kotokot Posted January 28, 2012 Posted January 28, 2012 yes, you can 2D>2C>j.B>etc on AA CH with 5A/5B you can do 5C>623A>2C>etc from 2C CH you can j.2C>5C>623A>2C or j.2C>5C>2C>sj.B>etc 3C can now worth RC on normal hit, you can do 3C RC>5B>j.B>j.2A>ad>j.B>j.A>etc *whoa, haven't noticed that quoted post was a long ago at first)
mAc Chaos Posted January 28, 2012 Posted January 28, 2012 3C RC into 5B? How does that even work? They would have to be airborne, but 3C is going to down them.
kotokot Posted January 28, 2012 Posted January 28, 2012 3C RC into 5B? How does that even work? They would have to be airborne, but 3C is going to down them. airborne during very short time
Stone Drum Posted January 28, 2012 Posted January 28, 2012 well.. that is interesting.. I never rc with haku anyway. I still wish I knew whether you can do a 6A after the 6C in the combo: 5c-renka1-kishuu-6c-2c-tk hotaru-j2c(delay)-5c-2c-sj2a-j2c-2c-sj2a-j2c-2c-sj2a-AD-j2a-jc-5c-3c or when in general you include 6a in your corner combos now
IndigoNovember Posted January 29, 2012 Posted January 29, 2012 well.. that is interesting.. I never rc with haku anyway. I still wish I knew whether you can do a 6A after the 6C in the combo: 5c-renka1-kishuu-6c-2c-tk hotaru-j2c(delay)-5c-2c-sj2a-j2c-2c-sj2a-j2c-2c-sj2a-AD-j2a-jc-5c-3c or when in general you include 6a in your corner combos now You can do it.
Spark Posted January 29, 2012 Author Posted January 29, 2012 You can, but there are better times to use 6A in the corner combos(though actually it may be character specific).
Stone Drum Posted January 29, 2012 Posted January 29, 2012 (edited) better times.. I guess the damage differences wouldn't matter that much. But should/could all corner combos now contain a 6a? I see a lot of players do jc-6a-5c-3c, but can't figure out why it is sometimes omitted or never used by a player Edited January 29, 2012 by Stone Drum
IndigoNovember Posted January 29, 2012 Posted January 29, 2012 better times.. I guess the damage differences wouldn't matter that much. But should/could all corner combos now contain a 6a? I see a lot of players do jc-6a-5c-3c, but can't figure out why it is sometimes omitted or never used by a player There are times where opponents will be able to tech after a wallslam 6a due to proration and/or starter.
kotokot Posted January 29, 2012 Posted January 29, 2012 better times.. I guess the damage differences wouldn't matter that much. But should/could all corner combos now contain a 6a? I see a lot of players do jc-6a-5c-3c, but can't figure out why it is sometimes omitted or never used by a player this does 50-100 damage more, than 6A at combo start. I think sometimes 6A can whiff but 5C hit. And it have repeat proration.
IndigoNovember Posted January 29, 2012 Posted January 29, 2012 I think sometimes 6A can whiff but 5C hit. Now that you mention it, I remember seeing this happen at times too.
kotokot Posted January 29, 2012 Posted January 29, 2012 (edited) Damn. How much damage does that do? 3C RC>5B>j.B>j.2A>ad>j.B>j.A>2C>sj.2A>ad>j2A>j.C 3007 on midscreen, with 5C>3C ender 3220 Edited January 29, 2012 by kotokot
Sophisticat Posted January 29, 2012 Posted January 29, 2012 Not worth spending an RC unless going for the kill, then. Better to go for 2b in case they don't tech.
Stone Drum Posted January 30, 2012 Posted January 30, 2012 Not worth spending an RC unless going for the kill, then. Better to go for 2b in case they don't tech. true. this is kind of off topic, but, are there any corner combos that are worth having a zentetsu in it? I don't think any of my used corner combos contain one. Is there one where it is practical to use a zantetsu mid combo in the corner? well.. outside of mugen?
itsme Posted January 30, 2012 Posted January 30, 2012 I've never used Zantetsu mid combo aside from maybe Mugen, and if I were to use the meter, would probably use it on Tsubaki if it was at corner/near-corner.
Wander Posted January 31, 2012 Posted January 31, 2012 I add a zantetsu after a gold burst midscreen if i think it will finish them off.
kotokot Posted January 31, 2012 Posted January 31, 2012 true. this is kind of off topic, but, are there any corner combos that are worth having a zentetsu in it? I don't think any of my used corner combos contain one. Is there one where it is practical to use a zantetsu mid combo in the corner? well.. outside of mugen? no, tsubaki is much better if you want to spend 3 stars, since it have much better p2 and bonus proration, or hotaru into j.2C>5C>2C, or renka>kishuu. Or you can spend stars on shippu at the end. Zantetsu isn't usable in combos at all.
Sophisticat Posted January 31, 2012 Posted January 31, 2012 Zanwhat? Oh! That move I haven't used since CT. Right. For real, its only application is as a midscreen overhead. Its comboability is nil.
Naphiel Posted January 31, 2012 Posted January 31, 2012 I've only ever use sparingly and that's either as a midscreen overhead (almost never) or to break a primer if they're about to be guard broken and I have tons of magatama.
BladeOfJustice7 Posted January 31, 2012 Posted January 31, 2012 4c>Zantetsu, Guren (blocked or delayed if it hits)>Zantetsu lands a lot surprisingly. I mostly use it in the corner, typically for a kill or one damaging corner combo.
IndigoNovember Posted January 31, 2012 Posted January 31, 2012 I think one of the problems with Zantetsu is that you pretty much have to spend 4 magatama to get a good combo off of it (midscreen you need to do Gurren to follow it up, and in corner you should use Kishuu to get the second repetition of the corner loop, if you don't then you pretty much have to be in their face to get the second repetition). It's hard to justify the use of Zantetsu when other stuff that use the same amount of magatama or less do more damage. So yeah, I'm pretty sure you'll only be using it as an odd mixup thing here and there.
BladeOfJustice7 Posted January 31, 2012 Posted January 31, 2012 Most of the damage being in the first hit, makes it more desirable anywhere on the screen if you've conditioned your opponent not to anticipate zantetsu for a quick win when they're low on health. Other than that, you're right, in most cases they're better options.
kotokot Posted January 31, 2012 Posted January 31, 2012 midscreen close zantetsu>2C>sj.B>j.2A>j.B>j.2A>j.C ~4k dmg far zantetsu>623A>2C>etc ~4,5k dmg very easy and have nice damage. But works only as starter. Can be used to punish backdashing from blockstrings, or if your opponent forgot about zantetsu)
Stone Drum Posted January 31, 2012 Posted January 31, 2012 ok, thanks guys. I guess my zantetsu usage is perfectly good then. And thanks for those combos kotokot
mAc Chaos Posted February 15, 2012 Posted February 15, 2012 Did we ever list the combos for Extend anywhere? We don't have a combo thread.
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