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Posted
I might be missing something' date=' but how do you get a super jump and j.2cd LV2 off a 236A hit in these two combos?[/quote']

/Forehead smack

I forgot to include the frog ._.

I gonna fix them

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Posted

Lol. Yeah. When I have regular access to BBCS, I'll check these before posting them to make sure they work. But uh... until then, I'm trusting you guys to be on the honor system. I'll take down the ones you posted until you have the fixed versions up. :3

Posted

Usually anything I post in these threads is stuff I pull out of training mode immediately before, which helps me make sure they work. Speaking of which.

CH 3C (7 hits), 5B > jc j.A > j.B > j.C > jc j.B > j.C > j.236A - 2012 damage

So yeah... Here's something else you can do with a 3C counter hit I guess, though I can't say I recommend it unless you are really close to your opponent, because otherwise the additional 3C hits can whiff and kill the combo. Timing 5B can be dumb too, but might be reasonable if you practice it. I guess this is kind of unique in the fact that the winded version actually does less damage than this wind-free version. Compensates with difficulty, though.

CH 3C (7 hits), 8D (7th hit), 5CC > 236B, dash, 214C, dash, j.C > jc j.C > j.236A - 2409 damage, 1 wind

You can do this too. This is basically the same as the normal hit version of this combo, only on counter hit (because it won't work on counter hit with only 3 hits. :psyduck:).

Both of these have the same problem in that you need to commit to holding 3C, and you have to make sure you get all of those hits in, or else your opponent won't be raised high enough and will tech as soon as they hit the ground. 2k and 2.4k off 3C CH without meter is pretty okay. Sometimes, it's just better to frog, though.

Posted

Polka, I noticed on many combos you posted, (But it was my fault, I guess) you don't mention that wind is required for many j.2Cs. Mostly noticeable on the CH 2C combos

Posted

One of them was a typo from kRO_'s transcript, and on yours I noticed you don't list what level j2C. Please make sure in all future submissions that they include wind usage and damage value. For the ones that currently don't, I'll take them down.

Posted (edited)

REVISED LOLI COMBOS

6A > 5B > j.C > 2D > jump cancel > Lv 2 j.2C > 236B > j.C > dj.C > j.214C

After the sword iris, you can do whatever, including BBL. (2.5K damage, 1 wind)

Now, for the SUPER HIGH DAMAGE CORNER COMBO WEEE

5B > 3C9D > BBL > SJ8D > LV 3 j.2C > 214A > 5CC > 236A > SJ8D > LV3 j.2C > 236A > 6C > j.C > BBL > Backdash > 236A > 6C > j.C > j.214C > Land > j.C > j.C

Albeit a bit difficult, 7k is a fair reward. (Dunno why this was taken down?)

About 80 heat required, 4 winds (hell I think you regain 1 wind, and waste it)

Lobelia CH

(In the corner) CH 236A > Dash 5B > 5CDC > 214A > Dash 3C > 5CC > 214B > 3C > 214C > 3C > 214A (2.1k damage, 1 wind, oki)

CH 236B > Dash 3C > 214C > 6C > j.C > j.C > j.236A (2.2k)

236C3D > BBL > Dash 5CC > 236B > Dash 214C > SJC > j.B > j.C > j.C > j.236A (3.3k, 1 wind, 50 meter required)

CH 236C > Dash 6C > j.C1D > 214C > Sj.B > j.C > dj.B > j.C > j.236A (2.5k, 1wind)

Are all good ways to remind your opponent that you can do way more than 1k.

If you're willing to spend wind after a CH 2C, maybe you can go for

CH 2C2D > Jump Forward > 2D > LV 2 j.2C > 6C > j.C > Land > j.C > j.C > j.236A (2.8K damage, 2 winds)

CH 2C2D > Jump Forward > 2D > LV 2 j.2C > BBL > 236A > 214B > Dash 3C > 214C > 3C > 214A (3.1k + oki, 2 winds, 50 meter required)

CH 2C2D > Jump Forward > 2D > LV j.2C > BBL > 236A > 3C > 214C > 6C > j.C > Land > j.C > j.C > j.236A (3.9k, 2 winds, 50 meter required)

Wreck dat shit

And let's not forget throws!

If you don't have meter:

BC / 4BC > 7D > Dash 5B > (j.B >) j.C > 2D > jump cancel > Lv 2 j.2C > Air ender of your choice.

This can be done from airthrows as well, just replace 7D with 2D. Going for 236B > j.C > j.C > j.214C ender gives about 2.8k. Requires 2 winds.

If you have meter, it's time to tap dat ass

j.BC > 2D > 5B > j.B > j.C > 2D > jump cancel > LV 2 j.2C > 236B > j.C > j.C > 214C > BBL > 236A > 214B > 3C > 214C > 3C > 214A (3.2k, 2 winds)

BC > 7D > 5B > j.C > 2D > jump cancel > LV 2 j.2C > 236B > j.C > j.C > 214C > BBL > 236A > 214B > 3C > 214C > 3C > 214A (3.2k, 2 winds)

4BC > 7D > 5B > j.C > 2D > jump cancel > LV 2 j.2C > 6A > BBL > 236A (x2) > 3C > 214C > 6C > j.C > j.C > j.236A (3.8k, 2 winds)

Hope they're ok now

Edited by GenoWhirl
Posted

on the combos using j.C > 2D > Lv 2 j.2C is there supposed to be a jump cancel in between the 2D and the lvl 2 j.2C? for example J.C > 2D > jc > j.2C I use the jump cancel when I do it but it doesn't always score the lvl2 j.2c.

Posted
on the combos using j.C > 2D > Lv 2 j.2C is there supposed to be a jump cancel in between the 2D and the lvl 2 j.2C? for example J.C > 2D > jc > j.2C I use the jump cancel when I do it but it doesn't always score the lvl2 j.2c.

If you're not getting the level 2 j2C, your timing is off. Right as jC hits, you press 2D then quickly jump cancel forward and do j2C.

Posted

I think my problem is doing to the j2c too early sometimes... I'll just keep plugging away at it and I'm sure I'll build consistency. Thanks for the advice!

Posted (edited)

Here is wall bounce BBL setup that works on OTG frog characters.

5b > 5cdc > 214a > dash > 3c > 236b > 5cc > 236b > BBL (1 wind, does a little over 3k)

Edited by pikdum
Posted (edited)
Here is wall bounce BBL setup that works on OTG frog characters.

5b > 5cdc > 214a > dash > 3c > 236b > 5cc > BBL (1 wind, does a little over 3k)

I think you can do another 236b after the wall bounce for another rod.

Wouldn't 236a be better to use?

Edit: Nevermind, I was thinking in the corner.

Edited by tofurr
  • 2 weeks later...
Posted (edited)

Combos! I haven't tested these much. Except for the first combo, they all have the same ender.

j.BC > 3D > 5B > 6C > j.C > land > sj > j.C > jc > j.C > j.236A ~2.6k, 1 wind

j.BC > 3D > 3C > BBL > sj8D > 9 > j.2C (lv3) > 214A > dash > 3C (3 hits, frog hits) > 236A > dash > 3C (3 hits) > 214C > 6C > j.C > jc > j.C > j.236A ~4.9k, 2 wind, 50 heat

Tested on Hakumen, Ragna and Bang. The air throw needs to be done a little lower than Rachel's peak jump height.

5B > 5CD > 3C > BBL > sj8D > 9 > j.2C (lv3) > 214A > dash > 3C (3 hits, frog hits) > 236A > dash > 3C (3 hits) > 214C > 6C > j.C > jc > j.C > j.236A ~4.9k, 2 wind, 50 heat

Doesn't work on Ragna. This does about 3.2k from 2B.

5B > 3C > 9D > 3C > BBL > sj8D > 9 > j.2C (lv3) > 214A > dash > 3C (3 hits, frog hits) > 236A > dash > 3C (3 hits) > 214C > 6C > j.C > jc > j.C > j.236A ~5.3k, 2 wind, 50 heat

Works on Ragna. Use this to punish stuff.

If you want, you can spend another wind and 50 heat to add about 1.7k damage:

BBL > sj8D > 9 > j.2C (lv3) > 236a > dash > 3c > BBL > sj8D > 9 > j.2C (lv3) > 214A > dash > 3C (3 hits, frog hits) > 236A > dash > 3C (3 hits) > 214C > 6C > j.C > jc > j.C > j.236A

7k midscreen...

If these work in CS2, I'm hyped.

Edited by neiluj95
Posted

These are CS1 combos and damages, yeah.

Ender means sj8D > 9 > j.2C (lv3) > 214A > dash > 3C (3 hits, frog hits) > 236A > dash > 3C (3 hits) > 214C > 6C > j.C > jc > j.C > j.236A, sorry for not clarifying.

  • 3 weeks later...
  • 4 weeks later...
Posted

Hey! I have a question that might be a bit silly.. Is it truly possible to do a j.C 2D 2C (level 2) off of anti-airs or anything, as they do in CS2 (which seems to be really easier to do) ? The only way I can place it is after a counter j.C in air to air...

Posted
Hey! I have a question that might be a bit silly.. Is it truly possible to do a j.C 2D 2C (level 2) off of anti-airs or anything, as they do in CS2 (which seems to be really easier to do) ? The only way I can place it is after a counter j.C in air to air...

Yep. Soniti posted a helpful video (awhile back) showing some common ways to lead into a Lv2 j2C:

http://www.nicovideo.jp/watch/sm13256815

Use this to play the video:

http://mmcafe.com/nico.html

  • 3 weeks later...
Posted

Might as well post this.

Random Rachel combos

Transcript:

1) 5B > 5CD > 3C (3 hits) > BBL > sj8D > 9 > j.2C (lv3) > 214A > dash > 3C (3 hits, frog hits) > 236A > dash > 3C (3 hits) > 214C > 6C > j.C > jc > j.C > j.236A 4988 damage, 2 wind, 50 heat

If BBL doesn't connect fully, try

1) 5B > 5CD > 3C (3 hits) > 8D > dash > 3C (3 hits) > BBL

2) 5B > 5CDC > dash > 3C > BBL

2) random frog hit > 3C (3 hits) > BBL > sj8D > 9 > j.2C (lv3) > 214A > wait > 5CC (2nd hit) > 236A > 4D > dash > sj8D > j.2C (lv3) > 236A > 3C (3 hits) > 214C > 6C > j.C > jc > j.C > j.236A 5137 damage, 3 wind, 50 heat

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