doragonkoroshi Posted October 2, 2012 Posted October 2, 2012 (edited) If you do 6k after a jump install in a combo, Testament will end up standing in mid-air. http://www.youtube.com/watch?v=0qigkyTUKoE http://www.youtube.com/watch?v=TuLthIIC7cA Conditions -When using 6k in a jump installed gatling chain, Testament will float at the height at which 6k hits or is blocked. -To remain floating after 6k, cancel into another normal -6K>6P,6K>HS,6K>6HS -Since all specials after the 6k gatling become the aerial version, after the special move, you will land on the ground. -You can't special cancel into non-air specials like hitomi or exe beast. -If you do a normal within 2 frames(?)(I think because it's still jump installed), you'll get an air normal, and then land. -Therefore, if you wish to remain floating, remain neutral for a split second. (If you hold forward or back after the gatling chain without returning to neutral first, when you do a normal, you'll get an air normal and land.) About floating state -Not quite sure how to explain it, maybe this is an old example, but it's kind of like the Kyosuke floating bug in Rival Schools. -Back step, jump, and Badlands become the aerial version, and you'll land on the ground. -Double-jump possible. -Hitomi and exe beast set and release at Testament's height. -Can ground or air throw depending on opponent's position. -Could not confirm if 2D was treated as a low while floating. About guarding in floating state -Looks like you have to FD grounded moves since you're in the air. -vulnerable to air normals during standing FD. -Could not guard Zappa's ghosts that fall from the top of the screen while standing, but could guard them crouching. I don't get it. -Needs more research in this area. Applications -Because it's hard to tell how to guard it, could be useful to break guard on a marked opponent. -P(jump install)>6K, K(Jump install)>f.S>6K, c.S(Jump install)>f.S>6K... -Since it's usually easy to jump over forward beast, the extra height might make it more threatening. -Assuming 2D is indeed a low in floating state, opponents may try to stand and block it since you are in the air. ^Looks like they're still trying to figure some things out about float state such as guarding, throwing, and whether low and high hits act like they normally would on the ground, so I'll have to remember to keep my eyes on this. Edited October 6, 2012 by doragonkoroshi
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