Stafy Posted November 11, 2010 Posted November 11, 2010 Use j.6abc a lot and you'll probably catch the other Arakune setting up + 2.2k damage from bird > bird > wheel. Most Arakunes usually go offensive than defensive from I see it.
ZONG_one Posted November 11, 2010 Posted November 11, 2010 I go defensive, and it usually pays off. Space full screen, turn invisible, punish 44teleport, and use 5C for when they sj.6a/b/c over your clouds and bell bugs floating around. Being random helps too. Also, 2C anytime you feel comfortable timing it on opponents landing from j.cloud. They can't block when they hit the ground, so it gets rid of the cloud for free. If your spacing is right, j.6D helps with this too.
kousaka Posted November 11, 2010 Author Posted November 11, 2010 Yeah this matchup is usually about who gets to curse first. tips: J6D's can punish J6D's. birds can be air thrown iad jb can be beaten with 5c 5c can be baited with jD screen teleport can be air thrown if you know its coming 2C FC if they cloud too close to you punish 2C with J/j3D if they try to 2C from too far punish blocked 2C with 5D CH The character color can affect your game if you end with up with similar cloud colors. The bells and bugs will all look the same so if you both have curse be very cautious. Bugs will tend to start colliding with other bugs and it becomes really chaotic.
ZONG_one Posted November 11, 2010 Posted November 11, 2010 Seriously, if you're both cursed, don't do shit. Just barrier, then jump out when you can and let your bugs handle it. From there try and get a quick lockdown/oki while still maintaining your ability to block. It's kind of a fuck fest. EDIT- Good shit kou. I really do need to punish 2C with 5D instead of 2C. Any free CH ground punish should be done that way, anyway. It's an easier 100%. But I always go into "omg check out my execution" mode and feel dumb because 100% dive loop on ara is unstable. D:
Zeero Posted November 16, 2010 Posted November 16, 2010 But I always go into "omg check out my execution" mode and feel dumb because 100% dive loop on ara is unstable. D: The close version of the 2C CH on arakune is pretty stable I find... assuming you won't somehow punish 2C with 2C at far distances. i know because i'm always in "omg check out my execution" mode and feel good about it coz it works
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