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Posted
So how do you fly upwards using the j.22A move?

Also any tips on how to do the iad j.b > j.C > land and jump again j.4B > j4B combos? i seem to be way too high even when doing the lowest possible air dash.

You need to super jump and do it instantly to fly upwards, it's not controllable, it's purely momentum-based. As for that combo, you need to do the dash as soon as possible, then delay jB and JC each as long as possible, then land and microdash and instantly jump again and j4B.

Posted

WTF did they do to bang's TK j236D?! when I do it, I do a super jump with it?! I'm suppose to land immediately for a free rushdown and close in >_>;

And is there an easy way to combo daifunka? in Extend, I just did 5B,2B,6C,j623B, land, Daifunka near corner. That doesn't work anymore.

Posted
WTF did they do to bang's TK j236D?! when I do it, I do a super jump with it?! I'm suppose to land immediately for a free rushdown and close in >_>;

And is there an easy way to combo daifunka? in Extend, I just did 5B,2B,6C,j623B, land, Daifunka near corner. That doesn't work anymore.

Same as last game, except the midscreen version 5B>2B>6C>j.D>2B>Daifunka, except this game you leave out the second 2B

Posted
WTF did they do to bang's TK j236D?! when I do it, I do a super jump with it?! I'm suppose to land immediately for a free rushdown and close in >_>;

And is there an easy way to combo daifunka? in Extend, I just did 5B,2B,6C,j623B, land, Daifunka near corner. That doesn't work anymore.

D nails retain momentum now, you can't TK them for pressure but you can IAD them to get in for free from afar instead. They're just different now.

And you can still 5C daifunka like you could in all past games lol.

Posted

So, in terms of j.4C j.C loops in OD/FRKZ, what are the different methods of doing it, with and/or w/o certain seals?

Posted

I did not see the topic highlight so I did not click on it. Sorry lol.

So, in terms of j.4C j.C loops in OD/FRKZ, what are the different methods of doing it, with and/or w/o certain seals?

Ok so, it depends on how much OD you have but on max OD and with the fu rin seals you can do 5B>2B>3C>RC>OD>2B>9JC>6JC>6JC>2>8JC>6JC>9JC>9JC>J623B>5C>6D>daifunka.

Posted

Okay, thank you! I generally don't use OD, unless I'm trying to get four seals fast for obvious reasons or if I'm at auto heat gain/<35% health.

Posted
Okay, thank you! I generally don't use OD, unless I'm trying to get four seals fast for obvious reasons or if I'm at auto heat gain/<35% health.

You never should just "not use" something. Everything has its uses. If you wanna seal someone's burst for the kill in the final round of a match, OD is wonderful. I do burst more than I do OD, sure, but OD is still amazing and good and hype as hell.

Posted
Okay, thank you! I generally don't use OD, unless I'm trying to get four seals fast for obvious reasons or if I'm at auto heat gain/<35% health.

Overdrive has many uses. What I use it for is to either just throw it out there, get a big combo going, or my personal favorite, Super command grab resets

Posted
Overdrive has many uses. What I use it for is to either just throw it out there, get a big combo going, or my personal favorite, Super command grab resets

People try to poke you out of FRKZ so much that you don't need resets, just reversal with it. My favorite one was doing it to beat an aerial 236D from Jin. He had a good chunk of health too so it barely killed lol.

Posted

I am curious. since I found an extend video from last year essentially showing "crazy combos from countering a magnetism-based attack from tager" so I must ask...has anyone tried that in CP yet?

Posted
I am curious. since I found an extend video from last year essentially showing "crazy combos from countering a magnetism-based attack from tager" so I must ask...has anyone tried that in CP yet?

Show us the Tager madness. I wanna see it :3

Posted
Speaking of which, has anyone come up with anything non overdrive for RC command grab combos?

i don't really see the point in those, seeing as we do not benefit from them as much as when we OD them. Thats what I got from training with Bang. Also, what are your guy's pressure strings? What do you do in neutral? How do you utilize FLYING SQUIRREL TECHNIQUE!! *J22A* and how do you go about seals. The more we talk about this, the more we can build off of and improve off of. I'm just really curious lately :3

Posted
i don't really see the point in those, seeing as we do not benefit from them as much as when we OD them. Thats what I got from training with Bang. Also, what are your guy's pressure strings? What do you do in neutral? How do you utilize FLYING SQUIRREL TECHNIQUE!! *J22A* and how do you go about seals. The more we talk about this, the more we can build off of and improve off of. I'm just really curious lately :3

There's a bunch of uses, mostly it's if you don't have OD to begin with, or you have too much health for a combo, or, it's if you just don't want to use OD in the first place.

On the questions that you asked, my pressure is non existent, nails/3C, and combos. A good way to get seals, I found, was 5D ch then 2D j.D c nail and 6D. But all of those of course are really bad and I need to devote a day to work on them

Posted
Speaking of which, has anyone come up with anything non overdrive for RC command grab combos?

I have been wondering this as well. Is it even worth it anymore?

Posted
Also, what are your guy's pressure strings? What do you do in neutral?

I'm still looking into pressure but I try doing 5a > (2a) > 5B for starters. This is where you start commiting to siet or how they say it: after 5B I can do 6a > 6B > RC > or 6A > 2C > 236B. After 6B I can also jump cancel for cross-up or overhead, or you can go 5B > 5C > jump cancel or low hit 6A. Or I omit all these stuff and go 5A > 2A > 6A > reset with 5A or command grab.

I find doing blockstrings and hitconfirms much tougher now that our jump canceling option on 2B is gone but i hope I can make it work with more trainning- If anybody else could share their blockstring thoughts it would be very helpful

In neutral I jump/dash around like an idiot and throw shurikens (mainly poison ones) for an opportunity to jump in. That (j.5B) > (j.5C) > lion poke/2C knockdown. j.command throws are also good damage here and there when I can get a read.

Posted

I don't know if anyone else knew this cause just found this out today, if you do j.236AD-BD or CD you get three of the nails that you inputted. I found this out just now and mind fucks were had.

Posted

anyone know how to make bang float really high with 22A? I saw a video of him doing it in one match where the player did the move long enough it started to lift him up.

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