-
Posts
512 -
Joined
-
Last visited
About Senkei

- Birthday 11/15/1985
Contact
-
Twitter
T_Sensak
Other Info
-
Location
Central Florida
-
PSN
Senkei33
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Easy option for a wall splat 5D combo that is consistent is to start it with jk then js - jhs, land 6hs. If you don't want to worry about timing you can skip 6hs and go into 5(cl)s - 2hs- pogo combo. That usually works for me because it nets good damage and still leads into hard knockdown so I can do my item oki pressure.
- 131 replies
-
- Guilty Gear
- XRD
-
(and 1 more)
Tagged with:
-
Easy option for a wall splat 5D combo that is consistent is to start it with jk then js - jhs, land 6hs. If you don't want to worry about timing you can skip 6hs and go into 5(cl)s - 2hs- pogo combo. That usually works for me because it nets good damage and still leads into hard knockdown so I can do my item oki pressure.
- 131 replies
-
- Guilty Gear
- XRD
-
(and 1 more)
Tagged with:
-
RWA Announcer reacted to a post in a topic:
Faust in Accent Core: Video Posting
-
RWA Announcer reacted to a post in a topic:
Faust in Accent Core: Video Posting
-
You can throw another item once the balloon item lands btw...
-
Low profile characters when trying the fdc j.k into j2k can be difficult but you can actually just skip the j2k completely land and go into 5p. Its not as easy to hit confirm but you wont have to worry about the j2k whiffing...
-
It def one of the harder confirms to do in Faust's arsenal. You basically have to execute the fdc j.k - j2k perfectly in speed and height. You can buffer in the dash right before you land to help you out. This it mostly useful so you can get a 5p confirm into a knockdown air combo(close range). Defure used it in this case because he got a far hitconfirm so he dashed up to make sure the 5p-2d comboed. From what I have been seeing recently is that(Kiisha and Nage at least..) have just been finishing the combo after 2D instead of going for the dash-up air knockdown combo. Its really up to you if you wanna use it or not but I value guaranteed knockdown over a harder combo and a little bit extra damage.
-
I will go over how to use those items once I get the +R threads going but for 214D it has many uses.... For one it almost goes instantly airborn so it helps Faust crush really low profile moves(most characters 2d's) and it can act as a solid form of mixup when your pressure is consistent. **Character Specific** It also really limits Po's options when he tries to pressure you on wake-up since it beats his 5k, 6k and 6HS which are all usually great wake-up pressure options for Potemkin.
-
i'd suggest watching match videos on youtube. FDC is used for a slew of things once you have mastered it. Check out Nage and Kiisha for good +R Faust footage. Also check out the guilty bits faust episode it gives you a basic rundown of that as well. Guilty Bits Faust: http://www.youtube.com/watch?v=Z9XS40ZAkhU Nage Match Vid: http://www.youtube.com/watch?v=P-jfHvY3d0E Kiisha(arc revo cup champ) Match Vid: http://www.youtube.com/watch?v=U6mse8poUsY
-
The scalpel FRC really isn't a proper burst bait. If they burst in that window when you can FRC it you can bait it anyway usually if you stop inputting the rekka to finish with the knock-up. The proper way "good" players should burst scalpel pull is either right when they get hit by it or right when faust knocks them up. Any time inbetween that you can burst punish them naturally. The FRC on scalpel pull can get you a knock down combo and give you good upclose okizeme(scalpel pull -*frc*-5k - 2d). But all in all i'd say his most useful frc is def the GMW off of pogo. Not only does it help make the move safer(whiff/block) you can continue a few more hits for the kill depending on how you started the combo or *The most awesome option* you can FRC into Faust's J.D and score a guaranteed knock-down(lighter characters). This is actually extremely useful against lighter characters that Faust has a hard time keeping grounded (Millia,May,Dizzy,Baiken). The more knockdowns you get with Faust the better the tempo is set in your favor to throw out items and mix your opponent up.
-
Anyone wants some Faust action hit me up!! I need some more games before CEO and Evo!!
-
2 flowers should only be used to get the character closer so gmw can connect. This happens mostly when you connect pogo at max range and need to draw them back in. These usually only work on larger body characters(slayer/johnny/potemnkin) It can still be used on other characters but you run the risk of them teching out of gmw losing the hard knockdown.
-
yeah the dash up isn't easy I can't get it 100% of the time. Most important thing is you get the knockdown.
-
Probably because they have been finished already...
-
I can help with Faust. I've been watching his changes since last year and I have a good handle on what he's capable of. His episode might take a bit longer than others due to all those items and what they do haha... I don't think I have a Skype account but im free Monday and Tuesday from work so hit me up with your contact info and ill get shit set up.