Jump to content
Dustloop Forums

TagerTime

Members
  • Posts

    650
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The ultimate update added to first post!!
  2. I updated 1st post with the second BBCF Tager combo tutorial video and 2 overdrive combo videos. Since the demo is out you guys can practice these in training mode now. Also added Fatal Combo tutorial video.
  3. Thank you Ctr for your detailed impressions. The japanese CF demo is out right now on PS4 so everyone go play CF Tager !
  4. Well hes definitely better than CPEX Tager. I don't really see any nerfs but all buffs or improvements (besides 720s damage lowered). From watching all of the CF videos (which he wins most of the time) and combos from jbbs: A buster still has Invuln. i see BSledge startup GuardPoint being used alot to successfully anti-air instant airdash jump-ins. Gurren Punish is a great solid safe air approach / jump in tool now. GP > falling jB or j2c used to consistently beat anti airs. They are continuously experimenting with Wedge catapults timing to beat all sorts of ground and air attacks. 360>GF>RC>WC>ID>GF>RC>WC>ID>GF apears to be a guaranteed unburstable red beat combo His combo damage seems High comparatively with the rest of the cast after the overall game-wide damage nerf. Combo damage with heat still very high. Higher damage ceiling. Many more opportunity to easily use RC or CT in combos for high damage with without supers. Fatal damage still over 5k meterless 5C, 6A, 6C and 360A look strong after gadget finger. it doesnt look like much of a nerf because Tager has way more frame advantage now. He tags people alot after gadget so its still a good move to always end combos in. His combos look better cooler and easier. Still plenty of mid combo magnetism. 6A>3C removal is a non-issue. combo routes are actually better now despite it. New AC and 5D is seem better overall than CPEX new 6C>5D corner loop seems pretty big at the moment At this early point he still is solid A/A+ tier at the very least.
  5. Hey guys i updated the CF combo video thread with an amazing CF Tager combo video tutorial. Check it out!! http://www.dustloop.com/forums/index.php?/forums/topic/12116-cf-iron-tager-combo-thread/ CF Tagers combos are so flashy and cool, despite just being a couple of days old. The new Gurren Punish looks soo good. I wish Airbuster got the same recovery removal as GP did though.
  6. Your right the new forum has been nothing but problems for me too. Thanks i hadn't seen that yet video yet its amazing. i love that finally now Tager can easily do over 10k like all those other chars could before. Soon ill post the videos in the video thread of the Tagers ive seen on stream so far. For mid combo magnetism they changed the emphasis to using JD and 4D instead of 5D. i just hope the 5D stagger is long enough on normal hit to easily combo into without a counter. 5D is great on counter hit now though giving guaranteed catapault into 5k+ damage Np ill look forward to Tuesday then thanks alot for your help!
  7. Thank you Valthazeryus for your impressions. Next time you go to the arcade can you check a few things if you can? is this is saying new 360A has invincibility? i hope so 新Aドラは無敵3F~、発生5Fらしい ロケテ勢の情報だけども http://jbbs.shitaraba.net/bbs/read.cgi/game/45148/1446282622/l50 Does 2D still have projectile invuln like previous loke tests? if there are any changes to Air Buster? Does both A and B sledge have normal startup guardpoint or is it just Bsledge, and if so how good are they if used as an anti air or reversal? How good is Catapault used as an anti air? What combos after normal hit 5D stagger without a rapid cancel? This video shows us that RC Catapault Red Beat combos after normal 5D. Is this a property of catapault or is it a property of 5D stagger? Meaning does catapult red beat in any ground combo or just after 5D? Does 360A also red beat combo after 5D stagger? Since your can actually play it at arcades here is where they are listing combos for you to try https://twitter.com/hashtag/bbcf%E3%83%86%E3%82%A4%E3%82%AC%E3%83%BC?f=tweets&vertical=default&src=hash You can always combo after mag or no mag Atomic Collider with 5A/2A>(combo) now. ex: AC>5A>Spark 6A>3C was removed and replaced with many other options like 6A>(6B)>Asledge>5A or 6A>2C>Gadget whiff>5A or 6A>6B>CT example: 5C>6A>6B>6B>Asledge>5A>5B>3C>ACwhiff>5C>6A>2C>AC>GF 3986 Also Tager has the Highest damage hes ever had now
  8. Ok i just made them even though i don't actually have any official moderator powers.
  9. Post any Central Fiction Tager combos or combo videos here! OK im happy to say that we already have our first BBCF Tager Combo Tutorial! Tagers combos look soooo cool!! Combo Video Notations (thanks to Snatcher) Here is the second BBCF Iron Tager combo tutorial Also some Overdrive Combo videos Really cool Fatal Combo Video
  10. Ok here is a great website that i just found out about that has links to every single BBCF Tager match video ever on youtube, listed by date and time stamped. It makes things so easy and convienent. Its incredible!! https://keeponblaz.in/?title=BBCF 10~2F14~2F2016 Tachikawa 3on3&char1=tg
  11. This is the Tager Central Fiction News and General Discussion Thread! I will list all the official Tager Central Fiction release changes in this first post after they are translated.
  12. 1st Post updated with location test #3 changes loketest #3 has mostly all large buffs for Tager with only very minor (albeit unsettling) tiny nerfs to supers. There finally trying to improve Sledge Again by adding Regular Guard Point to the Startup and Charging frames of A+B Sledge. So i guess this means now Sledge can be used as a meterless reversal or anti air that leads into good combos. The startup guard point better not be weak to lows. So far as of location test 3, with all the many buffs and relatively few and minor nerfs, Tager is is looking way stronger than he is now. I see him going from A+/S- tier that he is in now (even Dora's newest tier list puts Tager in S-tier) to at least solid mid to high S tier lol. Yes I too was disappointed when Gurren Punish was made pretty irrelevant in CPEX. I am very happy that they have made it Amazingly good now as it should have been in the first place. The best thing is that none of the buffs to belly flop were nerfed in the latest loketest #3.
  13. I'm going to assume it means that it will always do its full maximum damage now just like regular throws and command grabs. That would be a nice buff if true.
  14. no i was talking about the actual startup animation of wedge catapult that looks weird right before he grabs you on the ground, not anything after that.
  15. The only things i find that looks weird is the startup animation and after all of that it only does 100 more damage than A buster.
×
×
  • Create New...