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  • 4 weeks later...
Posted (edited)

Fitting title. This matchup is a pain in the ass. This is the matchup I have the most experience with, and in a lot of regards, the least suggestions.

IB 5A on defense is relatively worthless. Only use it to call out a d5B or 6B if you know you have the frames to do it, almost everything else will low profile it. Which brings us to;

Bang has NO pokes that will work against Tao at mid range. 5B whiffs, 2B is too slow, 2C is too slow, 5A whiffs. She is capable of starting her pressure or combo with 2B, so you can't play footsies there unless you use Dnails or are truly godlike with 6D. And 2B goes to 6A which can jump cancel, which is weak against a lot of characters, but;

Bang has nearly no answer to Tao's air to ground. A super yomi forward jump grab is decent, but even then Tao has to screw up, usually. Anti air 5A will work under extremely specific situations, use 5B if Tao gives you a lot of time. Otherwise, you can press 2D/5D and pray Tao doesn't bait it or block, realistically. And blocking is going to be the right choice a vast majority of the time.

FRKZ is unreliable and risky without nails, all of her neutral options seem to get even better against FRKZ, as many of her neutral options depend on counter hit to have reasonable payout, but if you play extremely safe and bait her into committing to something, you are almost always certainly capable of killing her in one strong hit. So consider it if you have nails to blow, especially. Another nice quirk of the matchup, you have a dependable 3 seal combo against standing Tao (X > 6C jD web d6D web d5C 6D).

Bumpers are extremely useful, just be careful for her anti air.

Her anti air beats everything but nails. Consider ground teching after her combo-finishers, because you can't do jack shit about it without burning resources (if that option is even available)

Oh, she can low profile 5A 5B gatling without instant block and get a counter hit punish. Consider running 5A 2B much more often to make Tao wary of using that hole.

Edited by Dacidbro
  • 2 months later...
Posted

I hate this match-up so much. Every time i try to pressure Tao she jumps out or fuckin 2a's me...so i am hoping somebody can give me some blockstring suggestions to keep her bouncy ass on the ground. Is there any way to match her air-to-air? And what would be a good way to condition the tao player to block on their wake-up??

Posted

Bang has trouble matching the priority of anyone now. Always did especially with Tao. I guess the best way to force respect would be to time meaty attacks better?

Posted

Any other tips apart from "time your meaty attacks better?" its rare you even hit Tao to get a knockdown. Is there any way to deal with her pressure? Or do you literally have to just sit there and block until they make a mistake or you get bar for dead angle? This matchup is just dumb as fuck.

Posted

the match up is that dumb. you just scramble to get the knockdown and milk it for all it's worth. sorry, dude. there's more in depth things you can look at, but in general.... work your butt off for the knockdown and try your hardest to keep it.

Posted
the match up is that dumb. you just scramble to get the knockdown and milk it for all it's worth. sorry, dude. there's more in depth things you can look at, but in general.... work your butt off for the knockdown and try your hardest to keep it.

Yeah I thought so, thanks. I played a long set with a good Tao I ran into on PSN, it was a real uphill struggle the whole way. In one round I guessed right/landed a mix up 4 or 5 times and got a perfect, but other than that it was 2A mash and ragebursts all the way.

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