Jump to content
Dustloop Forums

Recommended Posts

Posted (edited)

Matchup: 50-50

[CS2] Litchi vs Lambda

This matchup used to suck really hard. But with the relative nerfs to Litchi's combos, she's a bit more manageable than before. This match is now evenly matched... But she is still bullshit with her staff interrupting pressure and her broken Daisharin super (thank god for the nerf it's getting in EX).

Feint Dash

So Litchi and Carl have this thing where they airdash>airgrab, this gives them considerably more speed while airdashing AND it arcs downward. This makes aiming Ds while Litchi in the air not as easy as you with think it is. You want to do 2D because that's where she's airdashing, but then she does this feint to instead make you whiff your sword, allow her to land on the ground for a follow-up, and then rape your asshole. I'm not even sure if 6A or 2C are fast enough to hit her before she touches ground. Just watch out for this.

Position Cancels

421D and 623D will move the staff forward and backward. You won't really be seeing Litchi doing this to position the staff in a better position, you'll be seeing her do this to perform some pressure resets, combos, or aerial stalling.

Overhead

So there's this weird mechanic where Litchi's 6A will reach an even farther distance than it should. When she has her staff, her 6A's hitbox follows the staff's position AND her hand. Without staff, it's just the hand. With this 6A trick, she can literally reach fullscreen with the staff, but more likely, you will only see it reach a good character length away.

Litchi's 4D (I think) is also an annoying overhead. It gives her lower body invincibility so it hops over low attacks, it's really fast, and it can be combo'd from. The only downside is, she drops her staff in place and she can be punished.

Litchi's Staff Projectile

Litchi can put down her staff and then shoot it as a projectile with 2 different trajectories. This staff hits flying out and hits coming back in... and you can only assume when the second hitbox is active.

It's important to note which attacks set which trajectories.

Arch: 5D, j.D, 6D (the dashing forward one).

Straight, low to the ground: 2D, j.2D, 4D (overhead).

She can also fire the staff while it is coming back after a command normal or a special move.

41236D~A/B/C will do a straight trajectory.

6A will also do a straight trajectory.

The straight trajectory is the most deadly as it comes out really fast (goes across the screen in approximately half a second). It doesn't have to be blocked low, but it will definitely be able to interrupt anything that Lambda may be trying to do. It's retardedly annoying since it will crash with every one of Lambda's projectiles and can STILL HIT coming back... that staff prevents Lambda from ever getting to her important pressure moves like 214D out.

The arch trajectory has a bigger hitbox (because the staff is flying upright), but it is slow, easily seen. The only problem here is because of its arch, you can't tell when the second hit is coming.

Corner Game

Well, you just ate a full combo and now you're in the corner. Worst part is, Litchi is doing her Daisharin super... her most feared tool. This super gives her a good 5 to 8 seconds of FREE pressure, which can result in starting a brand new combo that may lead to another 4k off your life. All it takes for Litchi is one combo, Daisharin, and a reset to kill Lambda. If you are stuck in this, you better block everything she dishes out or it's game over. The hardest part about blocking it is that the staff obscures view of Litchi...

The perfect corner pressure version (something like 13XXX) is hard to do anything but block it. You can't roll or quick tech. This is the most commonly seen path for the super as it will cover all grounds to prevent escape and maximize offense.

When Daisharin is coming out, look out for her 3 overheads: 6A (best one) and 6C(2) (not seen often), as well as an even slower 236C (not really suggested). She doesn't have access to her staff overhead, so it shouldn't be that bad. She can't really do any instant overheads, but she can do airdash mixup (jump>airdash aerial/land low/land overhead).

Don't attempt to CA, don't Burst, don't attempt to jump (you may get hit while rising by a low attack), don't attempt to Calamity Sword (unless she has low enough HP to lose). You can perfect barrier to push her away some while the staff is over you because then she has to readjust to continue pressure. However, don't get caught mashing buttons or you may get Throw Reject Missed.

Overall, you are looking at appromixately 6 lows : 4 overheads that you're going to have to block.

Also, when the staff is coming down from the sky, I wouldn't suggest jumping and blocking it because that takes time for you to land and even more corner pressure she can commence with. Instead, if you can get out of it without blocking, do it. If you can grab Litchi, try; she's probably looking to grab you in that gap too and if she techs it, you have to block the staff anyway.

I'll update with feedback

Edited by kenja0
  • 3 weeks later...
Posted

Using 236D, you can hit her out of an airdash from fullscreen

214D also stops airdash and her 63214C.

2DD to catch her double jump approach

214D and then 6DD should catch both dash and airdash.

5DD should cancel out her staff's first hit. (IB the second one for some free heat)

All I got. I suck against litchis.

Posted

Lambda vs Lichi videos:

http://www.youtube.com/watch?v=sPxpU9LXQtc

http://www.youtube.com/watch?v=o4hIig3S5Ig

both of them are me vs the same person, so none of us increase our skill during just 2-matches there, but the result between two are very different.

First one show that you shouldn't allow yourself in corner position.. or it is very heavy punishment.

Second one show that if you control the game well, the game turn out much better.

Posted (edited)

-_-. Second match shows you playing almost exactly like I usually do.

But what I'm talking about are those litchis that can pull off midscreen 4K+ comboes from pretty much ANY hit, manage to keep pressure on you by switching between litchi attacks and staff attacks...over and over, and actually will use Litchi's 6A in their mixups. (Always that 6A getting me -_-) I'll see if I saved a replay.

I found one, but not vs lambda

http://www.youtube.com/watch?v=wJOCC6ZehME

Thats pretty much the average litchi player from what I've been playing against. (Well, most I've seen CAN do that ridiculous midscreen combo.) I also don't want to waste my bursts until the last match against any good player....just in case...

I've been constantly trashed by Litchis. I'm getting impatient due to constant losses so sorry if I sound a bit rude...

Edited by someonewhodied
Posted
-_-. Second match shows you playing almost exactly like I usually do.

But what I'm talking about are those litchis that can pull off midscreen 4K+ comboes from pretty much ANY hit, manage to keep pressure on you by switching between litchi attacks and staff attacks...over and over, and actually will use Litchi's 6A in their mixups. (Always that 6A getting me -_-) I'll see if I saved a replay.

I found one, but not vs lambda

http://www.youtube.com/watch?v=wJOCC6ZehME

Thats pretty much the average litchi player from what I've been playing against. (Well, most I've seen CAN do that ridiculous midscreen combo.) I also don't want to waste my bursts until the last match against any good player....just in case...

I've been constantly trashed by Litchis. I'm getting impatient due to constant losses so sorry if I sound a bit rude...

Have to be patient against Litchi, based on the matches I've played. When you panic, she gets in.

Posted

how can I stop an approach where the staff comes at me low and litchi at me high? If i try to hit litchi, Staff will CH me, if I go for the staff, Litchi gets to me. If I block, I am pinned, If I Airdash backwards, It just happens again, If I airdash forwards, one of two will hit me, unless my j.5/2C gets a lucky hit. a J.5D MIGHT work, but its too easy to screw up. And thats only ONE of litchi's approach options. The safest way is to run straight into the staff, take the hit, and run past it, maybe firing off a 6D retaliation after should Litchi still be in the air. But if the Litchi sees it coming, the staff hit can be followed up with a blockstring or a full combo.

How can I NOT panic when I don't even know which of Litchi's 50 thousand approaches is being used?

Posted
how can I stop an approach where the staff comes at me low and litchi at me high? If i try to hit litchi, Staff will CH me, if I go for the staff, Litchi gets to me. If I block, I am pinned, If I Airdash backwards, It just happens again, If I airdash forwards, one of two will hit me, unless my j.5/2C gets a lucky hit. a J.5D MIGHT work, but its too easy to screw up. And thats only ONE of litchi's approach options. The safest way is to run straight into the staff, take the hit, and run past it, maybe firing off a 6D retaliation after should Litchi still be in the air. But if the Litchi sees it coming, the staff hit can be followed up with a blockstring or a full combo.

How can I NOT panic when I don't even know which of Litchi's 50 thousand approaches is being used?

I hate this matchup with a passion but I know that the minute you believe she's gonna corner you, get on the other side quickly. IBing also helps, IMO.

Posted
I hate this matchup with a passion but I know that the minute you believe she's gonna corner you, get on the other side quickly. IBing also helps, IMO.

haha cookie. My litchi isn't a good example at all. I know my approach to lambda is to get cookie to guess from on my approach. She likes to force me to fear the air approach so I like to tease that impulse.

Posted
haha cookie. My litchi isn't a good example at all. I know my approach to lambda is to get cookie to guess from on my approach. She likes to force me to fear the air approach so I like to tease that impulse.

I can be scary when you're in the air. ._.

Meh, just need to get better against Richi.

RICHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII. o3o

  • 4 months later...
Posted

Could somebody post some ways to get out of Litchi's pressure in the corner or things to look out for when she's attacking block in general? Midscreen she's manageable, but it seems like practically everything of hers seems to overhead ;_;. Staff shenanigans make me a sad panda.

Posted (edited)

The hardest part about blocking it is that the staff obscures view of Litchi. The perfect corner pressure version (something like 13XXX) is hard to do anything but block it. You can't roll or quick tech.

When staff is happening, look out for her 2 overheads: 6A (best one) and 6C(2) (not seen often), as well as an even slower 236C (not really suggested). She doesn't have access to her staff overhead, so it shouldn't be that bad. She can't really do any instant overheads, but she can do airdash mixup (jump>airdash aerial/land low/land overhead).

Don't attempt to CA, don't Burst, don't attempt to jump (you may get hit while rising by a low attack), don't attempt to Calamity Sword (unless she has low enough HP to lose). You can perfect barrier to push her away some while the staff is over you because then she has to readjust to continue pressure. However, don't get caught mashing buttons or you may get Throw Reject Missed.

Overall, you are looking at appromixately 6 lows : 4 overheads that you're going to have to block.

Also, when the staff is coming down from the sky, I wouldn't suggest jumping and blocking it because that takes time for you to land and even more corner pressure she can commence with. Instead, if you can get out of it without blocking, do it. If you can grab Litchi, try; she's probably looking to grab you in that gap too and if she techs it, you have to block the staff anyway.

Also, updated the first page. It had almost no info on it before. :s

Edited by kenja0
Posted

I've noticed that this match-up feels a lot easier if you can stop her from easily resetting her pressure. A lot of Litchi's like to use 6D to do that since it is +3 on block and puts her right next to you.

First thing you have to do is always IB the 2nd hit. It makes the situation neutral and opens up a lot of options for Lambda.

After Litchi does 6D and you IB'd the 2nd hit:

Litchi's 2A loses to throw

Litchi's 5A loses to any of Lambda's low normals

Litchi jumping loses nothing but you can start pressure

Litchi's 63214A loses to 5A(she'll be in the air so you will do CH 5A->5C) and air throw

Litchi's 5D loses to 5A and throw

Those are the most common moves I've seen Litchi do after 6D. You can generally backdash a lot of stuff after she does 6D since she is staffless, but I'm pretty sure she can punish it. I just forgot how she can.

Guest
This topic is now closed to further replies.
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...