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Posted
Apparently j4B can hit Azrael even if he's in front of you, I wonder if the same is true for Rachel Tager and Arakune.

Also, that 5B combo in the corner early on does like 6k, the one with the web nail ashura in the end. That's really freaking good considering it can be done on crouching too.

I also like the poison nail glide from after the grab to get full OD duration, I wonder if it's only doable against Ara since the rest may be hit by the nail.

Hitboxes, I tell ya. I suppose the fact that he used Arakune and Azrael for the combos probably make us worry that it is specific for only that character. Further research needs to be done on this subject

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Posted
Hitboxes, I tell ya. I suppose the fact that he used Arakune and Azrael for the combos probably make us worry that it is specific for only that character. Further research needs to be done on this subject

all we need to know now is "are nails effective in FRKZ aside the web nail?"

Posted
all we need to know now is "are nails effective in FRKZ aside the web nail?"

Uhh, you won't have much time for nails as far as optimal use goes. When you can do j4C 20 times in a row you don't really need to bother with them.

Posted
Uhh, you won't have much time for nails as far as optimal use goes. When you can do j4C 20 times in a row you don't really need to bother with them.

Good point.

Posted

You guys think we should have a list of Mixup's bang can do in CP? Along with combos we have seen from them. Because we might need those as a reference JUST in case all the info we have goes to waste. I'm a bit cautious like that

Posted
You guys think we should have a list of Mixup's bang can do in CP? Along with combos we have seen from them. Because we might need those as a reference JUST in case all the info we have goes to waste. I'm a bit cautious like that

so in short, a CP combo thread?

HELL. YES.

Posted

First vid: pretty cool

Second vid: BANG GOKUGAMI IS BACK! Thank god ikegami is alive and kicking (multiple times with j4c lol)

Posted

Haha, the fatal 5b>5C air hit is still functional in this version and it allows you to use CT after something other than 2D woot. Also, that fatal did 6k without counting the poison which is like 800 more damage when it runs out its duration (it does run out soon after the combo)

Posted

I wonder how the non CH 5C Command grab super setup is going to surprise many new players and old ones? :3

Also, what about that 2A airtech setup? I can see command grabs, super, and more from it

Posted
I wonder how the non CH 5C Command grab super setup is going to surprise many new players and old ones? :3

Also, what about that 2A airtech setup? I can see command grabs, super, and more from it

it is godlike... :3

Posted
I wonder how the non CH 5C Command grab super setup is going to surprise many new players and old ones? :3

Also, what about that 2A airtech setup? I can see command grabs, super, and more from it

Command grab (assuming you mean TK air command grab) won't work from 2A cause 2A is not jump cancellable even on hit. DD grab may be too slow but it's a possibility though. Hell, you can do 2A>OD-cancel>ODcommand grab reset, they'll be more likely to wanna teck to avoid the FRKZ pain that way and the reset will hurt all that much more :D.

As for that 5C thing...eh, I think it'll only ever work once on each person...so like...keep it secret for grand finals or something and use it once and never again lol.

Posted
Command grab (assuming you mean TK air command grab) won't work from 2A cause 2A is not jump cancellable even on hit. DD grab may be too slow but it's a possibility though. Hell, you can do 2A>OD-cancel>ODcommand grab reset, they'll be more likely to wanna teck to avoid the FRKZ pain that way and the reset will hurt all that much more :D.

As for that 5C thing...eh, I think it'll only ever work once on each person...so like...keep it secret for grand finals or something and use it once and never again lol.

and use it whenever ya feel like "I am trolling you" :P

Posted
If you mean the 5D corner shenanigans, it seems quite legit yeah.

Its like 5D just gives us better benefits than CSE. GO 5D

Posted

tbh I think one of Bang's biggest nerfs is the loss of wallbounce in the corner not for combo reasons (clearly since we can score 1K+ more damage than before off of standing 5B than in CSE) but the fact that it doesn't bounce them out of the corner for easy cross-up shenanigans, hopefully 5D can fully replace that given time but I doubt it will be quite as effective, only time will tell though.

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