Jump to content
Dustloop Forums

Recommended Posts

Posted (edited)

Or perhaps there's another term for it? The thread title may not have explained what I'm asking well, so below I'll have two combos to explain what I mean (these are Hazama combos)

Hazama Combo#1 (this one works)

5C(2) > 236236B > dash (s)214D~C > 6C > dash 5C(2) > jump cancel > j.Cx5 > 2C > 4D~D > j.5B > j.5Cx2 > double jump cancel > j.5Cx5 > 214B

Hazama Combo#2 (this one doesn't work). This one is almost the same as the previous, the only difference is the beginning

5D~D > j.B > 236236B > dash (s)214D~C > 6C > dash 5C(2) > jump cancel > j.Cx5 > 2C > 4D~D > j.5B > j.5Cx2 > double jump cancel > j.5Cx5 (breaks here) > 214B

As marked above in bold where the combo breaks (at the end of the combo), after two or three j.5C attacks, the opponent can airtech freely. Why is that?

I would have asked this in the Hazama boards, but I figure this is something that affects every character in the game, so it should be in a more broad board.

Edited by Yatta!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...