A.X.I.S. Posted August 11, 2011 Author Posted August 11, 2011 Voltech charge and stand there and block. I forgot about chargable sledge. Also mid combo counts as normal hit. Astaroth why did you say that. I am going to your house and eating your chicken now.
Hecatom Posted August 11, 2011 Posted August 11, 2011 (edited) i hope that they dont fuck tager more, i really want him to be a good and viable character Edited August 11, 2011 by Hecatom
Astaroth136 Posted August 11, 2011 Posted August 11, 2011 Also mid combo counts as normal hit. Astaroth why did you say that. I am going to your house and eating your chicken now. I have no idea what you're talking about now.
Tetra - K Posted August 11, 2011 Posted August 11, 2011 (edited) Oh god, this wallbounce reduced does not sound good. Say goodbye to SB combos and SB>MW as ender. Edited August 11, 2011 by Tetra - K
Koopa_Klawz Posted August 11, 2011 Posted August 11, 2011 (edited) here's what i think's going to happen when cs2+ comes out. tager gets new gimmicks. they get crushed by said gimmicks they say he's top tier 1 week day later they figure him out he's back to being the worst character... again Also, blocking a burst gives 25% heat now. But what Tager user blocks bursts? lol i do Edited August 11, 2011 by Koopa_Klawz
Hecatom Posted August 11, 2011 Posted August 11, 2011 (edited) its like they dont want us to play him he is basically the only char that i play with on BB :/ more changes [-> + B] Target bounces off wall with counter hit [Jump ↓ + C] Only can cancel after a successful hit (not on block i'm assuming) Edited August 11, 2011 by Hecatom
Koopa_Klawz Posted August 11, 2011 Posted August 11, 2011 its like they dont want us to play him he is basically the only char that i play with on BB :/ more changes same here. i only use hakumen when i get bored. but i don't want to waste time maining him. picking up another character is always a fucking pain to me.
Tetra - K Posted August 11, 2011 Posted August 11, 2011 [-> + B] Target bounces off wall with counter hit [Jump ↓ + C] Only can cancel after a successful hit (not on block i'm assuming) Omg they killed 6B fatal combos? God I worked so muuuuuuuuuuuuuuuuuuuuuuuuuuuuch >_<
TagerTime Posted August 11, 2011 Posted August 11, 2011 (edited) Omg they killed 6B fatal combos? God I worked so muuuuuuuuuuuuuuuuuuuuuuuuuuuuch >_< This sounds great to me 6B fatal was so worthless. Wall bounce sounds so much better. i just hope they make 6b break primers again also. Well sounds like they made improvements to Bslegde, Voltic charge and 6a like i wanted them to. i just hope these changes are actualy good. Im not gona jump to conclusions about spark bolt so soon though. Edited August 11, 2011 by TagerTime
A.X.I.S. Posted August 11, 2011 Author Posted August 11, 2011 6A had a pull nerf. That sucks. I was looking for stronger magnetism in some places. Oh well. Oh 6B fatal sucked you might as well do the normal combo. Now I want to hear about damage.
Tetra - K Posted August 11, 2011 Posted August 11, 2011 This sounds great to me 6B fatal was so worthless. Wall bounce sounds so much better. i just hope they make 6b break primers again also. Well sounds like they made improvements to Bslegde, Voltic charge and 6a like i wanted them to. i just hope these changes are actualy good. Im not gona jump to conclusions about spark bolt so soon though. Still, 6B is comboable as it is. With wallbounce we loose potentially one entire mixup combo, which isn't so great no? For SB, it doesn't sound good... But well voltaic, bsledge, and 6A sounds amazing. I wanna test the new Tager =3 (for voltaic I hope it's still cancelable into 720 for 5A voltathick)
TagerTime Posted August 11, 2011 Posted August 11, 2011 Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack Is this the good anti air that we always needed? Just VC any jump in and deliver a free sledge counter hit?
C0R Posted August 11, 2011 Posted August 11, 2011 Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack Is this the good anti air that we always needed? Just VC any jump in and deliver a free sledge counter hit? Unless they changed it, Tager still suffers from unique hitstop when hit during Voltec Charge, in addition to this Sledge will still have startup, whereas jumpins very rarely have punishable recovery, I highly doubt it would make any sort of use as an antiair.
Isorropia Posted August 11, 2011 Posted August 11, 2011 Unless they changed it, Tager still suffers from unique hitstop when hit during Voltec Charge, in addition to this Sledge will still have startup, whereas jumpins very rarely have punishable recovery, I highly doubt it would make any sort of use as an antiair. Chances are that charge>sledgehammer will only work against slow, heavy-hitting attacks. A decent number of chars also have the option of cancelling into a DP (probably on reaction, but have to see how fast the hammer startup is from charge). If it at least forces them to block then I can see it being sometimes useful if you have meter and want to reverse momentum (sort of like a counter assault really). Actually, now that I think about it, this new volt charge>hammer sounds like it works very similarly to counter assaults. Have to see how frame advantage/combability etc works out for it though.
DeadliestxXx Posted August 11, 2011 Posted August 11, 2011 [-> + B] Target bounces off wall with counter hit [Jump ↓ + C] Only can cancel after a successful hit (not on block i'm assuming) Kinda confused about the 6B CH Change. So if the opponent is on the ground and you land a CH does he bounce off the floor or does the opponent just magically fly to the wall. lol Also I'm kinda 50/50 with the changes few i like few i don't.
OrionXElite Posted August 11, 2011 Posted August 11, 2011 I sure as hell hope 6B CH is a full wallbounce just for the troll factor, i'll be fishing for that shit all day :3
Osuna Posted August 11, 2011 Posted August 11, 2011 Why are they so obsessed with putting CH properties on 6B? It's like an excuse for not doing real changes. Unless it gets 100p1 it should only get CH's by accident.
Manta Posted August 11, 2011 Posted August 11, 2011 (edited) Why is it wall bounce? How does tha tmake any sense? Surely floorbounce. And besides, less wallbounce on spark might mean you don't always get that problem ofthem bouncing over our head. There's enough time to use a 6A to hook them in from fullscreen. Edited August 11, 2011 by Manta
Hecatom Posted August 11, 2011 Posted August 11, 2011 what i really want is that they for once give him some sort of solid tools to get in, less gummicks and more solid gameplay, though knowing that pachi hates grapplers i doubt that they would do this
Manta Posted August 11, 2011 Posted August 11, 2011 Actally, Voltic Charge Sledge is more legit than you think. There's probably a large window where you can put in the sledge, and there's nothing to say you have to when you can. Lows are still a bitch though, so you probably want to reserve it for the airborne enemies.
Isorropia Posted August 11, 2011 Posted August 11, 2011 Actally, Voltic Charge Sledge is more legit than you think. There's probably a large window where you can put in the sledge, and there's nothing to say you have to when you can. Lows are still a bitch though, so you probably want to reserve it for the airborne enemies. We said the same thing about volt charge>720 back in CS2 loketests, and look how that turned out. The tools tager gets given each iteration seem to be the least useful implementation of the idea possible. Point in case: fatal counter ground/wallbounce on a 70p1 move that shouldn't be getting counterhits.
Manta Posted August 11, 2011 Posted August 11, 2011 If that's how it ends up yeah, but otherwise it might be okay.
Osuna Posted August 11, 2011 Posted August 11, 2011 (edited) If that's how it ends up yeah, but otherwise it might be okay.Unless you can identity utility from what we know, which you haven't, there's no reason to talk about it being useful or 'legit'. Edited August 11, 2011 by Osuna
Hecatom Posted August 11, 2011 Posted August 11, 2011 (edited) those new "tools" doesnt help him in his major problems, its more like they try to give to the players some new guimicks wich each iteration of the game only to distract them from the fundamental problems that tager has :/ i really hope that asw dont let pachi be near of potemkin on the next GG, it would be sad Edited August 11, 2011 by Hecatom
Recommended Posts