KumaOso Posted February 2, 2011 Posted February 2, 2011 This should be fun, and a nice change of pace from El Fuerte.
JETROCKETSKATES Posted March 6, 2011 Posted March 6, 2011 I've been noticing in corner combos with Valk that people late tech and let him hit them with a second j.C while they are on the ground. Why is this? I have almost no matchup experience with Valk, so I can't really figure it out, thanks in advance @1:00 http://www.youtube.com/watch?v=CypGiG7O7Dk&feature=channel_video_title
OrionXElite Posted March 7, 2011 Posted March 7, 2011 I've been noticing in corner combos with Valk that people late tech and let him hit them with a second j.C while they are on the ground. Why is this? I have almost no matchup experience with Valk, so I can't really figure it out, thanks in advance @1:00 http://www.youtube.com/watch?v=CypGiG7O7Dk&feature=channel_video_title So pretty much from the Valk's standpoint, the extra j.C is there to prevent someone from rolling out of the corner. From the Bang's standpoint, the way I see it is that it helps deal with Valk's oki as its VERY strong when you setup fuzzy guards. By teching late, you can avoid some of these situations and deal with a lesser oki setup.
HappyHazmat Posted May 16, 2011 Posted May 16, 2011 Ok, so I've been trying to do this combo... ([w] 5A > 5B > 236B > j.236B > j.236A > C > j.B x2 > 3C > j.A > Land 5D > 5B > Sturm) but after the first j.B I seem to fall to fast to hit with another j.b. Do you need to delay the 236Bs or As? I seem to be ending up below them after the 236A > C > j.B
Jais Posted May 16, 2011 Author Posted May 16, 2011 Ok, so I've been trying to do this combo... ([w] 5A > 5B > 236B > j.236B > j.236A > C > j.B x2 > 3C > j.A > Land 5D > 5B > Sturm) but after the first j.B I seem to fall to fast to hit with another j.b. Do you need to delay the 236Bs or As? I seem to be ending up below them after the 236A > C > j.B Yep! delay all your Wolf Cannons and you got this. It is very very abstract and comes only with practice. Good luck! better combo here for ya ;D ([w] 5A > 5B > 236B > j.236B > j.236A > C > j.B x2 > Land 5D > 5B > 5C > jc.B > jc.B > j.C > Super)
Sahgren Posted May 16, 2011 Posted May 16, 2011 Ok, so I've been trying to do this combo... ([w] 5A > 5B > 236B > j.236B > j.236A > C > j.B x2 > 3C > j.A > Land 5D > 5B > Sturm) but after the first j.B I seem to fall to fast to hit with another j.b. Do you need to delay the 236Bs or As? I seem to be ending up below them after the 236A > C > j.B Yeah, you should delay the wolf cannons or the C > j.B so that they're either level with you, or slightly below you when the j.B hits. Try switching up the order to 236B > j.236A > j.236B > C > the rest of the combo; j.236B has a lot more untech time than j.236A, so if they end up above you you have a lot more leniency on letting them fall far enough to make the rest of the combo work. Edit: Ninja'd by Jais
NickExtreme1 Posted May 16, 2011 Posted May 16, 2011 (edited) Ok, so I've been trying to do this combo... ([w] 5A > 5B > 236B > j.236B > j.236A > C > j.B x2 > 3C > j.A > Land 5D > 5B > Sturm) but after the first j.B I seem to fall to fast to hit with another j.b. Do you need to delay the 236Bs or As? I seem to be ending up below them after the 236A > C > j.B The correct notation you are looking for is [w] 5A > 5B > 236B > j.236A > j.236B > 5C > j.B x2 > 5B (9) > j.A > 3C > Land 5D > 5B > Sturm , but I understand clearly what you at. The points where I could possibly judge you messing up the combo are: 1) Mistiming your 236B > j.236A > j.236B. Wait until your opponent stop rising from each hit before land the next one. 2) Mistiming your C dash after j.236B. It is best to perform your C dash when your opponent is at your height and make sure your are performing the right dash (read: no directional input with your C dash, just press C) EDIT: Ninja'd by Jais and Sahgren Edited May 16, 2011 by NickExtreme1
HappyHazmat Posted May 18, 2011 Posted May 18, 2011 Quick shout out to my noobness, got most of this combo down excpet one small minor thing. at the land 5d > 5b the combo goes techable for me. If I stay in wolf and go 5b (9) > d > j.a or j.b its goes techable in the air, what is the trick for getting the land 5d >5b?
NickExtreme1 Posted May 18, 2011 Posted May 18, 2011 (edited) Quick shout out to my noobness, got most of this combo down excpet one small minor thing. at the land 5d > 5b the combo goes techable for me. If I stay in wolf and go 5b (9) > d > j.a or j.b its goes techable in the air, what is the trick for getting the land 5d >5b? Try pressing D when you land from your [w]j.A for your combo. For the combo Jais suggested, try delaying your [w]5B until your opponent is about to land, then j.DB > dj.B > j.C. Edited May 18, 2011 by NickExtreme1
Suichi Posted May 20, 2011 Posted May 20, 2011 I'm trying to learn how to play as Valkenhayn but I'm struggling because I'm not sure of how to start. What is a good foundation to build upon with him to begin the learning process (i.e. a solid combo to start out with, any kind of helpful tips)? Thanks in advance and I apologize if my question is too broad.
NickExtreme1 Posted May 20, 2011 Posted May 20, 2011 (edited) I'm trying to learn how to play as Valkenhayn but I'm struggling because I'm not sure of how to start. What is a good foundation to build upon with him to begin the learning process (i.e. a solid combo to start out with, any kind of helpful tips)? Thanks in advance and I apologize if my question is too broad. Valkenhayn is a highly offensive character because of his high mobility in wolf form and his high-low mix-up game with it. I would recommend first trying out Challenge Mode combos with Valkenhayn first (pretty good for getting used to some of his combo potential, heck good for any character to get used to) and practicing movement in wolf form in Training Mode. Also, this posted earlier, There are many many different variation of combos needed to effeciently use this char to one's playstyle. Tension management Knockdown management Wolf gauge management screen positioning (corner vs midscreen) hitbox management (standing vs crouching) Counter hit - hit confirms FC - hit confirms. There is no single combo that knocks down and given the most damage and the most overall tension+wolf gain. Depending on ones playstyle - you need to decide which resources you wanna spend and which ones you wanna conserve. Good luck! You'll find a bunch of useful combos here. Practice with a good defense as well because Valkenahyn has no decent reversals outside his Counter Assault. Anything more specific you want to ask, please don't hesitate to post here Edited May 20, 2011 by NickExtreme1
Sahgren Posted May 20, 2011 Posted May 20, 2011 I'm trying to learn how to play as Valkenhayn but I'm struggling because I'm not sure of how to start. What is a good foundation to build upon with him to begin the learning process (i.e. a solid combo to start out with, any kind of helpful tips)? Thanks in advance and I apologize if my question is too broad. To expand on some of what NickExtreme1 said, after learning some basic combos, spend some time in training mode just getting used to movement in wolf mode. Movement in wolf mode is a big part of Valk's game, so not knowing what options you have can make playing him a lot harder/less fun than it could be. This thread lists some possible movement options. Feel free to ask for an explanation/clarification if certain movement patterns don't seem to make sense.
EL_TRO Posted May 22, 2011 Posted May 22, 2011 I've been trying to do comboes that requires both wolf and human for like 5A > 5B > 236B > j.236B > j.236A > C > j.B x2 > Land 5D > 5B > 5C > jc.B > jc.B > j.C, but I'm haveing trouble turning to human to finish the combo cause when I jump I'm either still in wolf or I'm too late on turning back human. I can get the combo till the land 5B after that they tech. Dunno whats the problem I'm assuming that they're too high but I'm not sure just started playing Valkenhayn when CS2 came out.
Sahgren Posted May 22, 2011 Posted May 22, 2011 (edited) I've been trying to do comboes that requires both wolf and human for like 5A > 5B > 236B > j.236B > j.236A > C > j.B x2 > Land 5D > 5B > 5C > jc.B > jc.B > j.C, but I'm haveing trouble turning to human to finish the combo cause when I jump I'm either still in wolf or I'm too late on turning back human. I can get the combo till the land 5B after that they tech. Dunno whats the problem I'm assuming that they're too high but I'm not sure just started playing Valkenhayn when CS2 came out. Consistently reverting back to human is just going to take practice and muscle memory. Don't worry, it'll just come over time. For getting the [h]5B, you're actually going to want to make it so that the second falling j.B to connect with the very base of the tail (ie, they're very clearly above you, but j.B still connects). If the j.B doesn't connect like that, you won't have enough time to revert to human then use 5B before they hit the ground and tech. In order to insure that, you'll want to catch them during the first falling j.B when they're either perfectly level with you or very slightly above you. On a side note, you don't necessarily have to transform for [h]5B. A much easier and more consist combo would be to land > [w]5B > jump > D > j.B > dj.B > dj.C. It avoids the strict timing of trying to land > transform > 5B, and if you mess up the transform back into human during the jump the [w]j.B will knock them back to the ground regardless. Edited May 22, 2011 by Sahgren Added clarification
Azzal Posted May 26, 2011 Posted May 26, 2011 At first when CS 2 came out, I had really hard time doing something good with the new VK: the changes to the wolf dash, the new combos, etc... He became (to my opinion ofc) a really hard character to play with, requiering a lot of technical skill. But, comparing to CS1 where he was obviously totally broken ( his damage output was really insane with totally noskill combos), he now really is a rewarding character. Hard to play, requiring a lot of execution skill, but damn, I having so much fun playing with him. :< So, I watch the japanese VK Tutorial on YT, and one thing bothers me. In this video (http://www.youtube.com/watch?v=kALO1HQalAY&feature=feedu) at 8.55, he does the multiple [w] 5a after a 5C. At9.00 it shows the notation: 3c, CA, 3C, CA etc. CA means pressing C and A at the same time right? Been trying this yesterday, and damn, it requires fast execution, only been able to do it twice. :/ Maybe am I doing something wrong? The move at 8.48 is also bothering me. Can't really figure out what he is doing, and I don't read japanese. Well, I'd really like a good translation of all the move section of this tutorial video, it would be amazing, and I don't thing that these options have been written into this thread: http://www.dustloop.com/forums/showthread.php?10249-Valkenhayn-Movement.
OrionXElite Posted May 26, 2011 Posted May 26, 2011 Ok so your first issue with the video, the 3C>CA>3C>CA part, I looked into it, its REALLY hard to get used to doing it. Fast hands are essential. But the way it works is, you get the first j.A, you then cancel that into 3C and then immediately piano 5C>5A again. You HAVE to make sure you bring the stick back to neutral after 3C or else you just get another 3C Dash. You wanna hit C>A very close to each other but not quite at the same time. Its purely a muscle memory thing, you'll just have to practice it till it feels more natural. as for your 2nd issue, at 8:48, I watched it and replicated it. Its a way to make Wolf pressure safe and continue pressure after you get back in. What hes doing in the video is air dashing back after the 5B and going back into Human form to level out his trajectory and then going back into Wolf form, hitting C to Dash back in, hitting D to go back to Human form, then using j.C to start pressure again. Heres what the notation looks like: [W]5A>5B>744(Instant Air Dash back)>D>D>5C Dash>D>[H]j.C Its a bit weird at first, but once you get the rhythm down, it isn't too bad. On that note, I'd be willing to watch the Tutorial video and break down every part of it if theres enough want for it. It'd be useful to know exactly whats going on so I won't mind going through it and noting everything for everyone. Just let me know.
Azzal Posted May 27, 2011 Posted May 27, 2011 Thanks a lot! I'll try that this evening! Concerning the tutorial video, I think that only the move section is worth explaining (starting at 8.20). The rest is easily understandable to my opinion.
Neo Balrog Posted June 1, 2011 Posted June 1, 2011 Ok so your first issue with the video, the 3C>CA>3C>CA part How do I can do after 236A ~ D?
Sahgren Posted June 1, 2011 Posted June 1, 2011 How do I can do after 236A ~ D? Just stick a j.A right before the first 3C, it should turn out the same.
Neo Balrog Posted June 2, 2011 Posted June 2, 2011 Just stick a j.A right before the first 3C, it should turn out the same. Ok dude. Oh wait... j.A right before the first 3C??? I need to do this thing: http://www.youtube.com/watch?v=2D12Ja4g9zI#t=1m33s
Sahgren Posted June 2, 2011 Posted June 2, 2011 Ok dude. Oh wait... j.A right before the first 3C??? I need to do this thing: http://www.youtube.com/watch?v=2D12Ja4g9zI#t=1m33s Ah, getting it to go off even before you do the first j.A? Ignore what I said then. You could try [h]236A > 3D > CA to try and get the same effect. I'll go lab it for a bit to see if I can replicate it for clarification.
OrionXElite Posted June 2, 2011 Posted June 2, 2011 Ah, getting it to go off even before you do the first j.A? Ignore what I said then. You could try [h]236A > 3D > CA to try and get the same effect. I'll go lab it for a bit to see if I can replicate it for clarification. 1D, 2D, and 3D all allow to Brake on frame 12. 5D and 6D let you Brake from frame 14. So in theory, you can use any of these, but 3D is probably the best those 2 frames make it that much faster. Just go 236A>3D>CA But you pretty much have to piano the C and A buttons to get the j.A to come out fast enough. Its all got very strict timing.
OrionXElite Posted June 2, 2011 Posted June 2, 2011 Instant fuzzy guards. Piano CA quickly and get an overhead, do that a couple times then when you feel like fucking with them, delay the A just a bit and he'll land and hit low.
PhantomXD Posted July 19, 2011 Posted July 19, 2011 Ok I haven't been on blazblue since valkenhayn first came out because I started to hate CS because I couldn't play with my other characters anymore because of nerfs and stuff I really didn't want to learn because I was gonna start fresh but valkenhayn took to long to come out that I got bored of the game. So what I basically need is someone help me get better with him because he's the only character I find cool anymore and a reason to continue playing BBCS2 anyway. So if there are any valkenhayn up for some mirrors hit me up on my new/old PSN Crooshunter
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