A.X.I.S. Posted October 6, 2011 Posted October 6, 2011 Copy pasted from Nini's thread. Iron Tager Translated by hakimiru + B sledge chargeable, charging increases travel distance and maybe hitstun. + Charge speed of voltiac increased, can counter with hammer if it guardpoints. + 5B leads to combo off both air and ground hits + 3C special cancelable, can be teched + Change in character trajectory off spark bolt hit. Untechable time increased + Increase in collider untechable time + Can combo after forward throw(meaning it's probably special cancelable) + Magnetic pull of D moves improved - 2C, 3C no longer remove primer - 5A doesn't cancel into 5A anymore + 5B jump cancelable - Harsher repeat proration on collider (immediately techable after 2) + Forward throw damage increased to 1900 + 6B forces crouching + 4D hitbox improved - Spark bolt can only be followed up with normals in the corner. Collider follow up available anywhere. CH spark bolt has same properties as CS2 spark bolt
Manta Posted October 6, 2011 Posted October 6, 2011 So there goes any guard crushing we can do. Calling dibs on the second collider tech trap...
Tizoc789 Posted October 6, 2011 Posted October 6, 2011 Yeah, it's lame that 2C-->3C doesn't remove many primers =/
Hecatom Posted October 6, 2011 Posted October 6, 2011 so, if we cant remove primers with 2C and 3C with what normals are we able to do it? any word if they added or removed fatal counter propierties to tager's normals?
Osmond Posted October 6, 2011 Posted October 6, 2011 I thought we already established up that guard breaking with Tager is unsafe and clunky option This is Tager here, you should not need to guard break anyway. Now fatals, that is something to be concerned about
Hecatom Posted October 6, 2011 Posted October 6, 2011 I thought we already established up that guard breaking with Tager is unsafe and clunky option This is Tager here, you should not need to guard break anyway. Now fatals, that is something to be concerned about my concern about guard breaking is if we still have the option or not (despite if actually is not a valid strategy)
A.X.I.S. Posted October 6, 2011 Author Posted October 6, 2011 Tager's guard breaking moves are: 6C j.2C Spark bolt Hammer MTW TB Loss of 2C primer break really hurts.
Hecatom Posted October 7, 2011 Posted October 7, 2011 i dont mind the loss of 3C, since now its special cancellable, but the loss of 2C its something that i dont understand why :/
CrazyI-nomitsu Posted October 7, 2011 Posted October 7, 2011 Well, I will say it's an improvement. But I still think he might be the worst character in the game.
Osmond Posted October 7, 2011 Posted October 7, 2011 Loss of 2C primer break really hurts. Like they are limiting his already limited options?
A.X.I.S. Posted October 7, 2011 Author Posted October 7, 2011 Well, I will say it's an improvement. But I still think he might be the worst character in the game. Sigh. I am too tired to get angry at you for this statement.
DeadliestxXx Posted October 7, 2011 Posted October 7, 2011 I like the fact that 5b can be jump cancelled. 5b combos are also great. More Magnetic pull from D is always a plus in some regard. Didn't forward throw always do 1900. Also have there been any confirmations on forward throw being the same as CS2 or like CS2 Backwards Throw. 2C not removing primers stink. Kinda sad about the spark bolt otherwise I like the changes
A.X.I.S. Posted October 7, 2011 Author Posted October 7, 2011 His forward throw is closer to CS1. Spark change is pretty whatevers. Just do it late to beat burst...I hope that works. Apparently the change to D attacks makes it easier to catch Valk.
CrazyI-nomitsu Posted October 7, 2011 Posted October 7, 2011 Sigh. I am too tired to get angry at you for this statement. Why would you get mad at me Axis? I thought we was cool.
SoWL Posted October 7, 2011 Posted October 7, 2011 + Forward throw damage increased to 1900 But it already deals 1900 in CS2.
BKDennis Posted October 7, 2011 Posted October 7, 2011 http://www.nicovideo.jp/watch/sm15819352 I like this new combos
lardbucket Posted October 7, 2011 Posted October 7, 2011 (edited) From what I saw on the vids: 5A > 2B > 3C > Collider Whiff > j.2C > 2B > 2C > Collider >Collider Whiff > 2D Collider > Collider Whiff > 6C > j.2C > 3C > Collider Whiff> j.2C > 3C > Gadget 5C CH > 6C > Collider> Collider Whiff > 3C > MTW > TB 5C > Spark > Collider > BSledge > Hammer > 5C > ASledge > Hammer > 3C > Gadget (corner after collider) Yay for new combos. Edited October 7, 2011 by lardbucket
Zeron_X25 Posted October 7, 2011 Posted October 7, 2011 omfg Tager looks weird as hell. And hilarious
Hecatom Posted October 7, 2011 Posted October 7, 2011 here is another video, tager vs relius i have not watched it yet, so i dont know how good or bad it is http://www.nicovideo.jp/watch/sm15819823
CrazyI-nomitsu Posted October 8, 2011 Posted October 8, 2011 My question......why is CSX Tager Sonic and knuckles combine? And why can't we break 4k for fucks sake? Is it that hard for someone as rip as Tager to do a 4k combo?
Osmond Posted October 8, 2011 Posted October 8, 2011 My question......why is CSX Tager Sonic and knuckles combine? ..What?
LuminAbyss Posted October 8, 2011 Posted October 8, 2011 Does 3C > Collider only work if they're magnetized?
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