Kuuhaku Posted December 4, 2010 Posted December 4, 2010 (edited) DISCLAIMER: WORK IN PROGRESS. But posting is okay now. =3=b For now, this will be used for CS1. If CS2 reaches us any time soon, then we'll recycle this thread for CS2 or I'll just make a new one and ask for this to be archived. I'm planning on making like a livejournal blog or something since the combo video transcripts are kind of long and take a huge butt ton of space. It'll also make it easier to reference the video without having to go back and forth. I'll try to get it up today or tomorrow. Notation Guide Gere Table of Contents: -Combo Videos + Transcripts -Basics of Rachel combos -Combos from JPN match videos -User posted combos -Mix ups and Blockstrings -FAQ Combo Videos + Transcripts 1) Ma Dao Combo Video #1: Rozen Maiden Content summary: These combos are mostly basic Rachel BnBs. Some of these are a little impractical, but this video for the most part contains basic concepts for what you should be aiming for when comboing with Rachel. Pay attention to: -combos where you one wind level 3 j2C after BBL/george -level 2 j2C after jC in air combos (jC 2D J2C) -midscreen double lobelia after frog OTG combos -5CC wall bounce loops Transcript 2) Ma Dao Combo Video #2: Princess Content summary: It's an expansion of the ideas presented in the first video. There's some cool stuff with level 2 j2C loops. Pay attention to: -j2C can be comboed on normal hit on crouching Hazama if he's in the corner. -6CD into super low j2C -3C 3C 8D BBL Transcript 3) BBCS 100% Content Summary: It is a video of multiple characters, but there's some really nice stuff in here for Rachel. Pay attention to -3 rod + Rachel BBL guard crush setup @ 1:11 -high low mixup + fuzzy guard setups @ 2:15 -using 8D after lobelia to continue a combo @ 2:37 *not really super practical for the wind + meter it uses, but nice for the damage -5C fatal counter combo @ 2:47 -Combo off of 4B @ 3:25 *uses 3 wind, but really nice damage for only 50 meter, you can even cut it short after the second level 3 j2C if you want to save wind and just go for knock down and oki. -Full screen lobelia on normal hit for 5.2k damage for 3 wind and 100 heat @ 4:13 Transcript Edited December 6, 2010 by Bohemian Polka
Kuuhaku Posted December 4, 2010 Author Posted December 4, 2010 (edited) Basics of Rachel Combos Working on this. Edited December 6, 2010 by Bohemian Polka
Kuuhaku Posted December 4, 2010 Author Posted December 4, 2010 (edited) Combos from JPN matches To add to this, just post the link of the video (include when it happens), the combo and when the combo occurs in the video. User Posted Combos Videos are optional, but you are required to post the transcript and if your combo is situational, etc. *Unless the notations are really hard to understand or a little confusing, I will leave it unedited. If this becomes a problem, I will go through and edit them later on to make them uniform. For combos I have posted, I realized after making it that people might get JC confused with jump cancelling since that's how it's usually notated. For all purposes in this guide, if you need to jump cancel into a move, the J will be captialized- IE JB v. jB J2C v. j2C JC v. jC etc.. My apologies for the confusion. If it causes a lot of problems, I will go back and fix it. This list might get long, so CTRL+F is your friend. Mid Screen BnBsBasic air combos5CC corner loops2C CH combos3C combosCombos off of Lobelia CHCombos off of ThrowHigh damage corner combosTempest DahliaRagna SpecificsTager Specifics Mid Screen BnBs (ordered by difficulty) 5B 5CDC 236B dash 6A 214C SJB jC jB jC j236A -1 wind about 2.2k ish. Super basic combo. If you're too lazy to dash 6A, you can just JB jC JB jC j236A instead, but it does less damage. 5B 5CDC 214A dash 3C (1 or 3 hits) 236A 236A 6A 214C SJB jC JB jC j236A -1 wind and 3.1kish meterless. Does not work on characters that cannot be 3C otged, for Carl, Lambda, Hazama, Mu, and Makoto replace 3C with 2B 5B *variant of that combo which is aimed for oki instead of damage can be seen in the Ma Dao Rozen Maiden video @ 0:12 Variants- -Replace ender with 6C jC JC j236A -Instead of 6A etc. do dash 3C 214C 3C 214B for oki -If doing two 236A's is difficult, then just one will also work by moofpie 5B > 5CDC > 214A > 3C (1 hit) > 236A x2 > 6C > j.C > 1D > BBL > 236A x2 > 3C > 214C > 3C oki or air combo -2 wind + 50 meter 4100 - 4300 damage -Works only on big characters like Tager and Hakumen, but also works on Taokaka. Basic air combos 6A 6C jC JC j236A -1.9k damage 6ACH dash 5B SJB jA jB jC JB jC j236A -1.8k damage *this is also in challenge mode *the benefit to this combo is your opponent will tech further away, which is very good if you have life lead and want to run 6A 5B JC 2D J(slightly forward)2C(lvl 2) 5B JC etc etc. -1 wind for each rep. -J2C loop. It's okay to use, but you use up wind for it and you don't regain wind while in the air. -Better variants are after the first lvl 2 j2C 6A SJB jC JB jC j236A (for damage) or 214A 3C etc. (for oki) -You can also just do JC J(slightly forward)2C 236A for an easier (thought a little less effective) oki setup. -For a visual example of the loop, see Ma Dao's 2nd combo video. by moofpie 6A > 6C9D (around 10 hits) > j.C > 2D > jc lv2 j.2C > BBL > 236A x2> 3C > 214C > 3C oki or air combo -2 wind + 50 meter, 3600 - 4000 damage -Works only on large characters like Tager and Hakumen, but also works on Taokaka. 5CC corner loops These combos are generally for wind regeneration in the corner and to setup rods for a high damage BBL attempt. ざわ…ざわ B+C, 3C (3 hits), 8D (3rd hit), 5CC, 5CC, 214B, 3C (3 hits), 214A -1 wind 2270 damage. Super basic 5CC loop off a throw. Taken from the Ma Dao Rozen Maiden Combo Video 5b 5cdc 214a 2b 236a 5cc 3c -1 wind 2200 dmg. Universal corner frog combo ending in 5cc wallbounce. 5b 5cdc 214a 3c 236a 5cc (236a whiff) 3c -1 wind. Corner frog combo ending in 5cc wallbounce on 3c characters. Creates an extra pole. 5b (6dc j.c x2) 5b 5cdc 214a 3c 236a (backup a bit) 5cc (236a whiff) 3c -2 wind. 3600 dmg. Combo that carries opponent to corner and ends with 5cc wallbounce on 3c characters. Requires 3 winds 2C CH combos 2C CH wait (until they just start falling) 2D 5B SJB jA jB jC JB jC j236A -1 wind 2.1kish damage 2C CH wait (until they start falling) 1D 6A BBL (dash under opponent) SJD j.2C(lvl 3) 236A dash 3C (one hit) 214C 6C jC JC j236A -2 wind + 50 meter 4100 dmg *taken from kro_'s transcript of the Ma Dao combo video 3C combos by ざわ…ざわ 3C (3 hits) > 632146B LV4, dash, 6C 8D > j.C > jc.C > j.236A (3050~ Damage) -2 wind + 50% Meter This is the easiest one. 3k for Rachel isn't too bad, especially off a relatively safe move like 3C. Not to mention this one is pretty easy to do. (You can also exclude the 8D, if you don't feel a wind is worth 200~ish damage) 3C (3 hits) > 632146B LV4, dash, 2D 5CC > 236B, dash, 214C, dash, j.C > jc.C > j.236A 2 winds + 50 meter 3020~ damage This one is trickier, and the timing on 2D 5CC is a little weird. (You might whiff the second hit if you do it too early.) On the plus side, it pushes towards the corner, I guess? 3C (3 hits) > 632146B LV4, dash, 5B > jc.B > j.C > jc.B > j.C > 236A -1 wind + 50% meter 2772 damage Not really worth the meter, but it is a variation you can do if you feel like it. 3C (3 hits) > 632146B LV4, dash, sj 8D, j.2CD LV3, 236A, 3C (3 hits) > 214C > 6C > j.C > jc.C > j.236A -3 winds + 50% meter 3772 damage Yep, you can even combo into level 3 j.2C off of Giant George's stun. The timing and positioning is a bit trickier than BBL to me, though I'm pretty bad at level 3 j.2C on Baden too. The important thing is that you can do it, and it opens the gate for all of Rachel's favorite things to do after one of those Fatals. *You might be able to get two Lobelia off before you have to 3C, which will increase the damage here a bit. Personally, my execution isn't good enough to do that, if it's possible. But if yours is, give it a try. Combos off of Lobelia CH Combos off of Throw B+C 7D dash 5B SJB jA jB jC JB jC j236A -1 wind. 2kish damage. Also challenge mode combo and your basic combo off of throw. High damage corner combos (lvl 3 j2C weeee) Taken from the Ma Dao Rozen Maiden Video B+C 5B BBL sJD j2C (lvl 3) 214A 5C(whiff)C SJD (george activates) j2C (lvl 3) 236A dash 3C (2 hits) 214C 6C jC JC j236A -2 winds + 50 meter 5129 damage Taken from jpn wiki 5B 3C 9D BBL SJ8D 7J2C (Lv3) 214A 5CC 236A SJ8D (george hits) J2C (Lv3) 236A 3C 214C 6A BBL SJ8D 7jJ2C (Lv3) 214A 5CC 236A 5B 236A (george hits) 3C BBL SJ8D 7J2C (Lv3) Pumpkin 3C 214A -3 wind + 150 meter (you build up 50 meter during the combo) 7k damage Tempest Dahlia by GenoWhirl CH 6B > LV4 TD > Dash 5C(W)C > 236B > Dash 214C > SJC > j.B > j.C > j.B > j.C > j.236A -1 wind. Is sexy, easy, and scores about 3.7k damage by Bohemian Polka http://www.youtube.com/watch?v=UjXggHRFc6o Just general ideas of what you can do off of Tempest Dahlia. Only one of these I'd consider practical. >_>; I'll replace with a better video when I have time. 6A TD (3 or 4 works) dash 5B JB jC JB jC j236A 1 wind and 50 meter for 3.2k. It's not bad, especially for something that you can land decently often like 6A. Does not have to be CH... but, it will not work if you are facing the corner because TD is too slow. TD lvl4* dash 6C jC BBL From here you can do level 3 j2C to etc or do 214A 5CC then level 3 j2C to etc *I don't think you need lvl 4 to CH, and you can probably also do this off of lvl 3 5B 5CDC 214A dash 3C dash TD lvl 3 dash BBL *You don't have to dash to make TD connect, but I guess it looks flashy. From BBL you can probably do 236A (maybe twice) 3C sword iris pumpkin. I dunno if level 3 j2C is possible anywhere in here. Ragna Specifics Tager Specifics by ざわ…ざわ 5B > 5CC > 236C, dash, 6A > 214C, sj j.B > j.C, jc j.B > j.C > 236A - 2748 damage Look familiar? It should. It's your BnB, minus any wind usage, and with C Lobelia instead of B Lobelia. You'll have to dash quite a long distance, but unless you do 6A too early, it works just fine. You can also do this combo with the usual wind at 5CC if you're hitting Tager's fingers instead of his body (in which case, 5CC's second hit can whiff). 5B > 6CD > j.C > 5B > 5CC > 236C, dash, 6A > 214C, sj j.B > j.C > jc j.B > j.C > 236A -1 wind 3368 damage 5B > 6CD > j.C > 5B > 5CC > 236C, dash, 6A > 214C, sj j.B > j.C > jc j.B > j.C > 236A - 1 wind 3368 damage Variation of the above, throwing in 6CD. You can throw in 5A after 6CD's j.C to plug up any holes in your execution (as 5B afterwards can be tricky to time), but you'll lose 200 damage. 5B > 6CD > j.C > 5B > 5CDC > 214A, dash 3C (3 hits, george activates) > 236A, 6C > j.C > j.214C > sj j.C > jc j.C - 2 winds 3532 damage Mid-screen combo that takes Tager to the corner. You can repeat 6CD j.C once if the distance is a bit greater than normal. It'll net you 300 damage more for your trouble, but will cost another wind. Tager is one of those characters fat enough to get hit by an off-screen rod while in the air, which lets you net some more damage than you would from other characters. by Sindelian 5b > 5cc > 236c > TEMPEST > 236b > 9d > sword iris > lol -2 winds + 50 meter 3.6K dmg Edited December 10, 2010 by Bohemian Polka
Kuuhaku Posted December 4, 2010 Author Posted December 4, 2010 (edited) Mix ups and Blockstrings Basics 5B J2D 2B or jB High low mix up. 2A 2A dash B+C Basic tick throw setup Taken from the Hundred Percent!! combo video. 5B J2D jA jB land 2B into BnB High low mixup 5B JA j2D jB JB jA jB jC BnB Fuzzy guard setup 5B JA j2D jB JB jA B+C (throw whiff) land 2B into BnB Fuzzy guard + low mix up Guard crush setups 5B 5CDC 214B walk forward 3C (1 hit) (they neutral tech) 214A 2D(they block pumpkin and george activates)36A 236A 236A j3DA jB jA (land) BBL (Guard Crush) SJD j2C (lvl 3) 214A (catch them with)5CC SJD (george activates) j2C (lvl 3) 236A 5C(whiff)C 214B 6C jC JC j214C -5 winds + 50 meter 4202 damage *corner only (also works if they're near the corner) guard crush setup on characters with 4 or less primers Edited December 6, 2010 by Bohemian Polka
Kuuhaku Posted December 5, 2010 Author Posted December 5, 2010 (edited) FAQ For 5B 5CDC 236B, Tager's so fat that he gets hit while standing and techs. What do I do? -On Tager, for all combos involving 5CDC 236B, the 236B must be slightly delayed for it to work. -214A dash OTG combos will not work on him outside of the corner without an extra wind. -236C instead of 236B does work since Tager's so fat. (You can even omit the wind use in 5CDC if you're close enough when landing 5B). Why won't 214A dash 3C connect? -Frog OTG combos (5B 5CDC 214A etc etc) are a staple of many Rachel combos. However, due to hitbox lulz, it does not work on all characters mid screen. It's best to memorize the lists below. -Characters that can be OTGed with dash 3C Litchi, Taokaka, Bang, Tsubaki, Arakune, Hakumen, Valkenhayn, Rachel -Characters that must be OTGed with dash 2B 5B Lambda, Carl, Hazama, Mu-12, and Makoto -Characters that cannot be OTGed unless you add an additional wind (dash 3CD) Tager, Ragna, Noel, Jin Edited December 6, 2010 by Bohemian Polka
snipingsnipe Posted December 6, 2010 Posted December 6, 2010 Thanks, this guide really helped out, but ive got one queston, what BnBs should i be using against tager, considering if you try a 5CDC into 236B hes to close/big to combo off of and he just techs, and 5CDC slides him too far to start a 214a combo without using an extra wind to move the frog
GenoWhirl Posted December 6, 2010 Posted December 6, 2010 Just do 5B > 5CC (no wind) and then use 236C instead of B His fatness is such a blessing ;3
snipingsnipe Posted December 6, 2010 Posted December 6, 2010 It works sometimes, but usually the chances of landing a 5B while standing right next to him is low, so if your even slightly far away the second 5C doesn't connect.
Kuuhaku Posted December 6, 2010 Author Posted December 6, 2010 It works sometimes, but usually the chances of landing a 5B while standing right next to him is low, so if your even slightly far away the second 5C doesn't connect. 5B 5CDC 236B does work on Tager, just you have to slightly delay 236B for it to hit him right. You do bring up a good point though. I'll also include a list of the frog OTG characters. Despite being so fat, Tager is not one of them. Funnily enough... 5B 5CDC 236C does work on Tager, but a follow up is a little more difficult.
ざわ…ざわ Posted December 6, 2010 Posted December 6, 2010 (edited) Against Tager, you have a few options. First and foremost, when you start your combo, take a look at your positioning with Tager. If you're actually right next to him and land a 5A, 2B, or 5B, you actually only need to make a few adjustments. Tager's hitbox is so large that you won't have to use a wind at all. 5B > 5CC > 236C, dash, 6A > 214C, sj j.B > j.C, jc j.B > j.C > j.236A - 2748 damage Look familiar? It should. It's your BnB, minus any wind usage, and with C Lobelia instead of B Lobelia. You'll have to dash quite a long distance, but unless you do 6A too early, it works just fine. You can also do this combo with the usual wind at 5CC if you're hitting Tager's fingers instead of his body (in which case, 5CC's second hit can whiff). 5B > 6CD > j.C > 5B > 5CC > 236C, dash, 6A > 214C, sj j.B > j.C > jc j.B > j.C > j.236A - 3368 damage, 1 wind Variation of the above, throwing in 6CD. You can throw in 5A after 6CD's j.C to plug up any holes in your execution (as 5B afterwards can be tricky to time), but you'll lose 200 damage. 5B > 6CD > j.C > 5B > 5CDC > 214A, dash 3C (3 hits, george activates) > 236A, 6C > j.C > j.214C > sj j.C > jc j.C - 3532 damage, 2 winds Mid-screen combo that takes Tager to the corner. You can repeat 6CD j.C once if the distance is a bit greater than normal. It'll net you 300 damage more for your trouble, but will cost another wind. Tager is one of those characters fat enough to get hit by an off-screen rod while in the air, which lets you net some more damage than you would from other characters. ninja'd so hard Edited December 7, 2010 by ざわ…ざわ Forgot to put the j. before 236As in the air. Everyone probably knows what I meant, but hey.
snipingsnipe Posted December 6, 2010 Posted December 6, 2010 Against Tager, you have a few options. First and foremost, when you start your combo, take a look at your positioning with Tager. If you're actually right next to him and land a 5A, 2B, or 5B, you actually only need to make a few adjustments. Tager's hitbox is so large that you won't have to use a wind at all. 5B > 5CC > 236C, dash, 6A > 214C, sj j.B > j.C, jc j.B > j.C > 236A - 2748 damage Look familiar? It should. It's your BnB, minus any wind usage, and with C Lobelia instead of B Lobelia. You'll have to dash quite a long distance, but unless you do 6A too early, it works just fine. You can also do this combo with the usual wind at 5CC if you're hitting Tager's fingers instead of his body (in which case, 5CC's second hit can whiff). 5B > 6CD > j.C > 5B > 5CC > 236C, dash, 6A > 214C, sj j.B > j.C > jc j.B > j.C > 236A - 3368 damage, 1 wind Variation of the above, throwing in 6CD. You can throw in 5A after 6CD's j.C to plug up any holes in your execution (as 5B afterwards can be tricky to time), but you'll lose 200 damage. 5B > 6CD > j.C > 5B > 5CDC > 214A, dash 3C (3 hits, george activates) > 236A, 6C > j.C > j.214C > sj j.C > jc j.C - 3532 damage, 2 winds Mid-screen combo that takes Tager to the corner. You can repeat 6CD j.C once if the distance is a bit greater than normal. It'll net you 300 damage more for your trouble, but will cost another wind. Tager is one of those characters fat enough to get hit by an off-screen rod while in the air, which lets you net some more damage than you would from other characters. ninja'd so hard Ah thanks, also does the J.C after 6CD work on tager if hes crouching? With his huge hitbox i could see it being possible
ざわ…ざわ Posted December 6, 2010 Posted December 6, 2010 It does indeed work on him even if he's crouching. Just be sure not to do j.C too early.
snipingsnipe Posted December 6, 2010 Posted December 6, 2010 Oh wow, thanks you for the info then, ill definitly switch my Tager BnBs, especially if it works even on crouching.
Sigcius Posted December 6, 2010 Posted December 6, 2010 (edited) hmm, for some time i've noticed a few interesting thing in rachel's CH 2C and while i've been reading alot of rachel combo lists i have yet to see them, perhaps people didn't pay too much attention to 2C. or maybe it's because of the slightly hard execution. or maybe i missed it when someone posted it. while CH 2C 2D (right when they start to launch up) 66 9 j2cD (lv2) BBL/5B->air combo - 2 winds appeared on some rachel videos, some others i noticed are: CH 2C 2D (right when they start to launch up) 5CC 236B 214C - 1 wind or CH 2C 2D (right when they start to launch up) 5CC 236A 1D 214C 5B -> air combo - 2 winds CH 2C 2D (right when they start to launch up) 5CC 236A 1D BBL -> BBL follow-up - at least 2 wind 5CC hits on all 3C-able characters and some non 3C-able characters, need to re-test that. more dmg than most standard CH cat chair combos but for 2 winds the j2c deals a bit more dmg though 5cc gives you more options and you stay on the ground longer, therefore more wind recovered (near 1 wind vs 1 wind half). Basically it's the same as if you got a random frog hit and 5CC the opponent. and: CH 2C 2D (right when they start to launch up) 236A (the lobelia has to hit them when they're on the ground) 214C 66 5B -> air combo - 1 wind. it works on everyone except tager, taokaka and rachel i think, mostly because their down hitboxes are pretty tall so the lobelia hits them too early or they recover. it deals more dmg than standard CH 2C 2D 5B but you can't make it into BBL. while for 1 wind it's quite worth it, the timing to connect 236a is quite strict. and also, in the corner, against 3c able characters, if you opt for a bit more dmg instead of oki when you have no heat or only have 1 wind, EDIT:5b 5cd c 214a, 66 3c (barely hits) 236a 44 236a (the lobelia barely hits the character near the ground) 214c 66 9->air combo - ~2.9k dmg for standard air combo,1 wind a fun combo to do on ragna - CH 2C 2D (right when he starts to launch up) 5CC 236A 1D BBL 236b 5cc 236c 214c - 2 winds already known but for fun, after a while of 6C8D, j.C jc grab RC j2c 2D -> follow-up depending on lv2 or lv3 j2c. some tricks that works once or twice in the match (surprise/mindgame needed) already known but not seen alot of people using it: if someone blocks 6CD (especially Tager), jc and delay a bit j2c and the will j2c hits them from their back and you land somewhere a bit far where it's relatively safe and you can special cancel if you want. most people can't block the j2c because they don't know if you do j2c from front or behind. at the beginning of the match, sj7D and start 236b/c until mid-high corner. if opponent runs and arrives under you, you can: 214b 2d for safer landing, j2cd for fatal or 236a on block, jc THEN j2cd, or jc 3/6/9D. unless your opponent has very good timing and can guess what you do, they can't hit you most of the time. if they blocks, then keep shooting lobelias. if you do it right, almost no character should be able to hit you while you sj7D at the beginning might be a bit late now that bbcs2 is coming soon but i thought someone might find these interesting. Edited December 6, 2010 by Sigcius
Kuuhaku Posted December 6, 2010 Author Posted December 6, 2010 Sounds neat but... uh... question 5b 5cd c 214a, 66 3c (barely hits) 44 236a (the lobelia barely hits the character near the ground) 214c 66 9->air combo - ~2.9k dmg for standard air combo, 1 wind ... 3C backdash? They'd tech...
Gil Posted December 6, 2010 Posted December 6, 2010 While on the subject of 2c CH, never really saw this mentioned but you can do 2c CH>2d>5cc corner loop if you're real close to the corner. It's not very practical, but if you find yourself short on wind and in this situation, why not?
moofpie Posted December 6, 2010 Posted December 6, 2010 (edited) I guess I'll post a few combos. Not quite sure if they're practical or not since I suck at this game, lul. Most likely the latter, but whatever. (When you're stuck in the corner) 2C (counter) > 1D > 6A > BBL > 214A > (dash) > 5CC (whiff first hit) > (dash a little) > sj8D (George activates) > lv3 j.2C > 236A > 3C > 214C > 3C oki, or air combo variation ~ (3600 - 4100 damage), 50% meter, 2 wind (regenerate 1 wind) (Midscreen) 5B > 5CDC > 236C (lobelia whiffs) > (dash) > 5B > j.B > j.C > 2D > jc lv2 j.2C > BBL > 236A x2 > 3C > 214C > 3C oki, or air combo variation ~ (3600 - 3800 damage), 50% heat, 2 wind (regenerate 2 wind during combo) (Off of random George midscreen) 214A (George activates) > 6C (1-3 hits depending on the character) > j.C > 2D > jc lv2 j.2C > 1D > 5CC > 214A > 1D > (dash) > 5B (George activates) > 236A > (dash) > 6A > BBL > 236A > 3C > 214C > 3C oki, or whatever ~ (3800 - 4100 damage), 50% heat, 3 wind (regenerate 2 wind during combo) The third combo can be started off of 6A as well, but instead of 214A > 6C, it would be 6A > 5B. Sorry if my transcription looks a little funky. Also, I need to recheck the damage and wind regen on some of those. All three should work on most of the cast. I do remember I had a weird time on Hazama because of his retarded hitbox. Edited December 6, 2010 by moofpie
kotokot Posted December 6, 2010 Posted December 6, 2010 what combos are better to use after 4b/2c/5cdc guard crash?
Sigcius Posted December 6, 2010 Posted December 6, 2010 (edited) Sounds neat but... uh... question 5b 5cd c 214a, 66 3c (barely hits) 44 236a (the lobelia barely hits the character near the ground) 214c 66 9->air combo - ~2.9k dmg for standard air combo, 1 wind ... 3C backdash? They'd tech... Oh, i think you're right. i forgot you need to cancel 3c with 236a. i said barely hit because if you're too close to the character the lobelia won't be close enough to the ground when it hits them and them will tech. if you cancel 3c with 236a you should be make the second 236a in time. CH 2c 2d -> 236a works better the farther the opponent is, as opposed to ch 2c 2d ->5cc where it's better the closer. so one covers the blind range of the other. EDIT: actually, it still works even without 236a canceling 3c, but instead of hitting once you do 3 hits, backdash, 236a, etc. but it's ~2.8k if you don't 236a cancel since you only have 1 pole. Edited December 6, 2010 by Sigcius
GenoWhirl Posted December 6, 2010 Posted December 6, 2010 Let's see... Tempest Dahlia can be comboed into from CH 6B as long as you have 3 winds, and you get nice damage from it. So try to use to to PUNISH THE CAPITALIST KINGDOM if you know you'll score a hit. CH 6B > LV4 TD > Dash 5C(W)C > 236B > Dash 214C > SJC > j.B > j.C > j.B > j.C > j.236A Is sexy, easy, and scores about 3.7k damage After a 6A > 5B > j.C > Lv 2 j.2C, consider delaying a 236B 6A > 5B > j.C > Lv 2 j.2C > 236B > j.C > dj.C > j.214C After the sword iris, you can do whatever, including BBL. Now, for the SUPER HIGH DAMAGE CORNER COMBO WEEE 5B > 3C9D > BBL > SJ8D > LV 3 j.2C > 214A > 5CC > 236A > SJ8D > LV3 j.2C > 236A > 6C > j.C > BBL > Backdash > 236A > 6C > j.C > j.214C > Land > j.C > j.C Albeit a bit difficult, 7k is a fair reward. With lobelias, random counter hits often give much more than what would think (Most of these aerial counter hits) (In the corner) CH 236A > Dash 5B > 5CDC > 214A > Dash 3C > 5CC > 214B > 3C > 214C > 3C > 214A CH 236B > Dash 3C > 214C > 6C > j.C > j.C > j.236A 236C3D > BBL > Dash 5CC > 236B > Dash 214C > SJC > j.B > j.C > j.C > j.236A CH 236C > Dash 6C > j.C1D > 214C > Sj.C > j.C > j.236A Are all good ways to remind your opponent that you can do way more than 1k. If you're willing to spend wind after a CH 2C, maybe you can go for CH 2C2D > LV j.2C > 6C > j.C > Land > j.C > j.C > j.236A (2.8K damage) CH 2C2D > LV j.2C > BBL > 236A > 214B > Dash 3C > 214C > 3C > 214A (3.1k + oki) CH 2C2D > LV j.2C > BBL > 236A > 3C > 214C > 6C > j.C > Land > j.C > j.C > j.236A (3.9k) Wreck dat shit And let's not forget throws! If you don't have meter: BC / 4BC > 7D > Dash 5B > (j.B >) j.C > Lv 2 j.2C > Air ender of your choice. This can be done from airthrows as well, just replace 7D with 2D If you have meter, it's time to tap dat ass j.BC > 2D > 5B > j.B > j.C2D > LVj.2C > 236B > j.C > j.C > 214C > BBL > 236A > 214B > 3C > 214C > 3C > 214A BC > 7D > 5B > j.C2D > LVj.2C > 236B > j.C > j.C > 214C > BBL > 236A > 214B > 3C > 214C > 3C > 214A 4BC > 7D > 5B > j.C2D > LVj.2C > 6A > BBL > 236A (x2) > 3C > 214C > 6C > j.C > j.C > j.236A Which all do decent damage coming from our poor loli.
Sindelian Posted December 6, 2010 Posted December 6, 2010 (edited) Rachel's most damaging (practical) combo. at least from what I know: 5b > 5cdc > frog > (dash) > 3c (1 hit) > 236a > sj 8d > j.2c+d (lvl 3) > 236a (whiff) > (dash) > 6a > BADEN > (dash under opp) > sj > j.2c > frog > 3c (1 hit) > 236a > 236a > 6c > j.c > j.sword iris > sj > j.c > j.c > j.236a.......5.3K dmg, 50% heat, 4 winds If you're having trouble with the first half, then an easier variation would be: 5b > 5cdc > 236b > (dash) > 6a > BADEN > (dash under opp) > sj > j.2c > frog > 3c (3 hits) > 236a > 6c > j.c > j.sword iris > sj > j.c > j.c > j.236a.......4.9K dmg, 50% heat, 2 winds If you're having trouble with the second half, then another easier variation would be: 5b > 5cdc > frog > (dash) > 3c (1 hit) > 236a > sj 8d > j.2c+d (lvl 3) > 236a (whiff) > (dash) > 6a > BADEN > 236a > 236a > 3c > sword iris > 6c > j.c > j.c > j.236a.......4.9K dmg, 50% heat, 3 winds Oh and uh, Tager trolling! 5b > 5cc > 236c > TEMPEST lvl4 > 236b > 9d > sword iris > lol......3.6K dmg, 50% heat, 2 winds Edited December 7, 2010 by Sindelian
moofpie Posted December 6, 2010 Posted December 6, 2010 Other midscreen stuff against 3C frog people. 5B > 5CDC > 214A > 3C (1 hit) > 236A x2 > 6C > j.C > 1D > BBL > 236A x2 > 3C > 214C > 3C oki or air combo ~ (4100 - 4300 damage, 50% heat, 2 wind) Another off of random George hit (like these would happen often but, why not) 214A (George activates) > 5CC > 236A > 1D > BBL > 236A > (dash a little) > 3C > 214C > 3C oki or air combo ~ (3000-3600 damage, 50% heat, 1 wind) Off of 6A (works on big characters like Hakumen and Tager, but also works on Taokaka) 6A > 6C9D (around 10 hits) > j.C > 2D > jc lv2 j.2C > BBL > 236A x2> 3C > 214C > 3C oki or air combo > (3600 - 4000 damage, 50% heat, 2 wind)
ざわ…ざわ Posted December 7, 2010 Posted December 7, 2010 (edited) b+c, 3C (3 hits), 8D (3rd hit), 5CC, 5CC, 214B, 3C (3 hits), 214A - 2270 damage Super basic corner combo off a throw. Edited December 7, 2010 by ざわ…ざわ
ざわ…ざわ Posted December 7, 2010 Posted December 7, 2010 Rachel's most damaging (practical) combo. at least from what I know: 5b > 5cdc > (dash) > 3c (1 hit) > 236a > sj > j.2c+d > 236a (whiff) > (dash) > 6a > BADEN > (dash under opp) > sj > j.2c > frog > 3c (1 hit) > 236a > 236a > 6c > j.c > j.sword iris > sj > j.c > j.c > j.236a.......5.3K dmg, 50% heat, 4 winds If you're having trouble with the second half, then another easier variation would be: 5b > 5cdc > (dash) > 3c (1 hit) > 236a > sj > j.2c+d > 236a (whiff) > (dash) > 6a > BADEN > 236a > 236a > 3c > sword iris > 6c > j.c > j.c > j.236a.......4.9K dmg, 50% heat, 3 winds I might be missing something, but how do you get a super jump and j.2cd LV2 off a 236A hit in these two combos?
Recommended Posts