Jump to content
Dustloop Forums

[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition


Recommended Posts

Posted

Yeah JG, I am definitely sleeping on some serious Carl tech, but my main point was just that 3]D[ lost forced standing which caused a lot of Carl players to panic.

It's pretty hard to gauge how changes affect Carl accurately cause of his nature as a character.

  • Replies 350
  • Created
  • Last Reply

Top Posters In This Topic

Posted
I actually didn't notice this either. Could be referencing the fact that Carl's puppet (a nox nyctore) has a strong influence/borderline complete control over his mind while he's fighting. Then again, I could be overthinking it. One way or another, that's actually a pretty funny sprite. I always wondered what went on in that hat.

What Psykotik said, except that I think it has a more metaphorical meaning, as opposed to much literal mind-control. Forgive the pun, but I'm pretty sure it means that he always has his sister on the brain.:vbang:

Part of me really hopes that he's not being controlled because then he won't have any real character development (if control got reverted, he'd go back to square one). I really want him to have some sort of pivotal role in BB3, Rachel foreshadowed something and I want it to be worthwhile.

Also, in Relius' story, he tried to force Carl intro remembering what Ada's soul looked like. How exactly does that power work? Like with Relius, can he see souls because he fell into the cauldron? I thought that the mask filtered out "extra sensory" input that he receives through his eyes so that he can see normally (since he had trouble seeing after his time skip). But if Carl can see them too, then I'm starting to think that their eyewear is what lets them see souls? I dunno, what do you guys think on the matter?

  • 4 weeks later...
Posted

What exactly happens? I not checking the forum for quite a bit for doing mobile Match up on my area and there are panics in the forum? o.oa

  • 3 weeks later...
Posted

There is no Carl guide, if there was people would look at it and learn our assorted shenanigans/secret tech. None of us actually know how to play this character and we are all hiding information from each other. A good place to start would be making sure when try to do Volante/Brio, you don't do a super instead, trying to move Ada with you during neutral game and making sure never to do Cantabile unless you have confirmed your hit already.

Posted

Ok, I'll try that. Where would you suggest I assign the Drive button on a PS3 controller. X Doesn't work at all and I tried L2 but the looseness of the button takes getting used to.

Posted
Where would you suggest I assign the Drive button on a PS3 controller. X Doesn't work at all and I tried L2 but the looseness of the button takes getting used to.

R1 is working pretty well for me.

Posted
R1 is working pretty well for me.

Yep, R1 for PS3 are actually the best option if you're using D-pad, while I'm building my own joystick for BBCP >:3

Posted

I am encountering way to many 1 to 2 bar connections lately. They should give us a lag option for training mode, I'm really sick of dropping damaging combos or when the UB set up just doesn't link at all online. Also why are air throws so good? It's like every air attack Carl does is stuffed by air throws...

I really miss Carl's kara throw nowadays. There were some cool setups that you could do back then, like 3D, jump forward and the do the backward kara throw for a neat cross up

Posted

Most carl Basic guide :

-Getting used to hit the ]D[ with direction within carl combo.

-Moving nirvana while doing pressure with carl.

-watch Nirvana Bar, just don't EVER get stuck with your enemy doing blockstring and Ada's DEAD.

-4]D[ is the best counter (in my honest opinion).

Last but not at least : Divided your thinking. coz u aint playing 1 char only. and why people keep silent about their own carl gameplay, because EVERY carl mindset in EVERY player have different value and gimmick. well, thats what I thought.

Posted
why are air throws so good? It's like every air attack Carl does is stuffed by air throws...

Air throw > loop > fermatta > Profit.

Posted
Air throw > loop > fermatta > Profit.

I already airthrow spam myself but it gets annoying once you're up against characters that have great air normal hitboxes... but yeah air throw>22D>5C>volante>J2Callecan>5C(2D)>JC>j2C allecan>5C(4D)>j9C>44>5C>allecon>general is really good.

  • 3 months later...
Posted

I know people are mainly hyped about CP. However, I'm not entirely new to BB. I've been on and off with the game, but I always wanted to try Carl but could never seem to get his play style down. Starting to play Carl, what should I be aiming for? What are his useful tool? Should I be practicing combo's or should I just be learning his ground game in terms of defense and offense. How should I be utilizing Ada/Nirvana?

Posted
I know people are mainly hyped about CP. However, I'm not entirely new to BB. I've been on and off with the game, but I always wanted to try Carl but could never seem to get his play style down. Starting to play Carl, what should I be aiming for? What are his useful tool? Should I be practicing combo's or should I just be learning his ground game in terms of defense and offense. How should I be utilizing Ada/Nirvana?

I am by no means an expert, but here's what I did to become (semi) proficient with him:

Get movement down; know the length of your normals and how fast they comeout. Practice IAD allecan, since you'll be using it a lot. Get used to positioning Ada and knowing when to summon her. Also get used to using Brio/Volante on reaction. Then, once all that is done, work on sandwiching your opponents. Don't worry about resets yet, just get in sandwich-->cantibile-->air combo-->some kind of oki like fuocco or something. Then try learning resets once you're comfortable.

Are you playing stick or pad? I played pad up until literally 2 days ago, and now I'm learning stick, so I'm kind of relearning him. I've followed the same routine and I find it helps. Something that may or may not help you is a trial-by-fire approach if training mode is too boring for you (it is for me). I practice in training mode for like 30 minutes or until I can successfully pull off X move/combo with about a 30%~50% success rate. After that, I play my friends or CPU on Hell to see what I can do under pressure. I found it speeds up the process for me a lot.

Posted

Ok, I play on stick. I've been practicing different normal mixup's, jump cancels, IAD into his j2C overhead crossup's, and trying to get the range on his attacks. Just have a hard time moving and controlling space seeing his a dash type.

Posted
Ok, I play on stick. I've been practicing different normal mixup's, jump cancels, IAD into his j2C overhead crossup's, and trying to get the range on his attacks. Just have a hard time moving and controlling space seeing his a dash type.

Ah ok, if you were playing pad, I could've helped you out a bit more I think. The dash will take some getting used to I guess, I tend to airdash a lot or use Vivace to get in when I see a chance. Good luck and keep to it!

Posted

I've been away for a while and I feel hopeless now with 5B no longer jump cancelable on block and 623C being uncomboable. With Ada dead, how are we supposed to play neutral while waiting for Ada now? D: I mean, I understand that Carl's supposed to be helpless without his doll, but... what do I do? It seems like the recovery for j.214C got buffed, so maybe I can use that to keep them away?

Posted
I've been away for a while and I feel hopeless now with 5B no longer jump cancelable on block and 623C being uncomboable. With Ada dead, how are we supposed to play neutral while waiting for Ada now? D: I mean, I understand that Carl's supposed to be helpless without his doll, but... what do I do? It seems like the recovery for j.214C got buffed, so maybe I can use that to keep them away?

Yes, Allegretto is safer

However, if they didn't make cantabile weird like it is now, Carl would be way Over powered, and I mean it.

5C is a better J cancel option for obvious reasons: longer range so it won't accidentally whiff, and you are more safe with the jc property tact onto it.

Also, keep in mind that they butchered the long combo system in CP, so you really don't need cantabile anymore, since even his corner combos are shorter than what most Carl's are used to (watch the vids, you can no longer do brio>2D> Allegretto>Brio without the opponent teching). Nevertheless, Cantabile was Carl's most stable solo option since CT, so I definitely understand why a lot of people were disappointed by the change.

When Ada dies, I just see a bunch of running away from the Carl vids. I'm guessing that we need to be even more conservative of meter.

BUTTTT

Mind you, this game is more mix-up heavy than it's predecessors, and Carl excelled in this area the longest throughout the entire series

To summarize:

  • Ada can't die
  • Mix up options are the same( j.b with 3D)
  • CON is needed for most Combos. Carl can no longer get decent solo combos even after a rapid cantabile

It looks like writing a guide for this Carl will be somewhat easier. Plus, the combo thread won't look like a total disaster :toot:

Posted (edited)
I know people are mainly hyped about CP. However, I'm not entirely new to BB. I've been on and off with the game, but I always wanted to try Carl but could never seem to get his play style down. Starting to play Carl, what should I be aiming for? What are his useful tool? Should I be practicing combo's or should I just be learning his ground game in terms of defense and offense. How should I be utilizing Ada/Nirvana?

Just to add on to what Rishtopher said (and I'll probably repeat a few of his points in doing so), I'd say that it's highly important that you get a feel for Carl's unique neutral game. Although your end goal is a sandwich, the fact that the opponent also wants to get in on Carl makes his neutral a bit more complex than "RTSD the opponent". Throw Ada into the mix and you've got a territory-oriented neutral game where the first hit (or blocked attack) from either side can make or break the game.

- The most "neutral" position you can be at is at midscreen with the opponent a respectful distance (1/2 screen-ish?) away from you and Nirvana between you and your opponent. At this stage, I'd say it's very important to play with defense in mind.

- Carl's normals are not well-suited towards playing a neutral game by himself. As such, Ada will be an integral part of your neutral game as Ada has a repertoire of moves that can hinder or stop the opponent's ground or air approaches (Brio immediately comes to mind for the latter). Keep in mind that Ada's effectiveness in neutral is connected with you being there to cover her if the opponent attacks her or jumps/air dashes past her.

- Know Carl's pokes and how to apply them. This is absolutely vital for covering Ada.

- Be mindful of Ada's position to your opponent and yourself. If Ada's too close to you, the opponent can hit Ada if she attempts an attack and if you're too close, the attack can reach you through Ada, effectively shutting down your neutral and forcing you to go on defense.

- On the other hand, if you're too far from Ada, it just takes one well-done jump/air-dash for the opponent to slip past her and run towards you in which case you better have a plan for running away or be really good at blocking. If Carl's there to cover the space behind Ada, getting that good jump-in can be harder for your opponent.

- If you plan on going on the offensive, approach slowly while using Ada to cover you and be mindful of your positioning.

IMO, neutral is what separates the good Carls from the mediocre Carls. The best way to learn neutral is to play others and put what you've learned into practice. It's not a process that'll happen overnight but a good neutral game can take you very far.

TL;DR version: Hold your ground in neutral, cover Ada when needed, use Ada for cover when going in.

Edited by Psykotik
Posted

I'm personally interested to see how Carl's character in the story goes, considering we finally get to see the results of the whole deal with Litchi from the end of CS.

Overall, at least from the videos I've seen, Carl seems to have a voice more similar to his angry voice when fighting Relius in Extend, only against apparently everyone (correct me if I'm wrong, but it's at least against more people now).

I'm guessing that he ends up not taking the news of Litchi's joining the NOL very well? This is probably a bit of a stretch, but he could end up becoming a minor villain of sorts, or rather an even darker anti-hero than he already is. His goal of taking down one of the story's main villains is basically one of the only few things keeping him firmly in the "good side" of the moral scale as it is.

Then again, I'm probably just overthinking this.

It's hard to hear my thoughts about this stuff over all the hype for how awesome Carl's going to be in CP, though :/

Posted
I'm personally interested to see how Carl's character in the story goes, considering we finally get to see the results of the whole deal with Litchi from the end of CS.

Overall, at least from the videos I've seen, Carl seems to have a voice more similar to his angry voice when fighting Relius in Extend, only against apparently everyone (correct me if I'm wrong, but it's at least against more people now).

I'm guessing that he ends up not taking the news of Litchi's joining the NOL very well? This is probably a bit of a stretch, but he could end up becoming a minor villain of sorts, or rather an even darker anti-hero than he already is. His goal of taking down one of the story's main villains is basically one of the only few things keeping him firmly in the "good side" of the moral scale as it is.

Then again, I'm probably just overthinking this.

It's hard to hear my thoughts about this stuff over all the hype for how awesome Carl's going to be in CP, though :/

From what I've been hearing, so far his story involvement isn't too great right now. Maybe in the console version, we'll see something. I think he'll probably have some kind of involvement with Amane since his story sees him seeking Carl out to join his troupe. If you want to know more about the story, I suggest asking in the story thread. I'd try to give you an answer or at least discussion but I haven't read through it yet lol. I'm thinking that he'll feel betrayed that Litchi joined the Library because she's basically Ada 2.0 to him. I kind of hope he stays neutral though. I liked that he was all about doing his own thing.

Posted

^-^ we get more intros hopefully. Like one with Makoto (Since she liked Carl in story) a better one with Tsubaki(Since she went rough) one with Ragna(Since he is Carls objective is BB) one with Litchi(Since she is our new mama) Bang(Causes hes our new dady) Amane(Cause he wants our little boy hole) relius naturally, and the some dialogue with Valk, Rachel, Tager, Jin and Noel/Mu maybe. Cause to be honest i like looking at intros with characters.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...