Aginor Posted May 10, 2011 Posted May 10, 2011 (edited) Discuss the match up here. The Good: - Carl has a hard time getting in on Mu so you can pretty much run away and zone - Mu can get out of Carl's hard-to-blockable with DP RC. So you need 50 meter and a well-timed DP. - Mu beats Carl's roll really easily by 2B. - Mu can badly hurt Nirvana from a safe position, so take advantage of SoD's range and 214d's damage. - Command laser will pass through Nirvana and still be active, making her less of a problem then she is for every other zoner. - During the last few hits of rhapsody of memories, Mu can IB DP inbetween the hits from nirvana to get carl off of mu. If it's the first few hits, Mu can IB DP RC and still be able to block everything else. - A well timed 2b should be able to catch Carl's backdash and you can go into a combo, if he does it on his wake up. The Bad: - Once Carl gets in, he can perform the hard-to-blockable on Mu. - Mu has to watch for the times when Carl superjumps because if you try to AA, there is a good chance you'll miss so this kind of forces air to air situations. - Don't let Carl trap you in the corner with the doll because then Carl can just do clap and try to keep you airborne to waste your barrier and take off primers. - You have to keep an eye on Nirvana's life because if Nirvana is about to perform a move before she stops working, Mu cannot interrupt Nirvana by hitting Carl. Edited June 11, 2011 by Aginor
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