Toasty Posted January 3, 2012 Posted January 3, 2012 The Neutral Game Long Range: Your Tools vs His Tools Medium Range: Your Tools vs His Tools Close Quarters: Your Tools vs His Tools Offense Your Offense: His Offense: Defense Your Defense: His Defense: Gimmicks and Resets Match Summary
Rhiya Posted February 26, 2012 Posted February 26, 2012 This isn't anything huge, but it's still worth noting: -Ignis>Ice Swords [she beats them clean] -Ice Daggers>Ignis [she will lose, Ice Daggers are a god-tier projectile] -Yukikaze>Ignis [she's counterable for free, BE CAREFUL WHEN USING DUO BIOS ON JIN and reconsider doing it if he has meter to yukikaze]
Siefer Posted March 13, 2012 Posted March 13, 2012 (edited) Hm, I'd like some advice on how to approach this match-up. At mid-range neutral, 2D shuts down any summon attempt on your part, and on block, it brings you in closer which isn't necessarily a good thing. On the plus side, on whiff it leaves Jin recovering forever, and you can smack him with a nice 6C fatal. If you duck, you make your profile smaller and 2D's effective range less (this only applies if you're closer rather than farther from Jin). Likewise, Jin's 5C outranges Relius' 5B, but, 5B will beat out 5C if you're close enough (it's faster). To compound this problem, Jin pretty much dominates Relius in all aerial exchanges. j.C and even j.B will out range your j.B, and closer up, Jin can use j.A. Unless you're on the offensive or you read a laggy ground move, you really shouldn't be in the air fighting Jin. Relius wants to be on offense pretty much all the time in this match, but his usual ranges (mid-rangeish) isn't as effective against Jin at neutral to get in. Between navigating through 5C and 2D, as well as Jin's superior aerial game, you should definitely be cautious. On the plus side, Relius will beat out anything Jin does up close (with the exception of DP) because your 2A is faster than his (Note: your 2A can whiff against his 6B or he can CH hit you, you want to 2A him out of the apex of his jump but before he throws out the kick), and if you space it right, 2B goes under Jin's 2A! (Note: If you're late though, Jin can punish your recovery with 2A). 5B seems to be more effective once your inside 5C's range, although he can 2A you out of it similar to Noel. Of course, Jin has 2 DP options available to him, so usual pressure/oki options are restricted. Again though, if baited, you can punish with a nice 6C fatal into 4k plus mid-screen, and up to 6k+ by the corner (yea he's gonna burst that). On defense, you should be familiar with Jin's frame data and gatling options. That's all I can really say, otherwise, do whatever you can to reset to neutral or go directly into offense. Is there anything I've missed? Any other advice on how to approach this match-up? Edited March 19, 2012 by Siefer
Chazmobile Posted May 31, 2012 Posted May 31, 2012 (edited) I feel that this match-up is pretty much dead even. Relius outdamages Jin and his DP is easily baitable if he doesn't have 25 bar for the EX version. Relius can keep Jin out very well as ice swords get beaten by Lanto for free and your 5b>Jin's pokes. 2D is a bit scary at times but once you learn the spacing on it it becomes a lot less of a threat. If a Jin feels like it's a good idea to throw air ice swords from mid range>full screen you can Lyra him on reaction due tot he recovery time on them for some guaranteed damage and possibly even a combo if you're close enough or get a CH. If a Jin tries to reset pressure with jump cancels just 2c him for free if you think he's going to commit, if it's blocked, cancel into 5d or Lanto to make it safe. 2c 6b attempts on reaction, it isn't hard to react to and nets you good corner carry + scares the Jin into not using it, removing another of his options. I'll write up a bit more on this later once I get back from school. Edited May 31, 2012 by Chazmobile
Recommended Posts