Master Bigode Posted May 29, 2011 Posted May 29, 2011 Bang's 3C easily goes under any of Ragna's jump-ins for as long as you don't do it too late. You can't hit him out of the air with it, though.
DLM UNDEAD Posted July 4, 2011 Posted July 4, 2011 (edited) using deathspike on blockstring = free 5d Or 6d, which is better. Edited July 5, 2011 by DLM UNDEAD
lolRee Posted September 19, 2011 Posted September 19, 2011 I open with retreating IADs to try and make some space. Rags can tag you with 5B immediately, so unless you have a solid read, don't go rushing in. The Ragna I played today was destroying my approaches by Dead Spiking my D-Nails on reaction...what's that about man? Also I noticed that his GH hit box is absolutely massive. It nabbed me out of a double jump, almost at the apex. His 5A seems like a fast anti air against hasty/ sloppy jump ins (CH 5A>5D etc.). Things that seem to work; upon BK I'd spam poison nails if I could get away. The bleed damage Rags takes from poison and BK stacked is pretty substantial. I highly recommend FRKZ in this matchup. With so little health, baiting on DP could mean you winning a match with a strong install combo. Poison nail air dashes are a good counter to his 6A's, call those out if you can. Other than this stuff here, I can always use advice on what to do against Rags. Dacid, you've gotta have something, wherever you are.
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