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Posted

SJ just said that he would take care of the recording so no need to worry about it COR. It might be for the best as everything would be done in a consistent fashion. Aginor mentioned that he would be a part of that to, so we have a man on the inside... :).

Posted (edited)

Sounds great, I hope it comes out well. Did you guys still want me to notate some short bnb's?

I know there are some staff members with HD recording devices, but we'll take care of that internally.

I reckon Spark and Veter will be asked to film a thing or two, so I'll see if SJ minds letting me to do Mu stuff bundled in with that.

Edited by C0R
Posted

It's a little late, but I do have the PSP version of the game and if necessary, I can test run combos or there are any theory's needed to be tested with Mu I can do that. I'll also be messing around with the game myself a little bit and If I find anything advanced but not in the "insane" area, I'll post it.

Posted

A few CS2 changes I found that aren't listed:

- Increased recovery after Wisdom of the Divines animation.

- Sword of Decimation and Wisdom of the Divines hits OTG.

Might want to put these with the move decriptions / properties.

Posted

SoD and WoD always hit OTG, in fact we really shouldn't even be saying that. All moves hit OTG in BB, that's a Marvel thing where that's special.

Also, I am attempting to keep the changes list short and to the point, I could list alot of other changes but what I have are the most important ones.

Posted

Heh, I was going to post this in the CS1 Oki thread, but it seems it's been closed and locked in the archive forum, so let me post it here.

Here's my farewell CS1 video for Mu.

http://www.youtube.com/watch?v=AOc4REOCcPM

Most of the stuffs don't work in CS2 though...

I used the same HD PVR, which is owned by the PNW crew and is now being used by C0R for the tutorial video. The quality should be great.

ON TOPIC:

6c(FC) > 214d(whiff) > (2b>6a>j.2c)x4 > ... seems like my favorite wall carry combo at the moment...

  • 2 months later...
Posted

Sj's project is on Indefinite Hiatus, so I'm going to lock this thread for organizational purposes. When the project resurfaces I'll be sure to open it up again.

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