maximummcnugget Posted May 30, 2012 Posted May 30, 2012 I've been playing Acceleration of Suguri 2 recently. Does anyone else here play that game? I have only played the original Acceleration of Suguri and it was quite fun.
yashanyu1 Posted May 30, 2012 Posted May 30, 2012 Well shit, there were finals for a lot of people(myself included). I can understand this shit. Been busy with nothing but school.
Kujikawa Posted June 3, 2012 Posted June 3, 2012 I just found a genius buff that Hazama needs. Unblockable stance follow-ups if he charges them enough.
_Sey Posted June 3, 2012 Posted June 3, 2012 I've got a better one: give him back his old command throw, right now it's ass
ZeroRaider Posted June 3, 2012 Posted June 3, 2012 I miss stuff like using command throw through stuff like Bang's Ashura.
_Sey Posted June 3, 2012 Posted June 3, 2012 (edited) dash command throw vs Litchi was one of the swagest way to bait/beat DPs ever. Edited June 3, 2012 by _Sey
yashanyu1 Posted June 3, 2012 Posted June 3, 2012 Haz's old command grab was so fucking good. It was a legit option on opponents wakeup <_>
DlanorRachel Posted June 4, 2012 Posted June 4, 2012 Oh so it not being as good anymore wasn't my imagination, man the things I remember doing with it before...
Sanger Zonvolt Posted June 4, 2012 Posted June 4, 2012 Greetings Hazama friends, new player to CSE and Hazama trying to learn him, and having extreme frustration with his TK Loop following the forum guide. I can't for the life of me get the 5C to pick up after the first TK Hirentotsu(Already having enough trouble doing this after 2C), and when you're in the corner do you still to dash also? I know doing the loop is essential to playing him, and if I can't get this down might well drop him for another yeah?
MetalMaelstrom Posted June 4, 2012 Posted June 4, 2012 Greetings Hazama friends, new player to CSE and Hazama trying to learn him, and having extreme frustration with his TK Loop following the forum guide. I can't for the life of me get the 5C to pick up after the first TK Hirentotsu(Already having enough trouble doing this after 2C), and when you're in the corner do you still to dash also? I know doing the loop is essential to playing him, and if I can't get this down might well drop him for another yeah? Knowing the loop is not essential to playing him. Knowing how to zone and bullying your opponent are. The TK loop is just a tool to help you build retarded amounts of meter off of nearly any corner hit and end almost any corner combo with 214D~B > 3C > Mizuchi. But, to help you out, another good visual cue for 5C pick-up is to watch for Hazama's landing. The dash is only necessary to do once if you're close to the corner and twice if you're a little bit farther away. For future reference, it would be nice if this particular kind of discussion is limited to the TK Loop FAQ/Guide thread.
Zeron_X25 Posted June 4, 2012 Posted June 4, 2012 I got 7k midscreen with 6C starter and 50 heat, builds about 50 heat. Anyone come up with better?
_Sey Posted June 4, 2012 Posted June 4, 2012 (edited) ch 2C AA w/ 50 heat 7169 (could be slightly higher with double gashoukyaku ender). Builds more than 50 and can end it with Mizuchi for 82xx. Corner carries from midscreen/P1 position. (ch) 2C 623D dashing Hountejin dash 214D~C(2) 66C [dash 5C 2C j.214B]x5 dash 5C 2C 214D~B~ Edited June 4, 2012 by _Sey
_Sey Posted June 5, 2012 Posted June 5, 2012 I just mash 214214214214214214214 during 623D animation and then input 4B, works around 95% of the time lol
Zeron_X25 Posted June 5, 2012 Posted June 5, 2012 I just mash 214214214214214214214 during 623D animation and then input 4B, works around 95% of the time lol Not good enough for me unless I can do it with a 100% reliable method... I never buffered j.6D link in CS2. ;-;
Were-Wulf Posted June 9, 2012 Posted June 9, 2012 So is anyone gunna be on in like an hour? I'm trying to find some help learning hazama.
ZeroRaider Posted June 12, 2012 Posted June 12, 2012 >2012 >Not confirming your 6A overheads ishygdddosfnocwernbvbiewsndmoifuebibihgtefnjweahfv
yashanyu1 Posted June 12, 2012 Posted June 12, 2012 >2012 >Having a passionate BB community in your area
ZeroRaider Posted June 12, 2012 Posted June 12, 2012 Question: Is making a BB community possible when all those around me have only really played SMBB and Naruto Ultimate Ninja Storm Generations? I'm...not going to hold my breath on this one.
yashanyu1 Posted June 13, 2012 Posted June 13, 2012 Question: Is making a BB community possible when all those around me have only really played SMBB and Naruto Ultimate Ninja Storm Generations? I'm...not going to hold my breath on this one. Same problem...It sucks being surrounded by weaboos. And the people that play shit seriously only play umvc3, AE or gulty. Granted once GGACR rears its head I'm jumping that shit hard.Not as hard as p4a but still pretty hard.
MetalMaelstrom Posted June 13, 2012 Posted June 13, 2012 Hey now, weeaboos are important for the BB scene as well as 'anime' fighters in general. Look at the avatars in here, man. And besides, only low-powerlevel faggots play SSBB and god forbid a Naruto game. I would know, I've seen these casual fuckers at anime conventions.
yashanyu1 Posted June 13, 2012 Posted June 13, 2012 I kid I kid. I mean my avatar, I'm Definitely not a weaboo guiz. But yeah, sucks being surrounded by people play fucking naruto games thinking they are deep and intricate. Those casual anime con goers make me sad as shit.
Yatta! Posted June 13, 2012 Posted June 13, 2012 Hey now, no hating on the SSBB! I loves me my Zelda and Zero Suit Samus! And totally not for aesthetic reasons... yeah... totally not.
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