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  • 3 weeks later...
Posted

Bang's 3C easily goes under any of Ragna's jump-ins for as long as you don't do it too late. You can't hit him out of the air with it, though.

  • 1 month later...
Posted (edited)
using deathspike on blockstring = free 5d

Or 6d, which is better.

Edited by DLM UNDEAD
  • 2 months later...
Posted

I open with retreating IADs to try and make some space. Rags can tag you with 5B immediately, so unless you have a solid read, don't go rushing in. The Ragna I played today was destroying my approaches by Dead Spiking my D-Nails on reaction...what's that about man? Also I noticed that his GH hit box is absolutely massive. It nabbed me out of a double jump, almost at the apex. His 5A seems like a fast anti air against hasty/ sloppy jump ins (CH 5A>5D etc.).

Things that seem to work; upon BK I'd spam poison nails if I could get away. The bleed damage Rags takes from poison and BK stacked is pretty substantial. I highly recommend FRKZ in this matchup. With so little health, baiting on DP could mean you winning a match with a strong install combo. Poison nail air dashes are a good counter to his 6A's, call those out if you can.

Other than this stuff here, I can always use advice on what to do against Rags. Dacid, you've gotta have something, wherever you are.

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