolf form consumes less meter than C dashes .. never done that in a combo but I'll start practicing this. Thanks for the feedback; I'm getting better and better thanks to you :keke:

Posted
I see so IAD in wolf form consumes less meter than C dashes .. never done that in a combo but I'll start practicing this. Thanks for the feedback; I'm getting better and better thanks to you :keke:

IAD in Wolf doesn't save much, but it can be the difference between one reset into full combo and one reset into a loss of Wolf form :P You can use both in combos and still have good efficiency. For instance, [W]C>j.B>5B>JC>j.B>3C>j.A>Land>5B>IAD>j.B>j.A>Land>D>[H]5B>2C>JC>j.b>dj.b>j.C nets you about 2.3k Damage and around 25~ish Heat and after it all you'll have only used about 1/4 of your Wolf.

Another thing that might help is hitting some corner only Meter saving confirms off of Rozen by going Rozen>9D>[W]j.B>j.A>Land>[5B>IAD>j.B>j.A>Land]x2>D>[H]5B>2C>JC>j.B>dj.B>j.C Gets you around 3.2k Damage with about 36 Heat gained And you'll end up with almost all your meter back after the whole combo is done:keke: But the first [W]j.B>j.A is HARD AS FUCK as its highly character specific when you hit them and crap like that so if you wanna make it a lot easier, you can go Rozen>9D>[W]j.B>3C>j.A>Land>5B>IAD>etc and you'll get the same result with only about a 1/4 of your meter gone. Quite worth it if you trust your execution.

I'm working on ways to save Wolf meter while still gaining sufficient Damage and Heat.

Posted
cool I'll borrow that Rozen corner combo ;)

Here's another match of me vs hakumen

is landing [H] 5B after wolf j.B hard on haku or do I just suck lol?

http://www.youtube.com/watch?v=6ziKQPeFhk0

spoiler:

Finally landed double strum in a real match :P

Landing any followup on Hakumen after the Wolf j.B>j.B part is quite difficult. If you really wanted to have a safe bet and you have the Wolf Meter to spare, you can borrow a CS2 combo by going etc>etc>[W]j.236A/B>C>j.B>j.B>3C>j.A>Land>D>[H]5B>2C/5C>etc This particular filler is a little bit more reliable on some of the cast who is awkward to relaunch(Haku, Hazama, Carl, Arakune, Litchi) and you end the combo a bit short but if you know you can do it, its a more reliable variant.

Posted
Cloud and bell bug, what up. That was silly though.

Yeah it was silly but oddly enough thats how you need to play the matchup. Being cautious gives him too much time to throw out Clouds and Bell Bug and then start throwing other shit at you. Easiest thing to do was to just run full charge on him and get in his face. Works surprising well if you can react to what hes doing properly.

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