低姿勢
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Everything posted by 低姿勢
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im shocked at how much activity this thread is getting. Also wtf happened to dustloop and this petty srk copying?
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boy its like going back in time with all these old names.
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wait what about off topic? Also someone give me programable pads so I can cheat to finish those GG Combo videos from a year ago. I havn't touched them since. I probably should try and finish them some day... shrug
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*rubs chin* can you get four like that? I know you can get 3 in a row if your up close like that.. Hrmm maybe you can get more then that. I remmeber doing 3 in a combo video before so.. y ea.. your probably right you probably can just keep doing it over and over again. Im dum never mind.
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this sounds really corny.... Combo challenge.. maj.... cheating combos... but I disgress... I guess for a realistic.. or well not realistic but not involving stagger.. I think off the top of my head *again long time since ive played* would be 3... maybe? Double big blue, end combo, then OTG big blue? Or maybe you could get a double big blue as OTG somehow... I think there was a bug that if you did a level 6 move and you hit a guy right when they bounce in a certain way they dont tech the otg anymore. So somehow get a couple big blues at begining of combo. End it then if you somehow had enough time to big blue FRC f+hs hit at right spot vs faust to another one? ... maybe... I guess in older games if you could do that distance thing where you could get dust to big blue as a combo to big blue then FRC duck kick big blue for three big blues right off hand.. but yea... ah... hrmm not sure if you could do that set up on Faust to allow you to get a last one anyway. Meh..... Or I guess if you a super fireball to big blue "juggle" sorta thing... arhg.. yea im to lazy right now to think about combos in terms of meter as well.. lol As for a combo actually stunning, and being like a "real" dizzy combo, only real dizzy combo I remember ky having was in slash off a throw FRC I remember ky being able to do a dizzy combo that I recall. He might have been able to a dizzy combo on dizzy in AC to similar to it.. but ... not sure.. Id have to sit down with the game and rejog my memory.... Best unrealistic dizzy combo is slash dp counter hit, hs dp. I think it was in reload I saw it. No hits before hand or anything. I dont even know if its logically possible in the game frame data wise, but I do know for a fact it happened. *sneaks out*
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Heh sorry forgot about this stuff... I dont think I even posted but I did put up the thrid preview for this video a few months back, but ah.... yea... the usual suspects health etc sorta got in the way of it. So its on indefinite hold again I guess.. Dunno if ill ever get back to it shrug... http://www.youtube.com/watch?v=C5mq13RDkPw So yea theres the third.. if I had less morals about combo videos I would cheat to get it done.. but alas I cant...
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
低姿勢 replied to Wolf Pup TK's topic in Archive
From what ive done its easier to always do the lower angle fireballs to do shin akuma combos. Horiztonal one has better recovery but if you hit to fast, there to high to do anything good so....Then you can choose to air dash in, or jump up to ride ice car move. You can also shin akuma off f+k as well. But hard to get anything to combo since its pretty tight. Plus with the recovery. Seems from the 5 mins ive played the game only can combo after a dust. But again.. I only played the game for 5 mins and first thing I thought of is he probably can combo in and out of shin akuma then I got rid of it. Shrug... Oh you can actaully time it to, so teh fireball hits right when the guy lands to then air dash in and a few more hits then normal. But usually easier to just jump up a hit, or air dash then hit then end shrug... Then again not sure if its new since I thought I said hed be able to do it in the beta test probably as well didnt I? Oh well no one listens to me! ho h o ho -
http://www.youtube.com/watch?v=MqBHpxvimzY I know i said with in 2 weeks.. But health stuff is taking priority as usual. And I usually have to stop after 15 mins take a break yadda yadda. So combos like this may one in the video are giving me a lot of trouble. Im having a lot of trouble getting jump dust, f+hs, orb super, duck jab link as well. I wish I woulda taped that combo when I first got it all those years ago lol. Blah... Anyway yea I dunno when it will be done but to those who care ill just keep putting up more stuff from the video on and off I guess to try and keep some excitement for it. shrug
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Meh im trying to finish that random ky combo video 2 from 2 and a half 3 years ago or whatever... Pretty late but shrug... Anyway most the video is done, id say I have around 10 or so more combos to get done and ill be well umm.. done.. Just a matter of me sitting down and getting through em'. Anyway heres a preview of just a few of the combos I guess... http://www.youtube.com/watch?v=iN9B4N11ypg Im trying to get vs may run in s, f+p, hs, orb, run in f+hs, jump hs, stand k, stand hs, f+k, orb, run in f+hs, jump hs, stand s, fireball, FRC, f+hs, dust, s, hs, ex dust, F+p, f+hs, run in duck pX4, stand s, duck hs, shoryuken lighting strike. But I keep fucking it up... Someone should get this combo for me in full so I can stop trying to pull it off myself. =/
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WTF so when UofM isnt trying to kill people through there medical facilities there sponsoring tournaments? Weird stuff.
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http://www.youtube.com/watch?v=lOYlMoNznfY I saw a friend this weekend and he asked me if I could still do these combos since I havnt played in a year.. And well when I tried on his PSP I guess I still can.. So saying that, and seeing as how I was stuck in my room a lot of the day next to the garbage I decided to "finish" this thing.. Or well... Added to what I had I guess, and made enough more to make a video I guess.... Anyway I know I have it on johnny etc... And I remember you guys saying you cuoldnt get it on johnny. But pretty easy. Personally I think its half hands, half controler. If my hands are in bad shape I cant do it. And you need a controler that will let you slide fast. But if you have that, then you... um have combo.. I forget if I posted or not but I know I put up some other GG videos I found on my youtube page from long ago. But I forget if I ever sign on here or not... shruuuuuuuuuuuuuuuuuug
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Not feasible wtf... didnt I post this shit when the game came out 3 years ago and made combo videos of it? lol... whats gg again?
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Hrmmm? Just to make sure were on the same page. Obviously as your gaurd bar lowers you can tech faster. Thats the same for every character. What im saying is not all characters are created equal in this aspect. You can(and im just throwing out a random number here)hit johnny with say 10 hits, and hit potemkin with 10 hits. Then do a br with sol. It will combo on potemkin, but not on johnny. Hel not even a jab jab will combo on johnny. Now to 11 hits, BR will combo on both characters, as will jab jab. Something to that exstent is what I was trying to say... Though if thats what you ment. then never mind.
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hrmm weird... umm anyway... http://www.youtube.com/watch?v=CsiEUfgI-pg http://www.youtube.com/watch?v=Ic8YQXQpTnk http://www.youtube.com/watch?v=aXq8jKP6bp4
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couple years late I guess, and only this for now... as well I cant seem to figure out how to compress it any better. As its even shitty to this exstent at this high of meg so.... http://www.youtube.com/watch?v=CsiEU...e=channel_page Anyway some basic sol combos, that realistically use the unteachable otg trick thing jig. Obviously it works vs other characters but like I said ill just put this up for now as even this is pretty big size wise, untill i can figure out how to work this new capture card better. Note that in some instances you can get more hits etc but then you can tech the otg. You can get sorta fun with it I guess, obviously you dont have to do gun flame, you can be ghetto and do OTG, then power dunk say and it will wiff or whatever. But say you delay teh button press, it will hit. So it obviously gives you more options to do more fun kinda stuff then normal... If I could find it id post it, but I had a chart somewhere written down all teh set ups for every character to get untechable OTG set ups off high lows, and commmand throw kinda stuff. But I cant find it. Also note that johnny and I think someone else actaully have a part in there gaurd bar, where if you do a combo and stop at that point, they can tech anything? Even things that arent normally techable? *scratchs head* I forget its been a long time since. So some combos are more specific then others I guess? Umm anyway yea maybe if I can get this thing working better ill put up other stuff I have in videos but for now.. Ummm there you go.. or somethign I also have some other ky stuff cuz I wanted to do that second video and stuff.. But as it is theres not really enough to put up so... And I dunno if im gonna play the game enough to try and relearn the hand memory for everything lol. I guess I could also put up the sol unblockablez etc to get flamed but will see.....
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couple years late I guess, and only this for now... as well I cant seem to figure out how to compress it any better. As its even shitty to this exstent at this high of meg so.... http://www.youtube.com/watch?v=CsiEUfgI-pg&feature=channel_page Anyway some basic sol combos, that realistically use the unteachable otg trick thing jig. Obviously it works vs other characters but like I said ill just put this up for now as even this is pretty big size wise, untill i can figure out how to work this new capture card better. Note that in some instances you can get more hits etc but then you can tech the otg. You can get sorta fun with it I guess, obviously you dont have to do gun flame, you can be ghetto and do OTG, then power dunk say and it will wiff or whatever. But say you delay teh button press, it will hit. So it obviously gives you more options to do more fun kinda stuff then normal... If I could find it id post it, but I had a chart somewhere written down all teh set ups for every character to get untechable OTG set ups off high lows, and commmand throw kinda stuff. But I cant find it. Also note that johnny and I think someone else actaully have a part in there gaurd bar, where if you do a combo and stop at that point, they can tech anything? Even things that arent normally techable? *scratchs head* I forget its been a long time since. So some combos are more specific then others I guess? Umm anyway yea maybe if I can get this thing working better ill put up other stuff I have in videos but for now.. Ummm there you go.. or somethign
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Wait... was theres scans of this period then of the art that I missed? Someone post so i can steal.
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*peeks in* Anyone have any trouble with windows vista 64 bit ultimate? I finally got a new cpu so I was going to upload all those videos I made a couple years ago that I didnt get a chance to. But I cant get anything to work with this dazzle thing I have. I dled all the 64 bit drivers and everything. WMM, Vdub nothing works.... Anyone else have this problem?
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It depends what ever move takes priority over the other for landing. Though it can go in reverse obviously if you RC/FRC stuff like that. As well as some just no matter what must be fullfiled untill you go back to neutral, even to the point of you being comboed. Knocked down, comboed again blah blah... next time your in the air it still needs to be completed. shrug
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What am I being asked? If there is bug with one button moves to say? Lag or whatever? I couldnt tell you any specifics on 1 button stuff personally. Its cheating anyway, so why anyone would bother with it, is beyond me. Unless they are some coward cheat man. And please dont give me any BS its the same thing. Cuz if it was, then you wouldnt bother trying to get one button. Its the same right? Yawn anyway... Only thing I can say off hand, and its really off hand, as I couldnt even recall the last time I put in GG period, (maybe last summer sometime?)but the one button RC uses like a specific set of buttons I think. So some moves its gonna fuck it up. If your special is with one of the buttons it is using for the one button. *fizzles away*
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Ummm im pretty sure I made ex posts somewhere. But I guess if your looking specific combo wise for fun stuff... F+k, then fireball, instead air dash to combo... F+k loop bandit revolver loop tiger knee bandit revolver link to combo(combo videoish type timeing though) opponent high in the air, lighting strike, then air combo(again combo videoish type timeing) anything with flip slash because the move looks cool ground combo to slash fireball, link grand viper you can still do vt loops, but as usual there pretty hard I think with ex ky to do let alone in real matchs. I dunno if the frame data is diff for ex ky, but I remember when I made that combo video all that time ago for whatever reason its waaaay easier to link a duck punch to air combo after the orb super. Again thats kinda combo video territory. But its there I guess. Also need spike shouldnt be techable in the air. They changed that back in AC+... And shoryuken isnt a gaurented knock down ethier. once you get up there in hits theres quite a fw instances where it will no longer knock down. Its pretty unforgiving combo wise once you get up in hits to still knock down.. Anyway yea I made a post somewhere about all the changes. Hes better then he was in regular AC, a lot of the stuff that got worse in slash? or something when they started to change him they put back so yea.... Also I dont see how he lost all his options air dust wise just because it doesnt keep momentum doesnt mean he doesnt have anything......
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*pokes in* Im tired, and still havnt even posted back in that evo crap thread.. So ill make this short or.. something. Note I havnt really read this thread just skimmed a few posts.. So if this isnt what your talking about then.. Ignore or something. Yes If you RC durning a super/or perhaps against a super I should say the game can take away your meter and just give you nothing even though you have meter to be able to FD. As a matter of fact its even possible to RC and die, with the FD bubble around your guy floating around while you die. I guess I would compare this to the one turn around bug with testment in XX and FD. If anyone knows what that is... I guess visualize it as that, but you have no control over it, your character just keeps FDing till there super runs out. In AC it was changed a bit. I know not everyone move works the same now. Now in some situations where this use to be possible the game will not let you RC PERIOD. You can be invinable hit a guy, still invincable. Mash buttons... No RC... Whatever. Shrug Theres also some anomalies like.... Depending on how much life you have depends if you can RC or who dies. Whatever really random stuff, and not easy to test in training mode. I really dont remember all the specifics shrug. Anyway supers have a lot of diff bugs. Obviously theres the super freeze thing, projectiles moving, being able to take away stun, changeing what your moves do, makeing it so moves "cant" stagger you. But some of it even depends on what the last move you did before the screen froze.. like really random stuff.... Anyway again I dunno if FRC or RC is diff against it if thats what you guys are posting. I dont recall ever trying FRC stuff. Just saw it worked with RC stuff... and that was good enough for me shrug....
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Certain moves take priority over all others. So you can RC and then still FRC because you still have to full fill that other move. Pretty simple really. You can also actaully FRC the "same" move multiple times. Just a matter of figureing out what it works with thats all.
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Actually you should always be able to stand s, hs iad to dust loop vs everyone after the qcb+k with sol that I recall. Sols big gun flame is just like it use to be to my knowledge as well, only thing different is that its a ex move now. Also it still goes full screen same as it did before. Just move has always had a 4 hit limit thats all. So once it hits 4 times it stops. I know if you get hit while the move is out it goes away though. I dont recall if it was like that though before.... And you can dust low to teh ground to end the dust loop with a knock down if that counts, or use other random obscure ways to try and get a knock down from it. Just gotta be creative I guess. Plus his super is basicaly a ghetto version of slayers big punch super. Hit it then dust loop. Then a lot of life. Shrug As for EX ky, yea lighting bolt isnt that great. Also it actually goes away if your hit so you cant just use it for any situation. And ex ky is actually more like his slash version. A lot of the misc things they made worse in the original AC are back to how they were in slash. Also he can combo off his charge drive super much more realistically then normal ky, and he has BR loops etc now. And you can actually combo after his EX lighting as well, so you can use it in combos to lighting then combo again. Damage isnt great but I guess its sorta burst safe if that counts? lol Anyway I think both ex ky and sol were both pretty fun if you fiddle around with them. AC+ definitely has a good fun factor I think with the ex characters unlike all the other games were the ex were all sorta thrown togther clusterfuckish feeling. They definitely added quite a bit of new stuff to them just gotta find it I guess.