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Not sure if this was mentioned already, but I noticed that Spring raid's input has changed from 28D to Dragon Punch D. Took me some getting used to. Now I rely mostly on Bloom trigger.

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Posted
Not sure if this was mentioned already, but I noticed that Spring raid's input has changed from 28D to Dragon Punch D. Took me some getting used to. Now I rely mostly on Bloom trigger.

That happened in CS1.

Posted
That happened in CS1.
Did it really? That's odd. I managed to pull it off doing the old input most of the time. Strange. Guess I'm just used to Calamity Trigger PSP. Bah. My bad.
Posted
Did it really? That's odd. I managed to pull it off doing the old input most of the time. Strange. Guess I'm just used to Calamity Trigger PSP. Bah. My bad.

Yeah, along with the input change, it lost it's invincibilty frames in CS1. It's pretty much the same in CS2, except they added the neutral change of the knockback angle.

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