Deathscythe general discussion
JP Wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/52.html
Move list
Normal Mode [A] Beam Scythe
Standard Main, 2 rounds available at a time [CSa] Taurus Throw
It has limited guidance. Blast impact is improved. Launches on hit [AB] Altron summon assist
Calls in Altron gundam, does multiple hits. [AC] Hyper Jammer
Invisibility, cuts guidance on attacks. Goes away when you attack. Can activate/deactivate cloak during it. [bC] Active Cloak Mode
Activates Cloak armor, negates damages from BRs. Still takes damage from certain attacks (MGs, Gerobis) 2B parry/counter
Slows parry that counters melee attacks. Activates when opponent is within range. 5B
Decent range, main melee attack used in combos. 4B/6B
Mainly used in melee range has good range. CC8B
Great melee attack, used to close in on opponents. Has great range. Stuns on Hit.
Active Cloak Mode [A] Vulcans
Standard MGs, stuns after 5 hits. 2B
Somersault kick, launches on hit can be rainbowstep cancelled 5B
Stomp kick, knockdowns on hit
Cancel Routes
A → BC
5BBBB, 6BB → 2BxN
Strategy
Deathscythe is a front, melee oriented suit but can also work as a back. Gameplan usually revolves around good usage of Hyper Jammer to get in on opponents. A good hyper jammer activate is done when both units aren't focusing on you.
~~ WIP
Combos Note: -> means normal cancel, >> means boost dash cancel, > means rainbowstep cancel
Normal Mode
Active Cloak Mode
WIP
Video Section
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