Kyle Posted September 17, 2012 Author Posted September 17, 2012 How do I get training mode on ggpo? http://www.dustloop.com/forums/showthread.php?12850-VSAV-EXE-training-beta
buckeyes91 Posted December 30, 2012 Posted December 30, 2012 New to the game and was just wanted to know if there were any Americans in the VSAV part of tougeki 2004.
Kyle Posted January 2, 2013 Author Posted January 2, 2013 New to the game and was just wanted to know if there were any Americans in the VSAV part of tougeki 2004. Here's the full playlist. http://darkstalkers.wordpress.com/2010/05/09/vampire-savior-sbo-tougeki-2004-full/ No American players.
ultimo Posted March 14, 2013 Posted March 14, 2013 Really struggling trying to do instant air dashes. Are they harder in vsav or has it just been too long since I've played an air dashing game? I'm having troubles doing them forwards when I'm facing the right.
Jais Posted March 14, 2013 Posted March 14, 2013 Not all characters have them, so maybe that your problem? Are you playing Zombie or Lei-Lei?
ultimo Posted March 15, 2013 Posted March 15, 2013 Not all characters have them, so maybe that your problem? Are you playing Zombie or Lei-Lei? Lei lei yes
Anjon Posted March 15, 2013 Posted March 15, 2013 Can someone tell me what the point of deactivating a Dark Force manually is? I know some characters get limited properties from them. Lei Lei can't throw, for instance, so I can understand a player deactivating hers early, but I've seen Felicia players like Nekohashi activate Kitty Helper for a short while, then cancel it. Dark Forces don't continually drain meter and Felicia doesn't lose anything from having Kitty Helper active. You also can't gain the meter back by canceling it out, so why do people do it?
Skankin Garbage Posted March 15, 2013 Posted March 15, 2013 Because you are unable to move or block when your Dark Force wears off. If your opponent is ready to strike you when that happens they will get a free combo. Manual decativation allows you to be unpredictable about it, and it allows you to deactivate when you think you're safe.
buckeyes91 Posted March 16, 2013 Posted March 16, 2013 Where are the matchup threads? I'm getting my ass kicked with Zabel because i dont know what to do. I can do his combos/iAD and even tech hit easily but I lack matchup knowledge. And watching videos dont really help explain to me what to do in a matchup.
ultimo Posted March 16, 2013 Posted March 16, 2013 They are definitely harder Are there any shortcuts that will help in vsav? u/f f isn't doing it for me
Skankin Garbage Posted March 16, 2013 Posted March 16, 2013 UF + F should work, but you can also do any forward... so instead of UF + F, you can do UF + UF, or UF + DF.
CaptionHunks Posted March 20, 2013 Posted March 20, 2013 2 questions. 1. What makes a good Q-Bee? I watch Sakomoto and he plays very slow/patient and he doesn't go crazy with iAD's yet he dominates some games. 2. What should a Q-Bee be doing in training mode? Since her combos are pretty easy.
Primiera Posted March 20, 2013 Posted March 20, 2013 2 questions. 1. What makes a good Q-Bee? I watch Sakomoto and he plays very slow/patient and he doesn't go crazy with iAD's yet he dominates some games. 2. What should a Q-Bee be doing in training mode? Since her combos are pretty easy. I'm still learning her myself, but I think I can offer some insight: 1. Checking the opponent's jumping habits and playing good poke games is vital in the meta-game. IAD is not a good way in unless you can keep your opponent's jumps in check and their standing pokes stuffed. Other than that it's about good mix-ups and capitalizing on her bubble oki. 2. Be able to IAD on both sides consistently, practice bubble oki, and be able to do cr.LK or st.LK xx 41236PP on command (actually very tight). She's not a technical or complex character outside of her IAD dependency.
Skankin Garbage Posted March 21, 2013 Posted March 21, 2013 1. Good Q-Bee players: - Don't jump right away when they get up - Don't jump right away as soon as they are done being hit with an attack/done blocking an attack - Understand that Q-Bee's CMD throw is the best in the game by a longshot, especially her ES Command Throw - Learn how to hover while blocking, as this can be very difficult to handle (it essentially allows you to move forward while blocking any attack) These are the main things I would say. A Q-Bee player who isn't jump-happy, uses her Command Throw defensively, and knows how to safely advance on an opponent is pretty hard to beat. The things listed address all the general pitfalls I've seen from Q-Bee players over the years (very obvious when they jump, very easy to throw on wakeup, and have a large tendency to close the gap with full-screen dashes).
Celerity Posted March 21, 2013 Posted March 21, 2013 Can you explain why her ES command throw is so much better? Is it just because it option selects with LP?
Celerity Posted March 21, 2013 Posted March 21, 2013 According to the wiki, all versions are 2F and invincible, but maybe it's incorrect.
Skankin Garbage Posted March 22, 2013 Posted March 22, 2013 Both command throws have a ton of invulnerability (28 and 37 frames respectively) and have the same startup, but the ES Command throw also has ten active grabbing frames compared to the normal version's one active frame.
Celerity Posted March 22, 2013 Posted March 22, 2013 Both command throws have a ton of invulnerability (28 and 37 frames respectively) and have the same startup, but the ES Command throw also has ten active grabbing frames compared to the normal version's one active frame. Thanks, good info.
CrimsonRedMix Posted March 22, 2013 Posted March 22, 2013 (edited) How do you practice Zabel's unblockable j. LK in training mode? What settings/records do you need to set to the dummy? Edited March 23, 2013 by CrimsonRedMix
BlackYakuzu94 Posted March 23, 2013 Posted March 23, 2013 (edited) Anyone know how to do Donavan's second EX move? I for the life of me can't do it. I can't read is the input MP>LP>4LK, MK? Nvm, got it. Edited March 23, 2013 by BlackYakuzu94
Primiera Posted March 27, 2013 Posted March 27, 2013 Because this game is played in Turbo, I wonder: do we have the opportunity to hit every frame in links? Like, because the game is going faster than normal, will a 2F link actually give 2/60 of a second to complete, and if not, what's the difference?
Celerity Posted March 27, 2013 Posted March 27, 2013 (edited) Because this game is played in Turbo, I wonder: do we have the opportunity to hit every frame in links? Like, because the game is going faster than normal, will a 2F link actually give 2/60 of a second to complete, and if not, what's the difference? Turbo works by skipping frames, not actually speeding up time, so the actual window of links only changes if one of the frames in the link window is skipped. Your input can be lost if it's a 1f link or if you input on the last possible frame of a link window. I'm not sure how the game handles things if you input on the first frame of a 2f link and it gets skipped, though. I believe the input will be carried over into the next frame and you'll hit the link (because according to the game, that skipped frame never actually happened). Edited March 27, 2013 by Celerity
Kyle Posted March 28, 2013 Author Posted March 28, 2013 How do you practice Zabel's unblockable j. LK in training mode? What settings/records do you need to set to the dummy? Set training mode dummy to- Action: JUMP Guard: ALL As Zabel, antiair w/ any of these- st.lp st.lp, cr.lk whiff st.6lp, cr.lk whiff st.hp, cr.lp, cr.lp, cr.lk whiff Than, recover and IAD, Fast fall, descending J.lk. when Timed correctly it is UB. 99~7~*J.LK, cr.lk, st.6lk, 6~4PP. *J.lk should hit on the last few active frames, MEATY. Good luck!!!! ^_^
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