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Posted
personally, i find the slash command interpreter to be disgusting. i can't do a fucking fireball in that game. i would have probably played it more if it weren't for that.

funny you mention that. In slash, i remember that could actually air dash forward > fireball with ky without mashign extra directional inputs. in AC, i need to do a 270 spin to do that otherwise i would get a j.623S/H. i also have the same problem with jin in BB (3C > 236C turns into 3C > 623C if i don't do a 270).

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i don't know if i would call slash jackhound "fine", lol. it was fine for johnny, i guess. :)

plus, if i'm not mistaken, there was only one version of jackhound in slash; in ac he has three (standard, mist stance, ms dash) (though ms dash is easily the best overall, it can be hard to confirm into). idk, i don't really mind having to spend meter on jackhound, especially when he also has the highest tension pulse in the game. besides, what else would you give johnny as an fb? coin? mistfiner? ENSENGA?

now if you wanna talk "we gotta get this shit out tomorrow and we still don't have a forcebreak for this character", let's talk fb bubble. :)

I guess my point is there doesn't always seem to be a clear rationale for why a move is a forcebreak. The bubble almost makes sense, because it's a better version of an existing special move, as ex moves have traditionally been. If all ex's were like that, I guess it would make more sense, even if some of them were still useless.

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