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Posted (edited)

June 2-3 Loketests

5K No longer wall sticks on counter hit.

New item chikuwa, causes health increase.

New item, iron weight, causes knockdown on counter hit.

The Tarai/Tub item now tracks to the edge of the screen.

214K teleport force break now availble. Doesn't seem possible to combo from it.

June 28, 2012

Original Src: http://www.guiltygearx.com/pdf/GGXXAC+R_2ndLocationTest.pdf

5K: Attack Box is wider. Vulnerable box is bigger. Change from wall bound on counter hit to float and knockdown.

far 5.S: Attack box is wider. Vulnerable box is bigger.

5P: Startup change from 6 to 5 frames.

2K: Hits 2~3 are now lows. *Before only hit 3 was.

j.D: Untech time changed from 20 frames to 24 frames.

Coin Item: Changed to cause flame effect for the rest of the round anytime you use Mou icchou Oisu!

Wash tub (Tarai): Now falls right above your opponents head. Stagger changed to 1.5x.

Chikuwa (new):

Hand Weight (new):

Tiny Robo-Ky: Fall speed increased.

Donut: Health boost increased.

Candy Bar: Tension boost increased.

Scalpel Pull: Changed to from 5 to 6 frames after the hit.

During Pogo Stance, Backwards Hit (press 44): Untech time changed from 20 to 40 frames.

Force Break Ushiro kara Ikimasu yo! (new move)

Ikinari Oissu!: Base prorate change from 50% to 70%

Edited by Zinac
Update
  • 4 weeks later...
  • 3 months later...
Posted

FB door does wall bounce on counter hit and can be combo'd from!!!! Confirmed in mikado R matches.

  • 3 weeks later...
Posted

I'm not 100% sure this was the case in AC but in R if mini-Robo ky lands behind the opponent he will auto correct and run at the opponent....

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