Yatta! Posted June 19, 2012 Posted June 19, 2012 (edited) Or perhaps there's another term for it? The thread title may not have explained what I'm asking well, so below I'll have two combos to explain what I mean (these are Hazama combos) Hazama Combo#1 (this one works) 5C(2) > 236236B > dash (s)214D~C > 6C > dash 5C(2) > jump cancel > j.Cx5 > 2C > 4D~D > j.5B > j.5Cx2 > double jump cancel > j.5Cx5 > 214B Hazama Combo#2 (this one doesn't work). This one is almost the same as the previous, the only difference is the beginning 5D~D > j.B > 236236B > dash (s)214D~C > 6C > dash 5C(2) > jump cancel > j.Cx5 > 2C > 4D~D > j.5B > j.5Cx2 > double jump cancel > j.5Cx5 (breaks here) > 214B As marked above in bold where the combo breaks (at the end of the combo), after two or three j.5C attacks, the opponent can airtech freely. Why is that? I would have asked this in the Hazama boards, but I figure this is something that affects every character in the game, so it should be in a more broad board. Edited June 19, 2012 by Yatta!
shtkn Posted June 19, 2012 Posted June 19, 2012 you are correct. more details here. http://www.dustloop.com/wiki/index.php?title=Damage_(BBCSE)#Hitstun_Decay
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