weika Posted October 6, 2011 Posted October 6, 2011 Not sure where to post this but here's some new EX combos; http://www.nicovideo.jp/watch/sm15813966 Too lazy to actually write them down, but yeah..
Zeron_X25 Posted October 6, 2011 Posted October 6, 2011 http://www.youtube.com/watch?v=mt27iT5lMHE&feature=feedu
_Sey Posted October 6, 2011 Posted October 6, 2011 I think it may be possible to squeeze a bit more dmg/meter from the combos in the video, since most of them were done on carl who isn't exactly the best combo dummy. Plus the ability to cancel chain pulls really early is very neat. Hazama: we (still) in there !
Zeron_X25 Posted October 6, 2011 Posted October 6, 2011 I think it may be possible to squeeze a bit more dmg/meter from the combos in the video, since most of them were done on carl who isn't exactly the best combo dummy. Plus the ability to cancel chain pulls really early is very neat. Hazama: we (still) in there ! Something tells me Hazama is going to be really strong. I looked at his combos and the potential was there. His chain ins are harder to anti-air now. Goddamn... that's a pretty good change.
yashanyu1 Posted October 6, 2011 Posted October 6, 2011 Being harder to Anti-air sounds so heavenly :D
Guymam Posted October 6, 2011 Posted October 6, 2011 Some of us asked Dora how he feels about Hazama, and he said that Hazama is still really strong.
ZeroRaider Posted October 6, 2011 Posted October 6, 2011 Hazama: Still smooth, still stylish. some of us? Yeah. You didn't get the memo?
Guymam Posted October 6, 2011 Posted October 6, 2011 It was during a live stream he did on Nico earlier.
Eclipse Posted October 8, 2011 Posted October 8, 2011 Is it just me, or do Hazama's corner combos do more damage? And all of his combos look way easier execution wise. Sadly, scrubs might start picking him up. This game strains to make combos beginner friendly, lol. Also, his chain confirms being harder to AA. Looks like the only real nerf he had was 6C proration. We won't see 8k combos anymore. But we'll see a bunch of practical and easy 3.5-6k combos in the corner. Watch out for the new Hazama!
ZeroRaider Posted October 8, 2011 Posted October 8, 2011 So when does Hazama get his Spiderman color palette?
Shazam Posted October 8, 2011 Posted October 8, 2011 They should've just made his Guilty Gear color as Axl Low, it would've solved everything. I still don't get why they used Venom.
ZeroRaider Posted October 10, 2011 Posted October 10, 2011 (edited) Jayoku meter gain, we'll miss you. A new era of loops begin. Edited October 11, 2011 by ZeroRaider
Yoshara Posted October 10, 2011 Posted October 10, 2011 Also, his chain confirms being harder to AA. Looks like the only real nerf he had was 6C proration. We won't see 8k combos anymore. But we'll see a bunch of practical and easy 3.5-6k combos in the corner. Watch out for the new Hazama! The chains being harder to AA will most likely be up to what AA is used, seeing as being able to get a head invulnerable AA out (like Ragna or Makoto's 6A) earlier might make it easier to AA chains, seeing as they would just ignore the hit box moving at them. Also, I perfer him having practical 6K instead of "I have a hundred meter, and I just hitconfirmed. gg's".
ZeroRaider Posted October 12, 2011 Posted October 12, 2011 Finding out about his 7.9k magic made this a good day. Can't keep a smooth criminal down.
Zeron_X25 Posted October 12, 2011 Posted October 12, 2011 This is only the beginning, gentlemen. Better combos have yet to come. Remember when we thought Buppa's combos were broke and cool? Me neither since it's shit now.
Yoshara Posted October 12, 2011 Posted October 12, 2011 Also, I perfer him having practical 6K instead of "I have a hundred meter, and I just hitconfirmed. gg's". Welp, that lasted all of 5 days.
VonFox Posted October 12, 2011 Posted October 12, 2011 Welp, that lasted all of 5 days. Even Hazama couldn't keep a straight face after saying "It's OK, my damage is more normal now". He had to let it out at some point.
Eclipse Posted October 12, 2011 Posted October 12, 2011 This character will never not be top tier. Faster chains, and still massive meter gain and damage. The troll wins eternally.
_Sey Posted October 12, 2011 Posted October 12, 2011 So, I'm trying the tk loop but I can't seem to pick up the opponent after the tkj214B. Anyone got it working?
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