Narcastic Posted April 28, 2012 Posted April 28, 2012 Under the right circumstances, Carl can technically win the match with the first hit; solid hit into a 3-3.5k UB setup, into another 3k UB setup and finish with a 5k combo. http://www.youtube.com/watch?v=zCzH9MwK8T0 3:10 basically sums up JG's point 0.0 I see, that what I miss......, I usually do reset and rushing more than thinking about setup than making an unblockable setup. that video just justified my biggest weakness on rushing. I guess its back to square one for me then, thanks for the input.
JG Posted April 28, 2012 Posted April 28, 2012 Under the right circumstances, Carl can technically win the match with the first hit; solid hit into a 3-3.5k UB setup, into another 3k UB setup and finish with a 5k combo. http://www.youtube.com/watch?v=zCzH9MwK8T0 3:10 basically sums up JG's point And the magic now, is that with 50% meter we can go to the UB loop from any hit XD. Extended Carl is just... OVER 9.000!!!!! OMG! i just realised!: 3 Unblockables = 3~K+3~K+3~K!!! = OVER 9000!! Carl.. so stylish...
Narcastic Posted April 28, 2012 Posted April 28, 2012 And the magic now, is that with 50% meter we can go to the UB loop from any hit XD. Extended Carl is just... OVER 9.000!!!!! OMG! i just realised!: 3 Unblockables = 3~K+3~K+3~K!!! = OVER 9000!! Carl.. so stylish... so its technically 3 unblockable setup + one full fledge combo of 4k or 5k and win the match like a baws XD Hopefully I manage to do this, need to dive on the setup tutorial 1st :P
JG Posted April 28, 2012 Posted April 28, 2012 so its technically 3 unblockable setup + one full fledge combo of 4k or 5k and win the match like a baws XD Hopefully I manage to do this, need to dive on the setup tutorial 1st :P Nop... actually is two unblockables and a full 6K combo. Doing that, will kill 90% of the cast. Only doing one UB and a 5K or 6K combo is almost like 3/4 life metter.
Zoogstin Posted April 28, 2012 Posted April 28, 2012 Thanks JG. I knew Carl has always been A-tier from CT-present. Its funny how resilient this kid is.
Narcastic Posted April 29, 2012 Posted April 29, 2012 Thanks JG. I knew Carl has always been A-tier from CT-present. Its funny how resilient this kid is. I agreed. He's Resilient and hard to use, but that's why we love him <3. It leaves a certain satisfaction every time I manage to do a simple loop or even win a match.
Akira-Shiro Posted April 29, 2012 Posted April 29, 2012 How do u stop people from dancing on Adas face,,, aka hitting her with combos?
Psykotik Posted April 29, 2012 Posted April 29, 2012 How do u stop people from dancing on Adas face,,, aka hitting her with combos? Poke out from behind Ada/jump in on them/superjump towards them/alle-can? Considering that there's more than one way to attack Ada, there won't be a solution that beats everything the opponent could possibly do so at least try to do something that will scare them into not going after Ada to free. Has anyone tried to throwing out Cantabile when this is happening? Cantabile has a surprisingly large reach (even more than 5C) so that could be an option.
Narcastic Posted April 29, 2012 Posted April 29, 2012 How do u stop people from dancing on Adas face,,, aka hitting her with combos? Vs Jin, do micro 2B and at the same time being caution of his DP (my friends always baiting for counter fubuki if I come to help nesan). IAD j.B could be useful too but its still a factor of luck. And cantabile. Vs Bang, people tends to do combo on Nirvana and suddenly do 2D when I got close so I usually do cantabile or micro 2B and IAD j.B 4]D[. or even do vivace in the right timing with 2]D[. Vs Blob, never seen any attack on Nirvana. Vs Noel, Watch out for sudden 6A when she hit Nirvana. when u sure he/she wont use 6A or cant, just play safe and counter. Vs Litchi, always get hits by tsubame when I come close to help Ada by air dash or jumping. or 3C when I'm trying to do micro 2B. vs Valk, 5C are annoying as hell, its literally pierce through nirvana and hit me -.-. so I cant think of way. well thats my match experience.....anyone wanna add? I need some help as well on this sucker punch
Akira-Shiro Posted April 29, 2012 Posted April 29, 2012 unfortunately all attacks get stuffed. 5c always trades, IAD gets me hit cause of large hitboxes (Moves are active alot longer if they hit something), 66~alegreto gets me hit, cantabile worded for about 2days till they started IADing over Ada to punish it (its very slow & has awful recovery) & jumping in gets me AA (they are combo'ing Ada & if it looks like im bout to super jump in they gattling a move into a AA & i get hit, and 66~2B lacks the reach i need ill get hit before it comes out cause im to close. Iv literally used every normal/gimmick trick to stop them & everything fails me
Psykotik Posted April 29, 2012 Posted April 29, 2012 Like I said earlier, there's no one move solution to a scenario like this. All you can really do is do a move and pray that it doesn't get beaten. What I like to do in these situations is to use the super jet jump (6269) as it lets me approach from a slightly different angle. cantabile worded for about 2days till they started IADing over Ada to punish it (its very slow & has awful recovery) I know that you're a strong Carl player but for some reason, I can't help but get the feeling that you were being predictable with the Cantabile. It's not exactly an easy move to react to; your opponent would have to be prepared/conditioned to deal with it. I'd say save it for opponents with over-commited Ada combos. jumping in gets me AA (they are combo'ing Ada & if it looks like im bout to super jump in they gattling a move into a AA & i gethit, Bait out the AA. Assuming that you still have your second jump, you could double jump/do whatever you can to bait it.
Akira-Shiro Posted April 29, 2012 Posted April 29, 2012 Cantabile has a slower startup in EX it actually is very noticable if all ur doing is waiting. But nvm i dont think carl can do anything,,, even kyaku just let tRagna dance on her face
Psykotik Posted April 29, 2012 Posted April 29, 2012 Then just save it for when you'll know that it'll hit (ie. they hit Ada with non-jump cancelable moves). If the opponent's just running at Ada, I wouldn't go for it since they can just jump anytime.
JG Posted April 30, 2012 Posted April 30, 2012 Hey! after a j.C knocdown, throw Volante!. Volante will beat any of his DP!
Narcastic Posted April 30, 2012 Posted April 30, 2012 I just got ultimate slaughtering from a litchi player last night, those 2C counter almost all my air dash and air bait. Vivace got handled by 3C. Rushing in plain sight got Tsubame and oki with the stick when I recover right away. Having my mind blank from last nigh and diving fiercely in the training mode for trying other gimmicks >.<
YukiBlue Posted May 1, 2012 Posted May 1, 2012 Okay. I'll ask here to get help quicker. How does one begin to learn Carl? This character is stupidly difficult to learn and I'm struggling to find any references or guides. It's like reading with no eyes. Could someone give me a quick paragraph or two? or better yet could someone link me to a guide? I think Carl is fun but I'm stuck with shit Carl only combos using Ada for Oki 24/7. HELP. *And yes. I'm reading the Wiki....*
Akira-Shiro Posted May 1, 2012 Posted May 1, 2012 First start with solo combos with 6D involved while in C-O-N position, if its combos u need we have a combo thread. Just replaces Adas attack with Cantabile into a air combo for starters. TBH im actually not understand your position, say 'nothing i do is working' does not help. I would assume ur not use to holding D in your combos, but at the same time the issue could be that ur having trouble with the timing of adas attacks but our combo thread lets u kno when to release her for it to combo properly. Would u care to elaborate what u mean by having trouble with Carl
YukiBlue Posted May 1, 2012 Posted May 1, 2012 I can't ever recall saying "Nothing I do is working" but whatever... 1) Not used to holding D, Simultaneously controlling Ada. 2) Basic Setups / Combos. The combo thread is pretty lacking TBH. (In numerous comparisons..) 3) Basic Ada movement. Like, when I switch to the 2p side, do I do 4D for a punch ect? Basic shit.
Psykotik Posted May 1, 2012 Posted May 1, 2012 I can't ever recall saying "Nothing I do is working" but whatever... 1) Not used to holding D, Simultaneously controlling Ada. 2) Basic Setups / Combos. The combo thread is pretty lacking TBH. (In numerous comparisons..) 3) Basic Ada movement. Like, when I switch to the 2p side, do I do 4D for a punch ect? Basic shit. 1) Try to get used to it (I know this doesn't help but I can't really say much on this). Sometimes you'll be buffering Ada's inputs behind Carl's inputs in combos if that helps at all. 2) I understand that the combo thread is lacking. For now, try to make do with this: http://www.youtube.com/watch?v=p4YmM1a0qPM . I'll ask/help Isu to update the combo thread at some point 3) Ada's inputs should be from Carl's perspective (if Carl's facing right, 6D give you a punch regardless of whether or not Ada is in front/behind the opponent).
sinder Posted May 1, 2012 Posted May 1, 2012 (edited) well you are right, there is a need for a carl guide. im deciding on whether or not i bshould make one but unless there is a high enough demand for it, we usually stick to these threads since carl has a lot of tricks you need to understand, and it would be very difficult to place all this information into a thread as for learning carl, it takes time... trust me. A LOT of time. you may understand how to do combos, but then you need to learn positioning, which is pivotal. i understand the fact that its hard to control ada while using combos with carl, but that is essentially the main ploy for Carl Clover..... Okay, answering your questions 1) Not used to holding D, Simultaneously controlling Ada. Don't worry, you will be able to pick this up after training as Carl for a while. This is actually one of the most difficult things for new Carl players to get used to, and it is also one of the best tools Carl has because he can 1) create insane mix up games (high attacks+ low attacks, which cannot be blocked at the same time), 2) have the ability to be safe on unsafe moves (Air dash allegretto +Brio or 8D,as the opponent will get hit with any of those attacks if used simultaneously) and 3) CREATIVITY. When controlling ADA with Car,you will need to be aware of not only positioning, but timing as well. Unfortunately you will need to get used to both, but we will help you and other Carl players as best as we can Okay,can you answer the question Sinder, how can I get used to it? As I stated before, it is difficult to just get used to it, as it will just become easier as you progress more with Carl. However, you can start of with basic movements. This may sound silly, buy try to hold the drive button while moving Carl around. That's it. Just hold D and move Carl around. Then Jump around while holding D + left and/or right. By jumping I mean hold up (8) and move ADA around left/right. Don't jump up right or up left, just straight up. Congratulations, you may think this is useless, but you have actually played with the building blocks known as duo control THIS is where I would start. After that ordeal, I would definitely look at starting combos that require both ADA and Carl , which would help you with your first problem :d::d::d::d: 2) Basic Setups / Combos. The combo thread is pretty lacking TBH. (In numerous comparisons..) The challenge mode in this game has some great beginner combos. For example, here is one baby combo that I found IMPOSSIBLE when I first started using Carl: 5B>6B(or 5B again)>6D This is one combo (or part of a combo) that you should try to get used to. Now there are several ways you can perform this combo 1) Hold D throughout the 5B>6B part, and then press 6 (forward), HOLD IT and RELEASE D 2) Hold D throughout the 5B>6B part, and then quickly press 6, let go of it, and release D 3) Don't hold D until the 6B part and hold 6 while releasing D 4) Don't hold D until 6B and quickly tap 6 while releasing D See how complex that simple combo can be for new Carl users? EXACTLY why a Carl combo guide will look like garbage. 6[D] and 6]D[ are two different things, and they would be everywhere! This has to do with holding D at certain times [D] and releasing it ]D[. Imagine 9K combo notations... which is why it is better to just TRAIN and learn them with the help of the little pieces of info we give you! *** I know you think that I am being a douche by just saying train, but Aksys is evil. Carl is arguably the hardest character to use in the game (I personally think it's Rachel), but Training has been the most effective option for new players trying to learn him. As for smaller combos, try to do solo combos first, which are included in the Challenge trials # 3 and 4. Use the game itself to help you, then use Dustloop! Be thankful that the game has a challenge mode WITH movies on how to do combos because those of us who had to use Carl in CT had to learn all of this while TRAINING!!!!!!! 3) Basic Ada movement. Like, when I switch to the 2p side, do I do 4D for a punch ect? It depends on the situation. as Psych put it, you will definitely need to use Carl as the character direction to place inputs. Sometimes you may get confused and do it from ADA's view, but you will learn to avoid that problem. However, your opponent can sometimes trick you up on this, but with enough pressure, you won't have to worry about this problem I would definitely help you if I still had my 360, but I do not at the moment. Please don't get mad at Akira because he sometimes says things that nobody really says. I can help you as much as I can, but Carl is not going to be easy to get down in a short time span. Expect at least 2-3 weeks of training before you can be confident of winning a ROUND Edited May 2, 2012 by sinder
Akira-Shiro Posted May 2, 2012 Posted May 2, 2012 Ahh ok,,, i see the problem. Due to the fact that ur new to carl i failed to account for this. Carl has only 4 combos Corner, Volante, 4D, & solo corner. In truth u are free to combo with anything u want. So it would be a pain to right every combo & the only difference is Adas attack. Example 2A > 5B > cantabile > 22D > 5C > input 2]D[ > jump forward j.B > j.C > (2D hits) > vivace~B > j.2C allecan > (input 4D) 5C > jump forward j.C > (4D hits) j.44 > 5C > sj.B > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D in this combo u can how he did 4D meaning this is a 4D combo. Now look @ this 2A > 5B > 623C > 22D > 5C > input 2]D[ > jump forward j.B > j.C > (2D hits) > 236B > 5c (input volante)> jb>jc>(volante hits) sj.B > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D As u can see only a small difference was was made to the combo, It was a litte mean of isu to post majority of the advance combos, but then again they are the most optimal for ur Ada meter. Even still the possibilities are almost endless when it comes to carl. Most important thing is to learn how to change ur combos so proration will still allow it to be a combo. This comes with experience & the reason u see no hitconfirms is because they are all to dependent on Adas location. If u follow this guide learning Carl will be a stroll. #1 Learn solo combos into Oki #2 Learn O-C-N combos with ada #3 Learn teleport combos #4 learn corner combos/near corner carry combos #5 Learn C-O-N Combos #6 Due to you learning the previous your Ada synchronous level will go up making your air hitconfirms gdlk Finaly Learn the Dp/DD safe UB loop/reset
Akira-Shiro Posted May 2, 2012 Posted May 2, 2012 lol while i was typin ppl were responding to u lol oh well
Akira-Shiro Posted May 2, 2012 Posted May 2, 2012 Lol speaking of 9k Corner: CH 3c >fermata>fully charged 6c(2D)>5c>2D>j2c-allecan>5c>Brio>j2c-Allecan>5c(Volante)>jc>volante>5c>jb>j2c>>jb>jb(8D)>jc>8D >Fermata>3c>Gear DD
Psykotik Posted May 2, 2012 Posted May 2, 2012 Lol speaking of 9k Corner: CH 3c >fermata>fully charged 6c(2D)>5c>2D>j2c-allecan>5c>Brio>j2c-Allecan>5c(Volante)>jc>volante>5c>jb>j2c>>jb>jb(8D)>jc>8D >Fermata>3c>Gear DD Nice. I wonder how much that would do with two gold bursts in there.
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