sinder Posted September 13, 2014 Posted September 13, 2014 Where are the current notes for CP2.0? Because the only ones I saw were from the first ever loketest. Those are the notes that he's referring to (I'm assuming you mean the ones placed in the thread Psk made) In other words, the changes that I found to be a joke ended up being true lol. At least most of the cast suffered the same fate :D
Raiza57 Posted September 14, 2014 Posted September 14, 2014 Those are the notes that he's referring to (I'm assuming you mean the ones placed in the thread Psk made) In other words, the changes that I found to be a joke ended up being true lol. At least most of the cast suffered the same fate :D So the first set of notes are the first loketest changes. However there was another loketest that happened and none of the information was noted. Where are the current notes for CP2.0? Because the only ones I saw were from the first ever loketest. That is what im saying,.,, they dont exist. The only reason I know is because Dogura said "Loketest 2 kokonoe looks about B-tier" indicating that there was a loketest but it wasnt noted/posted.
Psykotik Posted September 14, 2014 Posted September 14, 2014 There was never a second loctest afaik, otherwise we'd be getting word of these changes; it's unlikely that a public test would happen and information regarding it doesn't circulate around the web. The tier list was more or less based on the first set of changes since Mori mentioned that 90% of the changes from the first loctest will be made final.
Raiza57 Posted September 14, 2014 Posted September 14, 2014 So what was dogura referring to with the tweet that said "Loketest 2 kokonoe seems B-tier" Because we have only seen one set of notes. ~Shiro
Raiza57 Posted September 15, 2014 Posted September 15, 2014 It was a retweet posted by Jourdal, you have a better change asking him. ~Shiro
Reki Posted September 25, 2014 Posted September 25, 2014 Hello, I just started using carl and I'm struggling to get his neutral down. 1. What's the proper procedure if jin zones you with stun edges and 2d? 2. I see some players that make carl do wakeup backdash + while ada does 46d. How exacly is this executed? 3. The people i play against like to molest carl by mashing 2a. Should I do simple gatlings into 6d to "convince them to stop it? 4. Is slowpushing ada via carl dashing something that should be done on all matchups? I sometimes get these urges to dash in without her pentium 1 slow ass and just summon ada as soon as I get a hit. Will this lead to child porn vs better players if I continue this practice?
Raiza57 Posted September 25, 2014 Posted September 25, 2014 To answer your questions..... 1.Jin is one of our harder matchups because of how far and safely he can zone us. Just gotta out smart the other player. 2. Input is tech>46D>44. Its a pretty powerful reversal. But can be stopped by proper timing. 3. Uhh, I dont know how to say this without being mean but.. Maybe work on your pressure more? 2a>5a>5b>2b>6b>6d for starters is ok. 4. No, specifically vs Jin. SInce Jc & 2D will both tag you and Ada. Air dashing in is ok, if the opponent isnt stopping it. If you feel she is moving to slow use Volante as cover to make the dash in a bit more 'safe'. And yes, if you do that vs better players you will get killed.
Psykotik Posted September 25, 2014 Posted September 25, 2014 (edited) Hello, I just started using carl and I'm struggling to get his neutral down. 1. What's the proper procedure if jin zones you with stun edges and 2d? 2. I see some players that make carl do wakeup backdash + while ada does 46d. How exacly is this executed? 3. The people i play against like to molest carl by mashing 2a. Should I do simple gatlings into 6d to "convince them to stop it? 4. Is slowpushing ada via carl dashing something that should be done on all matchups? I sometimes get these urges to dash in without her pentium 1 slow ass and just summon ada as soon as I get a hit. Will this lead to child porn vs better players if I continue this practice? 1) If Jin decides to play safe and zone, you can reposition the doll, try to let the doll rest if there's distance between the two of you or slowly approach by inching forward behind the doll. it's important to remember to not force/overextend your approach since Jin is in an extremely safe position and has ways to respond to your actions if you're not careful. 2) Tech, 46D right after you tech (but before you can actually move), backdash as soon as you can move. 3) If you're getting mashed out, all I can really say is do tighter blockstrings. Carl has a million different strings that'll beat mashing, gatlings into 6D is one of them. 4) Moving forward using Ada as cover is a good way to gain space but it's important to recognize when move around to defend the doll or evade an approaching opponent whose moves can blow you up if you're too clingly with the doll. Overall, it really depends on the matchup. As a side note, I don't recommend airdashing without cover against a half-awake opponent. You might get away with this against lesser players but you will get wrecked if you try this against a good player. Edited September 25, 2014 by Psykotik
sinder Posted September 26, 2014 Posted September 26, 2014 Will this lead to child porn vs better players if I continue this practice? <.<
wiredgod Posted September 26, 2014 Posted September 26, 2014 Hello, I just started using carl and I'm struggling to get his neutral down. 1. What's the proper procedure if jin zones you with stun edges and 2d? 2. I see some players that make carl do wakeup backdash + while ada does 46d. How exacly is this executed? 3. The people i play against like to molest carl by mashing 2a. Should I do simple gatlings into 6d to "convince them to stop it? 4. Is slowpushing ada via carl dashing something that should be done on all matchups? I sometimes get these urges to dash in without her pentium 1 slow ass and just summon ada as soon as I get a hit. Will this lead to child porn vs better players if I continue this practice? I'll do my best to answer 1) 2D can be punishable on startup if you can anticipate it. Depending on the spacing, I believe 6B (?) or an IAD attack should do the job. If you want to improve your reactions with this, go to training mode and program in a few of Jin's blockstrings into the dummy and have them play back on random. For other neutral vs Jin, try putting the doll between you and him, activating and deactivating it to try and bait a whiff on him attacking the doll. Then use the recovery time to get better spacing. Use brio to prevent him from jumping over or 4D to try and punish them for hitting the doll. If it hits, move in to get better spacing. Use the B version of roll to prevent him from getting into the spacing he wants. These are all just general neutral tips. 2) This is powerful, but I wouldn't make this a priority to learn if you're just starting out since it requires a real strong handle on controlling ADA. At this point, just block on wakeup. 3) They can't mash 2A forever. Learn the times you can get out of their pressure and when to apply barrier to get out. 6D into roll is useful to get them into a Carl / ADA sandwich. 4) This is useful sometimes. Teleport is always there too.
JG Posted September 26, 2014 Posted September 26, 2014 Remember this, if the reset that you want to do is well executed, the opponent cant mash or chicken jump out of it. You just need to tight the gap of the mixup.
Reki Posted September 27, 2014 Posted September 27, 2014 Thanks a bunch. I kinda took 6d for granted and thought it's a downgrade from 46d. Isn't jin's 2d +3 on block? I was given the impression that if I block it, his 5b will cover my backdash or jump so I'm forced to block and he gets free aggression, Also, I always see 4d being used in jp videos but I never see anyone get hit by it. What is this move ideally supposed to work against since i see players either jab ada or do a short gatling on her then jump cancel to safety. And also, i saw in some vid that carl was able to follow up ada after a "ggxx dead angle" which probably led into a combo. I cant remember which attack did ada do though.
wiredgod Posted September 27, 2014 Posted September 27, 2014 Thanks a bunch. I kinda took 6d for granted and thought it's a downgrade from 46d. Isn't jin's 2d +3 on block? I was given the impression that if I block it, his 5b will cover my backdash or jump so I'm forced to block and he gets free aggression, Also, I always see 4d being used in jp videos but I never see anyone get hit by it. What is this move ideally supposed to work against since i see players either jab ada or do a short gatling on her then jump cancel to safety. And also, i saw in some vid that carl was able to follow up ada after a "ggxx dead angle" which probably led into a combo. I cant remember which attack did ada do though. 1) 6D and 46D are both good tools in your arsenal with separate uses. You'll want to use both of them in your neutral game and combos 6D has a little less recovery on it and pushes opponent away (in contrast to 46D), which is sometimes useful. 2) You don't want to block Jin's 2D, you want to hit it during startup. You're trapped in the blockstring if you block it and will need to keep blocking. 3) on 4D, the people in the videos are smart and know the MU. A lot of other players don't know the MU and will overcommit to hiting the doll and get counterhit by4D. 4D will train people not to overcommit on attacking the doll and force them to use lighter attacks with less recovery (saving ADA some meter).
KwRIOT Posted September 28, 2014 Posted September 28, 2014 And also, i saw in some vid that carl was able to follow up ada after a "ggxx dead angle" which probably led into a combo. I cant remember which attack did ada do though. Nirvana can followup a Counter Assault with 6D, 8D, Brio, Volante, and Tenerezza. Add in 4D and 3D on counterhit. Unfortunately, the CA seriously prorates damage and hitstun so that additional followups after Nirvana are limited. Now I don't know which video you're specifically talking about, but in my mind, I'm thinking something short and simple like: CA > Volante > j.2C > j.C
JyakotuKurayami Posted October 2, 2014 Posted October 2, 2014 Just wanted to share something. So I haven't played BBCP in awhile, and the only time I get to play it is if my friends bring it. Anyway, I was helping my friend practice for TFC and I was proud that my Carl Clover seemed to have definitely improved. I took the advice of mapping D to R1 and I was able to maximize my C O N strategies. I can't do all the fancy combos yet, but I can at least still sandwich my opponents and cause a decent amount of damage when my opponent is trapped. I've stuck with Carl since I started BBCP and the fact that I've come a long way with him really uplifts my spirits.
Psykotik Posted October 2, 2014 Posted October 2, 2014 GJ on the improvement, Carl's a tricky/awkward character to pick up so it can take a while to see results. It's always great to hear about progress and once you've completely passed over his biggest hurdle (learning to control the doll), things will only get smoother from there. As always, the board will be here if you need any advice about anything Carl-related
someonewhodied Posted October 3, 2014 Posted October 3, 2014 >mapping D to R1 why. Default controls pad carl is best carl. once you adjust it starts to get a lot easier.
JyakotuKurayami Posted October 3, 2014 Posted October 3, 2014 >mapping D to R1 why. Default controls pad carl is best carl. once you adjust it starts to get a lot easier. I can do either or, but I found it easier to attack with Nirvana and Carl at the same time when D was mapped to R1.
Psykotik Posted October 10, 2014 Posted October 10, 2014 (edited) http://p.twipple.jp/fBE4z This was off a throw w/75 meter and OD EDIT: oh look, more combos https://twitter.com/itoh_sae/status/520602342652010496 Edited October 10, 2014 by Psykotik
sinder Posted October 11, 2014 Posted October 11, 2014 When you make a CP 2.0 Thread move my jibberish there please :D STUFF FOR CP 2.0 THREAD AYYYYYYYYE It begins!!!. The first matches for 2.0 10/10/2014 Ryuusei [CA] vs Kawata [HZ] Ryuusei [CA[ vs Sadi [TG] Ryuusei [CA] vs Goro [MK] Thoughts: -j.C nerf isn't as bad as I originally thought -Fuoco buff is amazingly helpful!!! -Volante takes away a lot of meter... a little too much for just one move but--> -The meter regain buff is phenomenal -2A nerf ruins corner mixup by a lot (may take a while to get used to having it be blocked mid... hopefully people don't look at these changes and still think it's a low) -2D animation is very awkward -Ada takes much longer to heal (when Carl is in block/hit stun) than I thought -2C lost its fatal property... this is new: https://www.youtube....cs6xrzhQU#t=714 Also, the 3D force crouching is MUCH better than I anticipated, it makes the Tager match-up ridiculously easy. The brio nerf also isn't as bad as I thought either, and the follow up time may be tighter but it is definitely manageable to adjust to it. However, apparently raw brio corner hit is where the nerf comes into play because j.C>brio looks the same - After looking at the matches again, characters definitely fall faster wait, people can now burst in OD combos o_O???
KwRIOT Posted October 13, 2014 Posted October 13, 2014 wait, people can now burst in OD combos o_O??? If you're talking about the match against Goro, it looked more like Goro was mashing Burst and Ryuusei's OD ended just before he could kill.
wiredgod Posted October 13, 2014 Posted October 13, 2014 -2A nerf ruins corner mixup by a lot (may take a while to get used to having it be blocked mid... hopefully people don't look at these changes and still think it's a low) This bugs me a lot. Available options for lows are 2B, 6B, 4D, and 3C. Is 2B a viable replacement?
Pen_Ninja Posted October 13, 2014 Posted October 13, 2014 2B is fine. It's 2 frames slower than 2A and is a much better starter. Your main loss is the loss of gatlings but you'll be fine...
Zoular Posted October 23, 2014 Posted October 23, 2014 Carl is still a dirty little scum bag. http://youtu.be/131WZj3MfBs?t=14m25s what's that about 3D being a mid?
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