kenja0 Posted August 11, 2011 Posted August 11, 2011 (edited) Matchup: 50-50 [CS2] Mu vs Lambda Nothing like a psuedo mirror match. Despite Mu's drive being different, her close-range game is pretty similar to Lambda's, possibly slower. But where she shines is in her Crystal setups. Luckily, Lambda's Swords can pacify Mu's Crystal game anywhere on the screen. The Crystals do not shoot out lasers if Mu blocks or is hit. The exception to this is her charge laser which bounces between Crystals- this will always shoot once she gets it out. Mu will play rushdown in this match until she gets a knockdown: when she gets that knockdown, her Crystal okie begins. It's pretty scary actually. If you can, you must be physically active to stop Mu from ever setting up pressure. It sounds rough abandoning a lame D strategy, but if given the opportunity when you're close enough, get in her face. Her normals are nearly the same as Lambda's anyway, some are just slower. And if you get that knockdown, you can set up Lambda's pressure. Positioning around Crystals Never be on top of a crystal as Mu can force them to explode. Also, be weary of a Mu who knocks you down. You have to assume she may place a Crystal on top of you and immediate teching may not be the best option as you will lose 1~3 primers (depending on the setup they got). Rolling isn't necessarily the best option either unless you see them throwing up those Crystals: you don't want to get hit by a 2B because you will take 4k, guaranteed. Roll into an exploding Crystal will also guarantee 4k damage. Her wake up game is devastating and you want to be as careful as possible. Connect the Dots If she's shooting a charged laser (236D), try to note where the last crystal is and strafe around the angle of shot. Don't attempt to start a long combo on her either if she leaves herself open. At best, deal some damage and hit with a jump cancellable move and get out of there. After playing many matches with a really outstanding Mu player, I realize that Mu can set up an INDEFINITE amount of crystals while the laser is traveling between each other: she can make the crystals shoot forever if she places them relatively far from each other OR have them re-aim at you after a miss. I've experienced situations where Mu sets up crystals in a triangle formations while jumping around and replacing more crystals- he was able to set up 11 extra crystals in the vicinity, directly around a character and scoring multiple hit combos. You cannot simply doddle, you have to frantically get Mu to stop setting up other crystals, otherwise you will get hit and give Mu a free hitconfirm into a possible 3k~5k combo. Sword of Decimation Mu can use Sword of Decimation (63214C) in a blockstring to gain major advantage. After getting some tips from the Mu player, you must not simply sit there and wait for Mu to get a fully charged Sword of Decimation as it will not only break 2 of your primers but it will also put you at a -20 in blockstun: this is retardedly strong for that. Depending on range and your positioning, you can't just attack her out of it either. What you're going to want to do is force the Mu to release her move as early as you can get her to do while taking no damage: this puts Mu at a -10 and you at an abyssal low blockstun so you can go on the counter attack. Dash>Barrier or if you can get an attack in. Do something to avoid the full brunt of a charged Sword of Decimation, but try not to get hit. Edited September 26, 2011 by kenja0
someonewhodied Posted August 17, 2011 Posted August 17, 2011 More conditional things: Fullscreen away: 4D to punish her steins. 236236D to punish anything Don't bother blocking. Just shoot swords. Close up: CH5D a held 63214C 5A Mu's 6B Block low any other time. (Mu has like, 3 overheads that can be quickly pulled out. J.5b can hit on the rising part of a jump, 6B can be punished, and j.2C is slow and easy to IB) Her other one (j.5C) is obvious and easy to block.
toanenadiz Posted August 17, 2011 Posted August 17, 2011 More conditional things: Fullscreen away: 4D to punish her steins. 236236D to punish anything Don't bother blocking. Just shoot swords. Close up: CH5D a held 63214C 5A Mu's 6B Block low any other time. (Mu has like, 3 overheads that can be quickly pulled out. J.5b can hit on the rising part of a jump, 6B can be punished, and j.2C is slow and easy to IB) Her other one (j.5C) is obvious and easy to block. You can't punish a move that is -1 on block. Unless you are talking about stopping it during its start-up frames.
someonewhodied Posted August 17, 2011 Posted August 17, 2011 Thats what I meant. 2A (Or was it 5A? I forgot) can punish 6B on startup.
hakimiru Posted August 17, 2011 Posted August 17, 2011 Probably 5A, since Mu's 6B is foot invulnerable from frame 8. Also, "punish" refers to hitting something on recovery, not startup.
kenja0 Posted September 26, 2011 Author Posted September 26, 2011 It's funny to play against Mu and then acquire new physical pressure technology.
M19Kamikaze Posted September 29, 2011 Posted September 29, 2011 Does this MU mean I get to play Rushdown Lambchops?!?! Hurr hurr, the ball is finally in MY court It's funny to play against Mu and then acquire new physical pressure technology. What does this mean exactly?
someonewhodied Posted September 29, 2011 Posted September 29, 2011 You get to be the attacker instead of the defender in this matchup. I still play fisher though. 4DD punishing Mu's J.D's leads to HUGE damage.
kenja0 Posted September 30, 2011 Author Posted September 30, 2011 Does this MU mean I get to play Rushdown Lambchops?!?! Hurr hurr, the ball is finally in MY court What does this mean exactly? Mu's normals are just as slow or slower than Lambda's. This means Lambda can throw out pressure and it's not that hard to escape Mu's pressure.
toanenadiz Posted September 30, 2011 Posted September 30, 2011 No they aren't. Her 2A, 2B, 5C, and 6C are faster than Lambda's. Lambda's 5B and 3C are faster than Mu's. The rest are the same or don't really matter.
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