MikelAL93 Posted November 14, 2012 Posted November 14, 2012 Discuss the matchup between Justice and Jam here. Matchup Summary Justice's Tools Jam's response to them Jam's Tools Justice's response to them The verdict of this matchup
Pichy Posted January 19, 2014 Posted January 19, 2014 So when you first look at Jam you probably think that the best course of action is to throw nukes and just 236P when she inevitably tries to puffball her way in. However, nukes move very slow. What this means it that while yes, you can set up a minefield, by the time it starts to reach her she's going to have sat in the other corner and built up 3 of each card. Or at the very least, 3 ryujin cards. You don't want Jam to have Ryujin cards. This means she can whiff punish for a huge chunk of your life then mix you up a couple of times for the kill. Jam players can be pretty varied in style since she has so many ways to approach, and is totally capable of taking you on in a neutral game if the player so desires. All your best footsie tools bar 2D hit mid, so even if you fish for counterhit 2S instead of the usual f.s she can parry you then fling that Ryujin at you. I think the keys to this matchup are switching up your style based on what her resources are at (FB puffball can still be mighty scary, and I've already mentioned the cards) and not getting hit hard in the neutral. If you're on top, you can meaty nuke and run some mixups (and since she's got a DP, don't forget that simply doing nothing after the nuke can be pretty intimidating). If she's got you knocked down, a good amount of her stuff can be 6P, 2H or jabbed out of. She doesn't have anything that specifically forces you to respect her oki, after all. Probably a hype matchup for exhibitions.
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