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Posted

Copy pasted from Nini's thread.

Iron Tager

Translated by hakimiru

+ B sledge chargeable, charging increases travel distance and maybe hitstun.

+ Charge speed of voltiac increased, can counter with hammer if it guardpoints.

+ 5B leads to combo off both air and ground hits

+ 3C special cancelable, can be teched

+ Change in character trajectory off spark bolt hit. Untechable time increased

+ Increase in collider untechable time

+ Can combo after forward throw(meaning it's probably special cancelable)

+ Magnetic pull of D moves improved

- 2C, 3C no longer remove primer

- 5A doesn't cancel into 5A anymore

+ 5B jump cancelable

- Harsher repeat proration on collider (immediately techable after 2)

+ Forward throw damage increased to 1900

+ 6B forces crouching

+ 4D hitbox improved

- Spark bolt can only be followed up with normals in the corner. Collider follow up available anywhere. CH spark bolt has same properties as CS2 spark bolt

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Posted

So there goes any guard crushing we can do. Calling dibs on the second collider tech trap...

Posted

so, if we cant remove primers with 2C and 3C

with what normals are we able to do it?

any word if they added or removed fatal counter propierties to tager's normals?

Posted

I thought we already established up that guard breaking with Tager is unsafe and clunky option

This is Tager here, you should not need to guard break anyway. Now fatals, that is something to be concerned about

Posted
I thought we already established up that guard breaking with Tager is unsafe and clunky option

This is Tager here, you should not need to guard break anyway. Now fatals, that is something to be concerned about

my concern about guard breaking is if we still have the option or not (despite if actually is not a valid strategy)

Posted

Tager's guard breaking moves are:

6C

j.2C

Spark bolt

Hammer

MTW

TB

Loss of 2C primer break really hurts.

Posted

i dont mind the loss of 3C, since now its special cancellable, but the loss of 2C its something that i dont understand why :/

Posted
Loss of 2C primer break really hurts.

Like they are limiting his already limited options?

Posted
Well, I will say it's an improvement. But I still think he might be the worst character in the game.

Sigh.

I am too tired to get angry at you for this statement.

Posted

I like the fact that 5b can be jump cancelled. 5b combos are also great. More Magnetic pull from D is always a plus in some regard. Didn't forward throw always do 1900. Also have there been any confirmations on forward throw being the same as CS2 or like CS2 Backwards Throw. 2C not removing primers stink. Kinda sad about the spark bolt otherwise I like the changes

Posted

His forward throw is closer to CS1.

Spark change is pretty whatevers.

Just do it late to beat burst...I hope that works.

Apparently the change to D attacks makes it easier to catch Valk.

Posted
+ Forward throw damage increased to 1900

But it already deals 1900 in CS2.

Posted (edited)

From what I saw on the vids:

5A > 2B > 3C > Collider Whiff > j.2C > 2B > 2C > Collider >Collider Whiff > 2D

Collider > Collider Whiff > 6C > j.2C > 3C > Collider Whiff> j.2C > 3C > Gadget

5C CH > 6C > Collider> Collider Whiff > 3C > MTW > TB

5C > Spark > Collider > BSledge > Hammer > 5C > ASledge > Hammer > 3C > Gadget (corner after collider)

Yay for new combos.

Edited by lardbucket
Posted

My question......why is CSX Tager Sonic and knuckles combine? And why can't we break 4k for fucks sake? Is it that hard for someone as rip as Tager to do a 4k combo?

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