Digital Watches Posted January 30, 2008 Posted January 30, 2008 I've seen this asked about and discussed before, so I figured I'd look into this. If this is nothing new, GBlood should delete it: Alright, tested and proven: There is an anomalous throwbreak property that happens when a special move involving HS is input at the same time as a throw within throw range. It is similar to (and probably happens for the same reason as) the FD bug. How to do it: Within throw range, one player does any special move with a H button input, including supers and IKs, holding down the H button and forward or backward (Easy on most moves, for others, like Eddie Drills, this is noteworthy.) If the opponent simultaneously attempts to throw, they will flash pink, and appear to be in blockstun. They are invincible for the duration of this pink blocking animation, and return to neutral immediately afterwards. Exception: Bridget Every special, super, or IK move in the game (Tested every single one), ground or Aerial, that uses H as the input button will work, EXCEPT for Bridget's roger moves. For some reason, they don't work. Since I can get the initial voice clip for any of them to play, and Bridget will do a normal neutral throw break, I conclude that they still option select to throw break even after the animation has started if you're still holding back or forward, it just doesn't do this weird buggy thing, nor does the special move actually come out. The yo-yo stays set where it was. Utility: Probably slim to nil. Since it has to be so exact, I doubt anyone will be able to pull this off in a match consistently enough to figure out how to use it to their advantage. Still, there are a few applications I can think of, such as Faust or Axl's command grab (the long stun period makes them harder to dodge, and they still activate), or various summoning moves, such as those used by Testament, Dizzy, Venom, Millia, and May. Most moves actually give the person in neutral the advantage, since they will often be able to score a counterhit from it. Probably the only way to get this off will be to try specials when going for throw.
低姿勢 Posted January 30, 2008 Posted January 30, 2008 umm yea old I posted about it before the game even came out that this stuff could most likely be done, and again when the game came out. shrug.. Also acctualy it works with other buttons to, you just press HS+ that other button, to buffer to the other moves. shrug
Digital Watches Posted January 30, 2008 Author Posted January 30, 2008 umm yea old I posted about it before the game even came out that this stuff could most likely be done' date=' and again when the game came out. shrug.. Also acctualy it works with other buttons to, you just press HS+ that other button, to buffer to the other moves. shrug[/quote'] Yeah, I remember when you posted about the FD bug, and was unable to remember whether you mentioned this as well. Good to know about buffering for other button moves.
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