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SixWingedAngel

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Everything posted by SixWingedAngel

  1. That's something I can agree with, literally everyone is a good guy in guilty gear lol. But at least we are starting to see some clashing interests/grudges now.
  2. How does Izanami "struggle" at neutral? Just because she can't go yolo to get into the opponents face? From what I have seen, her space control is very good and her movement options nice and her b normals very good for their use. Lastly, her reward off hits in neutral can be as high as taking the whole round. Neutral is not just one thing, please correct me if I'm wrong.
  3. Don't project your or your circle's beliefs through the majority. For example all the guys I know buy the english version for one reason: understanding the story mode. People know how to read and it is insulting to think they would only get an english version just for the sake of hearing english voices (except for like, dub enthusiasts(?)) . And the people who care about the story of this game are quite few (not necessarily competitive gamers). The competitive only guys will not care having a dub or not, but in most tourneys you will see the japanese voices being played even if there's an english option. To be honest I won't miss the dub as I don't think too highly of it (with the exemption of a few voices like ragna's and kokonoe's) However, I do think it's very unprofessional to release the game without a dub, since it had been dubbed in all its previous incarnations (and localised with love and care, mostly). I hope they'll go the dlc way after it has been released, and if we're getting the game faster because of that, I'm all for it.
  4. have you guys checked this little detail out (es has a mark similar to noel/ragna/ect)? Is this official or is it some kind of troll by the creators of the sheet? I haven't finished xblaze or seen arcade spoilers yet, but it points to some interesting relations.
  5. Hello, can somebody fix the links in these two posts? Thanks in advance.
  6. If you're playing from a ps4, then you'll have to change the ps4's resolution from 1080p to 720p. Go to the display settings of the ps4 system outside of the game.
  7. I'm pretty sure this is the reason Naoto was introduced.
  8. Having 1000 less hp is an actual downside even with life-steal because it makes it easier for Hakumen to kill you in one combo.
  9. with the exception of hazama, this list seems to carry within it bang matchup bias
  10. Indeed, now I can browse dustloop without having a second browser open, thanks! :P
  11. I too cannot enter the site through firefox (which is the browser I mainly use). I get the same message. Is there something that can be done about it?
  12. Since no one else is doing it I will attempt to comment for the first round as a low-mid level izayoi player with some basic noel knowledge, it'll definitely not be like skd's analysis though Chin begins aggresively in this one, at round start he dashes in from the air though noel decides to take evasive action and negates it. Using the airdash in with izayoi can be effective. Most people expect you to either use long range horizontal attacks at round start (5b,236C, 6C for inv) since they will beat many others (including hakumen 4c) or anti-air their jump out attempt with 623B. Chin is taking advantage of that thought to simply dash in and try to j.5c into a standard star combo. We don't see a very frequent use of izayoi's projectile (sonic sabre). This is because if timed properly, Noel's, optic barrel will strike her and negate it before the projectile can reach her. This would give her a decent chance to close in with her new dash cancel. Chin is frequently backdashing and using j.5C from fullscreen. This is simply to bait Noel into coming in and punish her with j.5c's huge active frames and large vertical hitbox. At this point, the basic neutral pace is more or less stabilized. Chin will go for the footsies' game in mid-long distances (with 5b) and noel tries to spam her 5c to propably catch the hurtbox on yoi's sword tip. There are not many jump in attempts (with j.5c cover) from Noel's part, except from close ranges, mainly because Izayoi can easily beat her on reaction with her anti-air from long range. chin manages to land a poke and convert it into a combo to get the stars he needs, combined with a sideswap 236B, at that point, he switches to gain art mode to try and end the round. He starts his pressure with dash j5c and continues from there. It seems like the Noel is kind of trained in gain art pressure and decides to respect her 5b -> 236b~a stance cancel. Usually from this position noel can only punish with 3C so it would be a legit decision for izayoi to simply dash in with j5b/j5c and catch to birds with one stone. It seems that chin messed the timing of the dash up though (ending up in a slight forward walk instead of flying). Luckily, Noel decided to respect w/e chin was trying to do with crouching block, however shortly afterwards she realised there is a way out and attempts to jump back. Chin predicts that and punishes it with 632b into a combo that would bring noel in a very difficult setplay situation had she not bursted. Noel then tries to 236b but mistimes the input and overhead 6b comes out. Chin, expecting an optic barrel decided to stay on crouching defence so he could not capitalise on that mistake with say, teleport. Later, Chin manages to get a stray high jump tk sonic sabre to hit which will eventually allow him to offensively overwhelm noel with a feint double dash j.c and carry her to the other corner (can anybody comment on this sonic sabre? looks like it could be the effect some strange os input, and is otherwise and extremely hard-risky to use at such close ranges due to being punishable) After he blows his meter on for the corner carry combo that leaves noel with very little hp, chin goes for a hard roll bait with backwards teleport. This choice is questionable, since had been at the right height to use the classic j.5c safejump oki. Noel doesn't roll and some good predictions get her out of the corner rather quickly. After a yolo projectile teleport, chin decides to play it safe in neutral. Eventually noel comes on top of Izayoi through a poking conversion, but chin predicts a drive entry and counters it with dp to take the round. these things take time to write so that's it for now, lol. Perhaps I will edit this with some sort of conclusive comment.
  13. Think his backdashes are not quite random. Generally his playstyle looks very calculated, especially evident by his careful counterpoking at the start of the third round against sol. We can see him backdashing in neutral as a way to control space/the footsies game. For example at 1:09:15 he lays a j.d and waits (behind the cross' active frames) for sol to make his move. He briefly runs forward trying to bait a big move from sol (like grand viper) only to dash backwards so that he can gain enough space/time from the inv to punish him. Also, dashing back and forth is a good way to establish the pace your way and make the opponent fall for it when you break that pace. In this fashion, right after the second backdash, Sol was expecting him to move forward again while doing nothing an attempted a jump in. In responce, ky broke his pace and punished him with a tk projectile.
  14. I don't know if you're referring to some extend story, but to my memory, during cp azrael was forced to retreat against an ~20 (or less) hakumen that said, he's certainly strong, I hope he gets some enlightening backstory and some ACTUAL plot importance because he's kind of lacking both.
  15. Nice initiative, yesterday I was also thinking of making something like that :D one very small correction(?) (btw j.b supposedly hits with the sharpened metal part of her cloth) can't wait to see the complete thread
  16. Thanks SKD! Seems like the dash thing was a bit different than I imagined, but even if not that grand in itself, but the jA for easiness of buffering/IAD > [4] are quite interesting details. As for the oki, this is good stuff! I have been using a ghetto non-backjump version of the 66C/jumpC for safejump/pickup but I didn't include the DP option (I have been always hard committing with barrier block for meterless reversals) This should help things, especially with an RC for backup, time for some training
  17. I prepared a bunch of suggestions but as fas as the front page is concerned: I believe you should differentiate between the forums and the front page. In fact, I think the opposite would be a better solution Make the front page the go-to page to easily access all content of this site. Atm I am torn between setting my dustloop bookmark to redirect to the forums vs the frontpage and yes, one click does make a difference. Integrate a 'latest posts" and 'latest topics' and side column at the front page (relatively high so that it is seen without scrolling, the 'categories' tab and the like are not as important) that shows the top10~ new posts and topics with clickable access. That way someone can access the forums more directly and will simply need to check the front page for anything new in the forums. Give us the option to do the same with our subscribed topics. Make 6-7 picture banners that randomly cycle themselves with each refresh a la bakabt fashion. You can have members make/vote for new ones in times. This exhibits variation, refreshment and activity to the eye of the visitor. Have the latest chatroom comments be displayed at the top of the site in a wide rectangle window and place a quick post bar so that people can chat easily without the need to restrict themselves to another area of the site. Make the top 3-4 article comments visible to a degree under the articles themselves with a possible scrollbar, complete with a quick post bar. This can motivate people to actually post their opinions because they can already see those of others with which they may agree/disagree. Basically make everything directly accessible from the front page. I believe the current forum template allows for it.
  18. Your idea for this video thread rehash is certainly interesting and I'd like to see it flourish. I'm grateful that we have people like you in this community (and the izayoi section) who are willing to put effort into improving the community. Watching the video and reading the analysis made me realise how vast one's knowledge has to be regarding all mechanics and all characters (this latter one is bugging me), not only to play competitive at a high level, but also to simply understand what he is seeing (like in ryousei's 5b combo drop instance or the fuzzy guard/mash baits). Processing this information in a match is a whole different deal. The thing is, I believe there are very few people who are actually able to fruitly comment on this level of play, so you'd have to shoulder a lot of the work. I don't know if this will work, but I certainly hope so. some trivial things I noticed: Chin as you said doesn't commit much in this matchup. We can see that for normal mode combos/confirms, he opts to simply throw jin away with noir strike (on air) instead of aiming for a knockdown with j.c and going on top of him. It seems that with jin's defensive options (dp), such a style may not be worth continuous pressure due to normal mode's limitations. at 6:20 we can see a kind of interesting cover with successive dash->j,a wiffs. Is there anything to elaborate on that? Also, I believe that your own matches are a also good to start with, since you know exactly what will be going on. Personally I remember a good instance during this Evo's BB side tournament where it was you vs that tager player. Particularly, the very last round where you got a perfect on him. Your oki choices in the corner looked really ham but also on the right place, I'd like to get a commentary out of the round but I don't know if it's possible to find any video of it.
  19. Tnx I couldn't get any real sleep thinking about this, these 40 mins ain't gonna pass anytime soon
  20. Stuff is getting real. Do we have any VIDEO?
  21. So, does 5d guard point lows as previously theorized?
  22. If You Only Nu As Nu, win a match by using nothing but projectile attacks. plain brilliant valuable for purchase confirmed
  23. Minerva looks more gundam colored than anything else to me :P They're not bad
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