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Posted

yes, you can 2D>2C>j.B>etc

on AA CH with 5A/5B you can do 5C>623A>2C>etc

from 2C CH you can j.2C>5C>623A>2C or j.2C>5C>2C>sj.B>etc

3C can now worth RC on normal hit, you can do 3C RC>5B>j.B>j.2A>ad>j.B>j.A>etc

*whoa, haven't noticed that quoted post was a long ago at first)

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Posted

3C RC into 5B? How does that even work? They would have to be airborne, but 3C is going to down them.

Posted
3C RC into 5B? How does that even work? They would have to be airborne, but 3C is going to down them.

airborne during very short time

Posted

well.. that is interesting.. I never rc with haku anyway.

I still wish I knew whether you can do a 6A after the 6C in the combo: 5c-renka1-kishuu-6c-2c-tk hotaru-j2c(delay)-5c-2c-sj2a-j2c-2c-sj2a-j2c-2c-sj2a-AD-j2a-jc-5c-3c

or when in general you include 6a in your corner combos now

Posted
well.. that is interesting.. I never rc with haku anyway.

I still wish I knew whether you can do a 6A after the 6C in the combo: 5c-renka1-kishuu-6c-2c-tk hotaru-j2c(delay)-5c-2c-sj2a-j2c-2c-sj2a-j2c-2c-sj2a-AD-j2a-jc-5c-3c

or when in general you include 6a in your corner combos now

You can do it.

Posted (edited)

better times.. I guess the damage differences wouldn't matter that much. But should/could all corner combos now contain a 6a?

I see a lot of players do jc-6a-5c-3c, but can't figure out why it is sometimes omitted or never used by a player

Edited by Stone Drum
Posted
better times.. I guess the damage differences wouldn't matter that much. But should/could all corner combos now contain a 6a?

I see a lot of players do jc-6a-5c-3c, but can't figure out why it is sometimes omitted or never used by a player

There are times where opponents will be able to tech after a wallslam 6a due to proration and/or starter.

Posted
better times.. I guess the damage differences wouldn't matter that much. But should/could all corner combos now contain a 6a?

I see a lot of players do jc-6a-5c-3c, but can't figure out why it is sometimes omitted or never used by a player

this does 50-100 damage more, than 6A at combo start. I think sometimes 6A can whiff but 5C hit. And it have repeat proration.

Posted (edited)
Damn. How much damage does that do?

3C RC>5B>j.B>j.2A>ad>j.B>j.A>2C>sj.2A>ad>j2A>j.C 3007 on midscreen, with 5C>3C ender 3220

Edited by kotokot
Posted
Not worth spending an RC unless going for the kill, then. Better to go for 2b in case they don't tech.

true.

this is kind of off topic, but, are there any corner combos that are worth having a zentetsu in it? I don't think any of my used corner combos contain one. Is there one where it is practical to use a zantetsu mid combo in the corner? well.. outside of mugen?

Posted

I've never used Zantetsu mid combo aside from maybe Mugen, and if I were to use the meter, would probably use it on Tsubaki if it was at corner/near-corner.

Posted
true.

this is kind of off topic, but, are there any corner combos that are worth having a zentetsu in it? I don't think any of my used corner combos contain one. Is there one where it is practical to use a zantetsu mid combo in the corner? well.. outside of mugen?

no, tsubaki is much better if you want to spend 3 stars, since it have much better p2 and bonus proration, or hotaru into j.2C>5C>2C, or renka>kishuu. Or you can spend stars on shippu at the end. Zantetsu isn't usable in combos at all.

Posted

I've only ever use sparingly and that's either as a midscreen overhead (almost never) or to break a primer if they're about to be guard broken and I have tons of magatama.

Posted

4c>Zantetsu, Guren (blocked or delayed if it hits)>Zantetsu lands a lot surprisingly. I mostly use it in the corner, typically for a kill or one damaging corner combo.

Posted

I think one of the problems with Zantetsu is that you pretty much have to spend 4 magatama to get a good combo off of it (midscreen you need to do Gurren to follow it up, and in corner you should use Kishuu to get the second repetition of the corner loop, if you don't then you pretty much have to be in their face to get the second repetition). It's hard to justify the use of Zantetsu when other stuff that use the same amount of magatama or less do more damage. So yeah, I'm pretty sure you'll only be using it as an odd mixup thing here and there.

Posted

Most of the damage being in the first hit, makes it more desirable anywhere on the screen if you've conditioned your opponent not to anticipate zantetsu for a quick win when they're low on health. Other than that, you're right, in most cases they're better options.

Posted

midscreen

close zantetsu>2C>sj.B>j.2A>j.B>j.2A>j.C ~4k dmg

far zantetsu>623A>2C>etc ~4,5k dmg

very easy and have nice damage. But works only as starter. Can be used to punish backdashing from blockstrings, or if your opponent forgot about zantetsu)

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