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Posted (edited)

Here are the proration values from the Japanese Hakumen boards.

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1289451583/980

I'll check the combos from videos and see if they match up.

5A   350  85  84

5B   590  90  89

5C  1110  100  92

2A   300  85  84

2B   450  80  86

2C   950  90  92

6A   620  85  89

6B       590x2  50  90

6C(Lv1)  1300  100  92

6C(Lv2)  1600  100  92

6C(Lv3)  2000  100  92

4C        700  80  89

3C       1200  90  88

j.A        320  90  84

j.B        590  90  89

j.C        900  90  89

j.2A       980  80  75

j.2C      1000  90  92


5BC:  1600 90*100 100*55

4BC:  1500 90*100x2 100*110*50


5D:  1400  100  45

2D:  1100  100  45

6D:  1400  100  45

j.D:  1600  100  45


Gurren                560 100  89

Enma                  860  90  75

Renka(1st hit)        830  90 120

Renka(2nd hit)        860      65

Zantetsu(1st hit)    2430  90  80

Zantetsu(2nd hit)     550       94

Hotaru               1500  90  92

Tsubaki              2200  70? 90? (120% Bonus prorate?)

Shippu               4000  100  60

Yukikaze             3800  33以下

Assuming the data is accurate.

Buffs: Old > New (DMG = Damage, 1P = Initial Prorate, 2P = General/Combo Prorate)

5A DMG: 180 > 350

5A 1P: 80 > 85

5C 1P: 85 > 100

2A DMG: 160 > 300

2A 1P: 80 > 85

2C 1P: 80 > 90

2C 2P: 88 > 92

6A 2P: 85 > 89 (Maybe?)

6B DMG: 290x2 > ?x2

4C DMG: 600 > 700

4C P1: 60 > 80 (Wow)

j.A DMG: 220 > 320

j.A P1: 80 > 90

j.C P1: 80 > 90

j.C P2: 70 > 89 (Maybe?)

j.2C P1: 85 > 90

j.2C P2: 87 > 92

2D DMG: 1020 > 1100

6D DMG: 0 > 1600

Hotaru DMG: 1250 > 1500

Renka(1st hit) 2P: 100 > 120 (No longer bonus prorate?)

Tsubaki: Now has 120% bonus prorate (Maybe?)

Nerfs:

5A 2P: 95 > 84

5B DMG: 620 > 590

5B 1P: 90 > 80

5B 2P: 92 > 89

2A 2P: 90 > 84

2B DMG: 600 > 450

2B 2P: 88 > 86

2C DMG: 1030 > 950

6C(Lv1) DMG: 1440 > 1300

6C(Lv2) DMG: 1740 > 1600

6C(Lv3) DMG: 2140 > 2000

j.A P2: 85 > 84 (Rounding issue?)

j.C DMG: 980 > 900

j.2C DMG: 1070 > 1000

5D DMG: 1700 > 1400

j.D DMG: 1610 >

All Counters: Down to 45 total prorate(?)

Enma 2P: 85 > 75

Renka(2nd hit) 2P: 75 > 65

Tsubaki 1P: 85 > 70 (Maybe?)

Update 1:

This information looks correct assuming Hakumen's character combo rate is 60%.

Edited by Spark
Posted (edited)

The P2s for 5A and 2A will make using them multiple times for hit confirming worse, but this won't effect starting a combo with 2A or 5A because of the better P1 you'll still get about the same damage as before. So punishing things with 5A and 2A will still be fine, but they don't want you or at least they're trying to discourage you from using 2A or 5A after stuff like 2B, j.2C, j.B etc. to hit confirm into 214B or whatever.

I'm also wondering if they made 5B better in anyway, because stat wise they've only been nerfing it. Maybe it will hit everyone crouching at max distance?

Oh Hakumen's character combo rate is 60% going by the damage from combos using the provided proration data.

Edited by Spark
Posted

I think they nerfed 5B mainly to make 5C a more desirable move.

You can say 5B got buffed in the sense that you can link into it from 5A now (maybe 2A?).

Relative to general changes in cs2, meterless damage is better, poke meter combos are worse, and corner damage is about the same.

Posted

I need to check if tech time takes character combo rate into account, because if it doesn't Hakumen could have some really long combos.

Posted (edited)

It doesn't.

And yes, there are really long combos. Corner combos should return at least 2 magatamas this time around.

Edited by ryokoalways
Posted

That's good to know, also you wouldn't happen to know if the 6C levels are considered different attacks? Hakumen might be able to avoid the repeat prorate of 6C by using different levels in a combo like how Makoto can use 2D level 3 and then later in the combo use 2D level 2 and not run into the 10% repeat prorate.

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