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Posted (edited)

A trap?

Punishes:

Anti-airing:

Zoning:

Strategy:

Item Strategy:

Char specific details:

Other details:

Edited by Dorian
  • 1 month later...
  • 3 weeks later...
Posted
im having a hard time with her drives do i IB and 5a or what?

welcome to my world. noel pisses me off beyond belief. but i'm still slightly afraid of ragna more. don't 5a, i'd suggest the bat but even the bat isn't enough sometimes.

  • 3 weeks later...
Posted (edited)

Noel's favor.

Punishes:

IB Drive > Punish is pretty much the general idea. Know what can be punished in her drive and use it to your advantage. Keep an eye out for Assault Through, you don't want Noel crossing you up. Noel players like to use Assault Through after whiffed drives, be cautious. Punish random 3C with Dash 5C and remember that 2C is safe on block (I know I used forget, maybe that's just me?)

Item Strategy:

Cat:

Not particularly the best item for this match up, however it keeps you out of drive range and is used to play safe against Noel - good instant overhead. Upgraded version can be strong against Noel, more range and good damage.

Hammer:

Noel players are scared of this item. Not only does it do high damage, but it can be used at various times during a string to break some primers. RTSD is the general idea, but good Noel players will do their best to keep away from the corner and be on the look out for random Mami Circulars. Upgraded version

Pan:

Good instant overhead and high damage potential, just don't be too predicable with it, Noel players will acknowledge the fact that it is overhead. Upgraded version more damage and range and can be used as a decent anti-air.

Missiles:

Can be used as oki or just to get into Noel with the Mystic Momo version. Upgrade version will most likely be blocked because of the chip, but they can lead to high damage in the corner and not many people know this.

Bombs:

Used for playing safe and zoning, watch out for optic barrels which can catch you if the bomb/s going to whiff. Also used for good oki. Upgraded version has insane chip and amazing zoning opportunities, but it usually isn't worth the heat.

Bat:

A DP is a DP, Noel haven't got the best pressure in the world and it is easily baited and punished. Upgraded version should never really be used often.

That's all I got, strategy write up is long :(

Edited by Kujikawa
Posted

When you run in and pressure her dont use 5A all the time, you can use 6A and it will beat drive and jump attempts from Noel and it will discourage her from keep trying to do these options.

After blockstrings when you do 5C jump cancel, be wary of 4D and 6A attempts, you can bait them easily with double jump or jump cancelling the 5C with backward jump and react to what he does.

If the Noel player is using 4D in blockstrings to try and bait a reversal (bat) you can heart car that easily.

Unless the Noel's 3C isn't max range you can 5C without running.

Posted

Heart Car in the middle of a blockstring is a pretty retarded idea, only a retarded Noel would just randomly throw in 4D in the middle of stagger pressure.

If she is pressuring after you block a reversal drive attempt, Heart Car is still iffy since we can hit you out of startup with a lot of stuff, luckily Drive pressure is easy to just jump out of and call it a day, punish with whatever you want, j.C seems to be the favorite of most Plats for punishing Drive while in the air(It literally kills everything we do, a well spaced j.C is even safe against 6A, it really makes this matchup a pain in the ass for Noel, trust me on this one).

Posted

After some matches with Symm, we were able to conclude that Bat seems to be safe on block, I couldn't even counter with a 2A, but I'm not 100% about an IB. Though obviously, don't abuse it.

Posted
After some matches with Symm, we were able to conclude that Bat seems to be safe on block, I couldn't even counter with a 2A, but I'm not 100% about an IB. Though obviously, don't abuse it.

Bat is -10, it can be punished, it's just kinda awkward to get used to it.

Posted
After some matches with Symm, we were able to conclude that Bat seems to be safe on block, I couldn't even counter with a 2A, but I'm not 100% about an IB. Though obviously, don't abuse it.

Luna is right, it can be punished by 5D. I checked later in training mode after you disappeared... >_>

What are exactly the best times to punish Noel's drive?

Posted
Luna is right, it can be punished by 5D. I checked later in training mode after you disappeared... >_>

What are exactly the best times to punish Noel's drive?

When she uses them. 6A will beat out a lot of drives, other than that just use fast pokes and you win.

  • 5 weeks later...
Posted (edited)

  • Her 2D is deadly, most noels will throw it out if your block strings aren't legitimate. if you can try to bait it out, then if you see her go for it be quick and try to 2C or 6A her. oh and IT IS NOT AN OVERHEAD.


    • Her 3c comes out pretty fast, 20 frame startup. only one frame ahead for her 2c. it isn't safe but she recovers pretty quick. the normals i suggest you go for once you blocked it are 5B, 2B, and even 5C(no dashing is neccesary)


      • Her 2c is great. It hits twice, comes out fast and it is safe. don't try to punish her during this normal because she can cancel into her 2D, 3C, 5C e.t.c

      [*]not sure if should mention this normal, but her 6C is great too. one of her fastest normals. if a noel ever throws this out in one of her block strings(let's say) be alert, she can cancel into 2c or 2d. be careful of her resets in corner also; fenrir - 2a - 6c if you neutral tech you are dead.

      [*]Noel's pressure game isn't strong, her overhead is slow but don't think they won't ever go for it. if she gets you on block, she can 3C, 2D or 4D so be aware on knowing when to punish her. I would say it's ok to block low against her, it's alot more dangerous if you are standing up imo.

      Main advice i got for this matchup is.

      "Don't Mess Up!" - Xie

      Which is pretty obvious but hey, damn good advice lol.

Edited by ShadowFiend
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