Jump to content
Dustloop Forums

Recommended Posts

Posted

You could do similar things with Hotaru and any clash into a counter. I used to do it all the time against Tagers using MTW.

 

As long as you hit guard point or clash, you can do stuff. You just don't normally expect it, but it happens all the time against MTW.

  • Replies 5.9k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Are we talking about if Hakumen uses Yukikaze and Mu's DP hits it, or are we talking about MU DP'ing to dodge the followup of Yuki?

Posted

Hey Raziul or someone else, I have some replay footage I'd like to make into a .gif or a short youtube video.   It showcases some oki off Agito knockdown that we were talking about a few months back.    Is there anyone with a capture card I can send the replay to?

Posted

What do you have for oki off of Agito?

 

I might turn it into a short tutorial vid since I have some small things I've been playing around with as well.

Posted

It's a short clip of me ending a midscreen combo with air hit gurren -> hop agito, and then AD'ing in with a j.b, which confirms into j.a, land 2b, Enma into another loop which ends the match.  

 

It looks really slick and is a good example of the mixup opportunities Hakumen has with meter.

 

 

I am in the process of changing my internet provider, so I will have it up and running by tonight.  Add me on PSN:  Moblinator 

 

I am not sure if you can send replays or what to do to get it to you one of you guys.

Posted

On that note, if any of you Haku players have Twitter, add me so I can continue compiling my giant network of Hakumen players across the globe.

 

That way the squad can assemble when we need it.

Posted

It's a short clip of me ending a midscreen combo with air hit gurren -> hop agito, and then AD'ing in with a j.b, which confirms into j.a, land 2b, Enma into another loop which ends the match.  

 

It looks really slick and is a good example of the mixup opportunities Hakumen has with meter.

 

 

I am in the process of changing my internet provider, so I will have it up and running by tonight.  Add me on PSN:  Moblinator 

 

I am not sure if you can send replays or what to do to get it to you one of you guys.

 

All you gotta do is have someone host a replay room and we can record it while it plays. It's what we did for the GIFs I made for Yakuzu.

Posted

All you gotta do is have someone host a replay room and we can record it while it plays. It's what we did for the GIFs I made for Yakuzu.

Okay, I'll invite you right now and start the replay.   The agito oki setup is at the end of the last round.

Posted

Here's your video Moblin. It should be HD once YT does a bit more processing.

 

http://youtu.be/21J0v0694nQ

Posted

That looks pretty sweet...Its times like this that make me hate the rolling mechanics in this game.

 

That should still catch back rolls I'd think. It's late techs and forward rolls you'd have to worry about.

Posted
It's a bit early and could be pointless, but here is a Zantetsu combo which works in 1.1 and maybe 2.0 if it is tweaked a little bit.
 
Zantetsu(1) > Kishuu > (Microwalk) 6A > 6B > Delay 5A > 5B > Delay Guren > IAD J.B > J.2A > 2C > hjc J.2A > jc > J.2C > Agito (4246)
 
It's as powerful as the loop combo, but costs one additional star. Thankfully, the 6A > 6B > 5A > 5B part before Guren generates about 0.8~0.9 magatama on its own.
 
It also works with other starters such as 5C CH > Zantetsu, 6B CH > (Walk) 6A > 6B, AA CH J.B > 5C > Kishuu > 6A > 6B.
 
The first half of the combo shouldn't change in 2.0 and the air combo would need some minor adjustments. 
The main issue is J.2A > 2C, J.2A has less hitsun in 2.0, but Haku also lands earlier and it leaves the opponent closer to the ground.
Consequently, it's not possible to know yet whether it works in 2.0 or if another move has to be used instead of 2C or if it doesn't work at all.
 
Furthermore, it's character specific 5A > 5A or 5A > 2B need to be used instead of 5A > 5B on some characters, and it doesn't work on Bang and Amane..
 
On the bright side, it would give us back some of our corner carry, increase our damages midscreen and give us something that isn't just a plain staircase combo.
Posted

Here's your video Moblin. It should be HD once YT does a bit more processing.

 

http://youtu.be/21J0v0694nQ

Thanks Raziul!  

Video recap:

As far as their wakeup options go.

 

1. If they backroll you still land in time to meaty 2a or whatever you want because you follow them with the airdash, sometimes it even beats them out of their backroll.  

2. and 3. Forward roll and late tech can be hard baited by just landing and 2b, they kind of just side swap you if you don't so be careful.   The cool thing is you can tell if they have Emergency teched or not before you input the airdash.

4. Quickrise (lol) gets beaten by it iirc.

 

Because late tech beats it, this is something to do after you've gotten them to respect your knockdowns and teching with j.2C safejump oki.   It gives very strong mixup.  Don't try it if they always are in the habit of late teching. This is usable because not a lot of people know to late tech appropriately here.

The standard combos off this setup:

 

j.b, j.a, land 2b > Enma > BnB loop.

j.b, j.a, land 2b > Gurren, 3c 

For more damage off the j.b:   You can get more damage by doing:

AD in j.B ---> ODC, j.b, land Renka (1) > Zantetsu (1) > Kishuu, 3c > j.c Hotaru etc. for an overdrive combo that is unburstable. 

 

If they block the AD j.b,  what would have been the combo route also becomes pressure.  You can j.b, j.a, land 2b for strong high-low mixup that is hard to DP through.  Or you can triple overhead with j.b, j.a > Tsubaki which can go to Tsubaki-Hotaru > AD overdrive.

This is much easier to setup in 1.1 when we have the option of doing low-to-the-ground BnB loops like in the vid, but there are also ways of setting it up in 2.0.   I was watching a JP hakumen that was knocking down with hop Agito for the oki in 2.0.

He was also using it to catch back rolls which is really weird... but anyway >.>

 

The best part of this video setup is they are still holding to tech usually after the Gurren because they don't recognize the knockdown situation, so the opponent (unless you play them all the time) almost always will Emergency tech.

 

Other setup for this oki: 

 If you end a combo with just 5a,  j.b > agito you can get the same airdash oki but it's more obvious.  So in that situation the opponents that know the matchup will always late tech.  Or they will wakeup > DP every time.  DP is j.D vulnerable as you airdash in, but if they start late teching then you've just get to reset pressure on the ground.  

Posted

j.2C safejump oki

Can you explain how to do that, thanks  :) although I probably cant try it out until i buy a new stick 

Posted

Can you explain how to do that, thanks  :) although I probably cant try it out until i buy a new stick 

 

If I recall, when you do the 1.0-1.1 BnB, on the final loop you do SJC instead of a regular on the 5B, and then do j.B>J.2A JC>j.2C>Agito. You'll be high enough to get out J.2C. If the opponent doesn't tech, they'll be tagged by J.2C and you can pick them up. If they emergency tech, the j.2C becomes a meaty and they'll either block and if they throw out a reversal, you'll recover fast enough to block. The only thing it really loses to is back rolls midscreen, but it's pretty effective in the corner.

Posted

What? Did his freeze limit run out or something? That definitely doesn't look like it's supposed to happen like that.

Posted

That's an old bug. It always has happened if Jin fires his ice arrow at the exact wrong spot in the corner.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...