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Posted

Thanks a lot for that write-up moblin!!

 

Can someone give me an OD combo after hop/tk Tsubaki> Hotaru mid screen? im sort of not sure what to do after the airdash ODc > j.2c > land 5c. 

 

Edit: Has anyone experimented with something like zan(1)>kishuu>2c> j.b> j.2a > Hotaru> air dash ODc > continue combo ? Is that route worth using at all?

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Posted

Thanks a lot for that write-up moblin!!

 

Can someone give me an OD combo after hop/tk Tsubaki> Hotaru mid screen? im sort of not sure what to do after the airdash ODc > j.2c > land 5c. 

 

Edit: Has anyone experimented with something like zan(1)>kishuu>2c> j.b> j.2a > Hotaru> air dash ODc > continue combo ? Is that route worth using at all?

 

Dash J.214C > J.214B > IAD > OD > J.2C > 5C > 41236C(1) > CT > 5C > 623A > 2C > J.B > J.2A > jc > J.B > J.214C 

 

For the second question, I think 41236C(1) > 623A > 2C > TK J.214B > IAD OD is better, but I can't test at the moment.

Posted

I think they'd pop up too high after j.B>j2A, but I can check later.

Sent from my iPhone using Tapatalk

Posted

Alright, since people seem to be trying to guage SKD's video analysis idea, I figured we may as well test the waters within the gameplay thread first.

 

 

This is the most recent footage of Poropiccho that we have, so let's discuss that:

https://www.youtube.com/watch?v=yyFK1C1HjjU​

 

I'll study the video sometime this weekend so I can study it myself, but others should feel free to post their own thoughts as well.

Posted

Watching this video, I can of immediately sense the fact that I really don't understand Poro's train of thought that well at all.  He seems psychic in what he does sometimes, but the parts I can I'll definitely comment on when I get the chance.

Posted

While on the topic of "match analysis". I tried to summarize each match of the last batch briefly and highlight the best parts.

What do you think about it? Should I keep it like this? Should I just post the videos? Or do you have suggestions to make it better?

Posted

That was what I thought when I saw your update. It was good; made me check some links I wouldn't have otherwise.

Posted

I actually really like it - I don't often have time to watch vids that don't have film or Poro in them so it's awesome if I know beforehand if there's something interesting to watch for in another Haku's play.

Posted

Alright, since people seem to be trying to guage SKD's video analysis idea, I figured we may as well test the waters within the gameplay thread first.

 

 

This is the most recent footage of Poropiccho that we have, so let's discuss that:

https://www.youtube.com/watch?v=yyFK1C1HjjU​

 

I'll study the video sometime this weekend so I can study it myself, but others should feel free to post their own thoughts as well.

Yakuzu what did SKD say about video analysis? i was not here for this drama D:

 

On a side note, poropiccho seems to play very "read-heavy", it feels like hes trying to anticipate his opponent's doing something. Thoughts anyone?

Posted

Yakuzu what did SKD say about video analysis? i was not here for this drama D:

 

On a side note, poropiccho seems to play very "read-heavy", it feels like hes trying to anticipate his opponent's doing something. Thoughts anyone?

If you're talking about the first to five with Suya, it seems read heavy because it's probably the best way to play against Valk.  Blocking his mix up is hard and even when you block it correctly, you don't get a punish.  But say on wake up you think he's going to do wolf 5A or wolf 5C and you get up with 6B on CH you get like 5-6k versus if you block it he'll keep going and you might have to guess again.

Posted

You basically have to make a lot commitments and guesses against Valk and hope for the best, because he's just going to destroy you on defense.

Posted

Oh i see, i don't know much about matchups with hakumen against other characters (lack of experience in general) thanks for replying so fast guys

Posted (edited)

There's no official frame data released. We'd have to be doing it by hand, testing it out. Unless that's what you meant.

I was actually testing to see if 4C was punishable on hit last night since Moblin was curious about that. I couldn't land any 5As afterwards so it's safe enough.

Edited by mAc Chaos
Posted
I began updating the frame data.
 
The captions for 5A, 5B and 5C and 4C's description were already there. (I edited the latter a little bit, correcting some typos and adding some info). Most of the descriptions are from the 1.0/1.1 frame data, I edited/corrected the things that weren't true anymore and rewrote some of them completely.
 
English is not my native language so I may have done some typos, I corrected some already, but there could be some left.
Posted

Right, so I mentioned this on twitter earlier today, but apparently there's an OS to deal with crossups using Yukikaze. 

The input is 214214A+B+D. The idea is that you want to use it while you're stuck in blockstun or on wake up, if a move crosses you up, Yukikaze will come out and catch it, otherwise you'll get barrier and block normally. Its really useful for dealing with things like Ragna's crossup Inferno Divider D, which is almost unreactable  and most...everything Izayoi can do.

Of note tho is that it will lose to delayed crossups like Kagura's 6DB(or you'll get CA instead) and Azrael if he decides to double crossup and catch Yukikaze's recovery. It also cannot be used with 8 stars as Mugen will override all inputs. It might take some practice, especially since this technically overlaps with at least 3 other moves.

If I ever get my hands on a capture card again, I'll make a video about it...or someone else can, that's fine too.

Posted (edited)

It also cannot be used with 8 stars as Mugen will override all inputs. It might take some practice, especially since this technically overlaps with at least 3 other moves.

If I ever get my hands on a capture card again, I'll make a video about it...or someone else can, that's fine too.

 

Since you're using it on wakeup or during blockstrings, doesn't [4AB]21421[4]D take care of these input problems? 5D doesn't come out if they stay in front assuming you hold [4AB], if they cross up, yukikaze comes out; since [AB] is held, it can also be freely used at 8 stars as well since you aren't actually inputting Mugen at the end either. You won't get any errant Renkas, Gurren, or Kishuu either.

 

Edit: Actually, just doing 21421[4]ABD takes care of any Mugen and other special overlaps as shown here https://www.youtube.com/watch?v=dX35pnMIAZk

Edited by Elemenope
Posted

 

I have legit never seen this combo before.  Posting it here to remind everyone to learn it if they didn't know about it already.

  • 2 weeks later...
Posted

Well, I was kinda gonna add that myself eventually (probably some time this week), but assistance is appreciated. 

 

It looks good for the most part; I would give a bit more elaboration on his offense tho like you did with his Defense and Neutral. If you want, I can send you what I wrote so we can compare them and try to make something out of it.

Posted

Well, I was kinda gonna add that myself eventually (probably some time this week), but assistance is appreciated. 

 

It looks good for the most part; I would give a bit more elaboration on his offense tho like you did with his Defense and Neutral. If you want, I can send you what I wrote so we can compare them and try to make something out of it.

That's great. If you don't mind, can I add you Skype? That'll make exchanging ideas and datas a lot easier.

  • 4 weeks later...
Posted

Guys, let's do some theory.

Haku's ground based burst punish game has always been non-exisent.

What's the best way to burst punish a ground burst?

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